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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)



Subject: Is the Genesis cr2 exporter from the Daz newsletter new?


LaurieA ( ) posted Fri, 15 June 2012 at 2:54 PM · edited Sun, 16 February 2025 at 5:51 PM

I just saw that today. Number 1, I thought the exporter was free. 2, I don't remember any python being involved.

Anyone know?

And btw, it's just a question. No need to make it another pissing contest. Is it new? Is it not new? That's all I wanna know.

Laurie



hborre ( ) posted Fri, 15 June 2012 at 2:59 PM

Unless they updated it, I do believe it was always there.


LaurieA ( ) posted Fri, 15 June 2012 at 3:01 PM

Quote - Unless they updated it, I do believe it was always there.

Wasn't it free? I thought the exporter was free? Sure would be in their best interest to make it free ;). This one costs..and it has a 50 page manual gulp and python scripts.

Laurie



mishamcm ( ) posted Fri, 15 June 2012 at 3:01 PM

This is not the free exporter that's built into DS4, it's a tutorial, tips, and python scripts to make the process easier.


SnowSultan ( ) posted Fri, 15 June 2012 at 3:02 PM

As far as I can tell, it's a tutorial by Cliff Bowman with some new python scripts on how to get Genesis working in Poser as a CR2.

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


LaurieA ( ) posted Fri, 15 June 2012 at 3:02 PM · edited Fri, 15 June 2012 at 3:03 PM

Thanks :) Appreciated.

Laurie



Sa_raneth ( ) posted Fri, 15 June 2012 at 3:03 PM

not to sound to unimformed  but whar do the cr2 exporter  do


LaurieA ( ) posted Fri, 15 June 2012 at 3:11 PM

Exports Genesis to a cr2 so you can get it in Poser.

Laurie



Sa_raneth ( ) posted Fri, 15 June 2012 at 3:15 PM

will  it  work  in  poser 7


LaurieA ( ) posted Fri, 15 June 2012 at 3:15 PM

No



Sa_raneth ( ) posted Fri, 15 June 2012 at 3:17 PM

well  i cant  get  poser 9  even tho  it is  on  sale   thanks  anyway


Glitterati3D ( ) posted Fri, 15 June 2012 at 3:25 PM · edited Fri, 15 June 2012 at 3:27 PM

Quote - Exports Genesis to a cr2 so you can get it in Poser.

Laurie

From what I saw, the python scripts are written to assist with clothing and hair.  From what I understand you can get a naked, bald Genesis into Poser with the "free" exporter.  But, none of the clothing or hair was exportable until now.

At least that's how I read the blurbs.

And, since it's just a "posed" Genesis without any weight maps, I suspect it might well work in Poser 7, etc.  It's a non weight mapped CR2.


LaurieA ( ) posted Fri, 15 June 2012 at 3:30 PM · edited Fri, 15 June 2012 at 3:30 PM

OHHH..ok. That makes sense.

I know it would probably work in 7 but from what I saw the python scripts are for 9/2012, which won't work in 7 or even 8 :( I would think that if it did they may have mentioned other versions but they didn't

Laurie



Glitterati3D ( ) posted Fri, 15 June 2012 at 3:33 PM

Quote - OHHH..ok. That makes sense.

I know it would probably work in 7 but from what I saw the python scripts are for 9/2012, which won't work in 7 or even 8 :( I would think that if it did they may have mentioned other versions but they didn't

Laurie

OK, but the resultant CR2 should work in most older versions, yes?

I wonder if the clothing is saved as a CR2 as well....hmmmmm....Cliff Bowman is usually pretty good as an instructor, so I bet it has lots of good instructions with it.

It will be interesting to see the results and what folks think. 

If anyone grabs it, I hope they post their thoughts here.


LaurieA ( ) posted Fri, 15 June 2012 at 3:36 PM · edited Fri, 15 June 2012 at 3:37 PM

It may well do. But I doubt Poser 7 could run the scripts to get it there ;). And yea, some testimonials would be nice :)

Laurie



monkeycloud ( ) posted Fri, 15 June 2012 at 3:45 PM

Yeah - I saw this too...

