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Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)

 

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Subject: UV Mapper problem (continued)


Gem_719 ( ) posted Tue, 01 May 2001 at 11:06 AM · edited Sat, 10 August 2024 at 12:16 AM

This is a continuation of a previous thread from a few days ago. I was a bit busy and it's taken me a while to get back to it. The original post was about a problem with Ray Dream used in conjuntion with UV Mapper. RD leaves facets facing any which way causing problems when texturing in Poser or Bryce. Here's what's been happening. cutcopypaste: Your directions were great, very easy to follow, and I created the object in no time. However, even tho the map worked better this time, the object showed this strange shading effect where RD left the facets turned the wrong way. This was apparent even with no texture map applied. So, okay, I thought, lofting didn't work, what else could I try? What about extruding or thickening? Tried both. Same problem with the facets for both. Totally frustrated by now, I was about to give up and go out and buy Maya, when I came across a short paragraph in the "Ray Dream Handbook" titled "Use a Drawing Program" (pg. 87). It noted that you could use an outside program to create the 2D shape and import it into the free form modeler. I had Adobe Illustrator so I tried it. Shazam! It worked! No more naughty, twisty facets! I still have an issue with the way that UVM handles the mapping on the curves (it seems to use the top part of the texture for the more horizontal parts of the curve, and then it switches to using the side portion of the texture map on the more vertical parts of the curve). I'll contact Steve Cox about this. Thanks to all for your help.


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