Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Attached Link: http://farmpeeps.com/page100.html CORRECTED LINK
He spelled the link wrong. It's .html, not .htm, which was correctly stated in the text but not the link.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
it went all screwy for me. but i'm using google chrome so maybe thats why. W made him go backwards and S made him go forward, but then he got hung up on a rock, which made him start humping and grunting, and then just started falling through the world repeatedly.
But good look with it. I might check it out again at a later time.
~Shane
Cool. I will check this out later tonight :-)
I only discovered Poser last year as a result of starting a little project of my own to write a native iphone / ipad game... and looking for ways of making the assets.
In terms of game engines I'd started out looking at Cocos2d, then Cocos3d for iphone... then I discovered what was going on with objective javascript / html5 game engine development... in terms of Cocos2d Javascript and WebGL.
I've since got so into just playing with Poser and 3D that I've kind of shelved my game project. LOL ;-)
Attached Link: Hormel's Hill 3D
MonkyCloud, there are many exciting and fun ways to implement your Poser figures and 3D props in games, wether its 2, 2.5 or 3D. While I used decimated (polygon reduction) Poser figures to import into a 3D rendering game engine, there are many other options. For instance using SM Anime Studio you can imporrt your Poser 3D figures and create 2D, Toon Like aimatuions in Flash. These can easily be rendered as animated, semi-realistic 2.5 (Bas-Relif) or Toon sketchings. Then using game engine technologies like Paper Vision, Unity, Away3D or Blitz3D you can assemble the results into a functional game. The options are limitless.I appreciate the feedback.WIth respect to HTML5 Game compatablity. Improvements coming. The game does rely on WebGL for 3D video acceleration. One nice thing about WebGL is that you just need the latest version of browser to support it, however these are now more ubiquitious than Flash plug-in (today). There is a flash version of the game on the FarmPeeps site, but it needs flash stage 3 plug-in for GPU acceleration. Even then, I think the flash version is slower than WebGL.
This chart shows the prevalence of WebGL compatible browsers: http://caniuse.com/webgl
For native IE compatibility I need to add the following work around to convert the CANVAS to an Object to enable WebGL.
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Attached Link: Hormel's Hill 3D
Over the past few I cooked up a silly 3D game based on content created and animated in Poser that loads in a web page. I exported from Poser content and render through a HTML5 scripted (WebGL and js) 3D engine. The result is an arcade game "Hormel's Hill" where you help Hormel Hog defend his hill top apple tree from the valley pigs. Toss the hogs off the hill before they eat all the apples. Its a king of the hill game meets capture the flag. You can try it here: http://farmpeeps.com/page100.htmlNo drivers or plugs are required to play the game, however its best in a full HTML 5 compatible browser like Chrome and Firefox. Note: There is also a flash version on the site but its more taxing unless you have the Stage3 plug in to enable hardware acceleration. I used a Poser, ZBrush, and Milkshape 3D graphics tools to create the models, animation and textures. The canvas/svg graphics are driven by script (js) using Copperlicht. The rest 29mb page is all graphics an OOG audio, however it will take upwards of 90MB system ram to run on your browser. So a 4GB RAM PC OpenGL capable graphics is recommended. If any one wants more info or help on making yours, message me.
I would appreciate any feedback on how it plays on your system so I can further optimize the game before I make further levels.