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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 04 4:13 pm)



Subject: Adding a new light where you want it, versus at some default location?


3doutlaw ( ) posted Fri, 13 April 2012 at 4:00 PM · edited Fri, 20 September 2024 at 5:58 PM

Is it possible in poser to get a light added at the current position of a character, prop or camera?  I've got a scene, I need a little point light, but I know I am going to have to back out to some far away camera, add the point light, find it, track it, and move it to the place I need, then switch back to the original camera, and position it.

Be nice to be able to say..."Add light to the same location of X"

I couldn't find anything about it, but that's not saying much.

Can it be done?


wimvdb ( ) posted Fri, 13 April 2012 at 4:26 PM

You can't do it directly. But to get a point light to the location of a prop can be simple if it is a "normal" prop. Before creating the light, select the prop and do a Edit Copy. Then create the light, set it to point or spot and then do a Edit Paste. The x,y,z and rotate values will be copied into the light parameters putting it at the position of the prop.

This will not work with parented props which have a different x,y,z value as their current location

 

 


Winterclaw ( ) posted Fri, 13 April 2012 at 4:39 PM

Use the aux camera instead of the main one.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


vilters ( ) posted Fri, 13 April 2012 at 6:17 PM

In the newest Poser versions, you can add a light by RIGHT clicking on the light maker button in the Light pannel.
Select the type of light you want, and it will load as a true white light of your choice.

For positioning, follow Wims tip.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


mikegg ( ) posted Sun, 15 April 2012 at 8:51 PM

To add to Wims tip...use a cone as the prop. Then right click and choose "point at" and then pick the figure.  The cone will point at the figure. Then edit copy. Create a light, and edit paste. Right click on the light and set parent as the cone. If i use a spot light, I also choose the light and right click and choose point at and pick the same figure. Now when you move the cone, the light will move around as you move the cone and the cone and the light will point at the figure. Makes it easy to see and position the light and see where it's aiming. Make sure you go to properties of the cone and uncheck "visible in camera" and "cast shadows". This is important as you can see the cone/light to position it, but the cone will not render or it's shadow.

 

Mike


3doutlaw ( ) posted Mon, 16 April 2012 at 4:21 PM

This is good info, thanks all!


FreeBass ( ) posted Thu, 26 April 2012 at 5:09 PM

Personally I just select the light (on the dropdown list or in the heirarchy editor-P7) then set the XYZ trans to 0, then "dial in" my desired position. If it's a spotlight I'll use either Point At (body part) or physically adjust the rotation values as the scene demands. No camera changes usually, but if I have to I'll use the Aux cam as Winterclaw suggested or the orthographic views (front, side, top) if I need more precision (such as lightin' a streetlamp, fer example).

Not sayin' this is the "best" method, but it works fer me & it never hurts to have options.

 

Hope this helps

 

BTW; If ya find you hafta back yr camera "way out", but don' wanna lose yr original position, don' ferget 'bout yr Camera dots. Alternately, if ya just want a quick "zoomed out" view (w/o changing yr XY trans values, assuming yr viewing from the front) ya can select yr camera and adjust the Scale. I use Scale instead of DollyZ because when I'm done I can simply reset the value (100%) & I'm back to square 1, whereas resetting Dolly will take it back to the Default position (not good if you've spent precious time getting yr camera "just right")



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