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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)



Subject: Render at 60fps


morphious ( ) posted Thu, 17 May 2012 at 1:27 PM · edited Thu, 01 August 2024 at 12:12 AM

Odd, when I set the frame rate to 60fps, and save the setting, it defaults back to 30 if I go back and check it. How do I know FOR SURE i'm rendering at 60fps? Does the animation I purchased and applied have to be build at 60fps, and it was built at only 30fps? Not sure. Thanks, I appreciate guys.

Morph


basicwiz ( ) posted Thu, 17 May 2012 at 3:34 PM

Why would you want to render at 60 fps?


morphious ( ) posted Thu, 17 May 2012 at 3:48 PM

It;s requirements for a virtual sex game.


basicwiz ( ) posted Thu, 17 May 2012 at 4:01 PM

When you click on "Animation" and "Make Movie" there is a place in that dialog box to select the frame rate. You may need to reset this every time. Not sure. I'm not an animator.


seachnasaigh ( ) posted Thu, 17 May 2012 at 11:15 PM

     If you are using dynamic hair or cloth (perhaps with wind generator) or a physics plug-in, then set the frame rate to whatever's appropriate in the animation keyframe palette, so that the dynamic simulations weigh speed and acceleration correctly.

     To open the animation keyframe palette, you can either go to the top menu and use window:animation palette, or click the key icon on the animation controls timeline.

key icon.

     The animation keyframe palette should appear.  Set the frame rate in the upper left corner.

frame rate

     Now, when you are ready to render, use animation:make movie to open the movie settings.

movie render settings

      Poser will still default to 30 frames per second for this, so you'll need to set it.  This rendering frame rate has no effect on your dynamic simulations.  The rendering frame rate will affect motion blur.

     I recommend rendering image frames in a lossless format (PNG for PC, TIFF for Mac) and composing the animation in a GIF/Flash/video editor.  If you have a crash partway through, you haven't lost those frames already rendered.  If your first choice of video compression turns out poorly, you simply adjust compression and re-save.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


aRtBee ( ) posted Sat, 19 May 2012 at 1:55 PM

yeah, be aware that the dynamic sims run on a per-frame basis on the assumption that 1 frame = 1/30 sec, whatever your further poser settings are. Also, the renderer runs at a per-frame basis (1 render per frame), as does the motion blur (shutter time is x% of frame duration). Even playing videos in the background or as a texture element runs at 1 Poser frame per video-frame, unless adjusted in the movie node.

So the only thing that happens when adjusting the animation settings is that Poser sets the resulting video to that framerate, and then the video itself tells the player how to show the frames. When rendering to images, framerate becomes meaningless: you set it in the video-composer.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


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