Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 8:14 am)
Not resolved I'm afraid. Don't think that daz knows what the problem is and don't think they'll ever gonna fix it. They've put it on the shelf for the time being and don't know when they goin to pick it up again.
"Dream like you'll live forever. Live like you'll die tomorrow."
I picked it up recently. I had a hiccup the first time I tried it. I don't do injections - didn't really see the point once I got the morph I wanted in Poser, so I just tie them to Dependent Parameters. Well, I'm pretty sure this is a Teyon screwed up situation but the first time around, the rotation just wouldn't go away, thus doubling the effect.
HOWEVER, on my second try, it worked perfectly, calling the correction morph without any issue, even after I tied it to a DP. I've not had any time to explore it beyond that brief play through. Seemed to work well on single body parts. If I get called to do any correction morphs I'll let you know if I run into problems with the PML.
I have only used Posemorphloader to make morphs in clothing and I noticed that it takes a very long time to import files to Modo 301, particularly the figure I am doing the clothing for - don't remember seeing any crash though.
My solution is to open the figure (not the clothing) in UVMapperPro and just save it again. Then the figure will load much quicker in Modo.
I used it extensively with Modo 501 and Zbrush 4R2, creating JCMs, and never had any problems.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
Colorcurvature .. Could you try using the Soften Tool or Displacement Brush under the UV & Paint tab. That is where Hexagon locks up and crashes when I try to use them. Importing the mesh and doing general face/edge/poly tranlations etc. seem to be ok, just when using the mentioned tools.. CRASH. :D Also using the 2.5.1.79.
Not that this is a real problem for me, as I also use blender. But may be for others.
Edit : .. I suppose I should also add that this occurs using PoseMorphExporter 2012.1.34 (Which is the latest version I posess)
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Consider me insane if you wish, but is your reality any better?
@Colorcurvature .. Ok, did as instructed and Hexagon went smoothly, no crashes using the tools. :D
@ lam2 .. Sorry if there was a misunderstanding, I'm not having problems with the exporter, just mean that is the version I'm using that produces the .obj files that are causing issues in Hexagon.
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Consider me insane if you wish, but is your reality any better?
Quote - Can you please try this... open the exported .OBJ in a text editor and add the three lines mtllib DUMMY.mtl g usemtl PreviewDUMMY to the top of the file? (make this the first 3 lines)
Yep, I've noticed that your plugin output in the obj file some lines like this one :
Could be great if you change this output to sth more standard like:
g hip
I don't mind too much because i'm using modo (and this proggie handles well these comments), but maybe the loss of information group could be difficult for other 3d progs.
It's awful to use the notepad just after the export lol
Cheers :)
Many thanks Colorcurvature
Ah, I realise now I did look at this before a while back...
I recognise the DVD case!
it looks great, but I'm using OS X, which I see from the manual, isn't supported.
Do you have any plans to look at supporting OS X down the line, or is that too far out of scope currently?
Cheers
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Hi all,
today I learned that the .obj files PML exports do crash mudbox 2013. I also remember some time ago it was noted that new (but only the new) version of DAZ's hexagon crashed on import, and the issue was reported to DAZ. but I do not know whether it actually got resolved or not (or what the root cause might be).
so maybe some of you also suffer from crashes or other problems (e.g. morph looks bad, has spikes, is distored completely, ...)
I'd love to know how its going.
Kind regards,
col