The clothing conformer helper scripts and tutorial info might be worth the $11 bucks for anyone with Poser 9/2012 then?

...I'd certainly be interested if anyone gets this how they get on with it?

The Genesis that you get out of the actual CR2 exporter, such as I have, is posable (and includes some morphs apparently).

But yeah, needs some clothes...

...and because of low poly counts in places would need displacement and max smoothing etc, I guess for closer up use... no idea how technically possible that would be.

There's some sort of issue with texture apparently too... I expect the tutorial will cover dealing with that, if indeed it is still an issue, I guess.

Still, I used it in a recent gallery image, "Is Anyone Here a Doctor?", can you spot it?

The texturing wasn't an issue there... I've used a procedural shader. LOL.

As I say, contrary to how it appears so far in that WIP render, it is a poseable CR2 figure... I've posed it some more now in the newer version I have of that scene.

Certainly, I'm keen to use it maybe for a lower res background figure, for crowd scenes etc.

I reckon it'd be good for making a crowd out of, at present, because you could dial up a variety of different body shapes quickly.

However, unless I was doing that nudist beach scene, Laurie, I'd be back to the issue of putting clothes on the figure. For a crowd scene, that'd be a lot of cloth simulations potentially.

So those conforming clothing scripts could be very useful I guess...

Cheers 😉


mishamcm ( ) posted Fri, 15 June 2012 at 3:51 PM

Quote - From what I saw, the python scripts are written to assist with clothing and hair.  From what I understand you can get a naked, bald Genesis into Poser with the "free" exporter.  But, none of the clothing or hair was exportable until now.

At least that's how I read the blurbs.

And, since it's just a "posed" Genesis without any weight maps, I suspect it might well work in Poser 7, etc.  It's a non weight mapped CR2.

 

This is incorrect.  The free CR2 exporter exports Genesis with PP2012 weight mapping.  It is not an unposeable object and will only work in P9/PP2012.  The clothing and hair is exportable, however Poser does not have the autogenerated morphs feature -- I think that is what the Python scripts are for.


Glitterati3D ( ) posted Fri, 15 June 2012 at 3:52 PM

Quote - Yeah - I saw this too...

The clothing conformer helper scripts and tutorial info might be worth the $11 bucks for anyone with Poser 9/2012 then?

...I'd certainly be interested if anyone gets this how they get on with it?

The Genesis that you get out of the actual CR2 exporter, such as I have, is posable (and includes some morphs apparently).

But yeah, needs some clothes...

...and because of low poly counts in places would need displacement and max smoothing etc, I guess for closer up use... no idea how technically possible that would be.

There's some sort of issue with texture apparently too... I expect the tutorial will cover dealing with that, if indeed it is still an issue, I guess.

Still, I used it in a recent gallery image, "Is Anyone Here a Doctor?", can you spot it?

The texturing wasn't an issue there... I've used a procedural shader. LOL.

As I say, contrary to how it appears so far in that WIP render, it is a poseable CR2 figure... I've posed it some more now in the newer version I have of that scene.

Certainly, I'm keen to use it maybe for a lower res background figure, for crowd scenes etc.

I reckon it'd be good for making a crowd out of, at present, because you could dial up a variety of different body shapes quickly.

However, unless I was doing that nudist beach scene, Laurie, I'd be back to the issue of putting clothes on the figure. For a crowd scene, that'd be a lot of cloth simulations potentially.

So those conforming clothing scripts could be very useful I guess...

Cheers 😉

I see it  Behind the horse's butt on the right.


monkeycloud ( ) posted Fri, 15 June 2012 at 3:54 PM

Hmmm...

I keep forgetting that PhilC has a Wardrobe Wizard plugin for the Genesis CR2 actually.

On the clothing front that might be more use to me, since I'd prefer to just fit my V4 / M4 clothing to it.

Note to self to investigate that route more when back from holiday... 

😉


monkeycloud ( ) posted Fri, 15 June 2012 at 3:55 PM

Quote - I see it  Behind the horse's butt on the right.

He he... that's not it actually... that's M4 😉


monkeycloud ( ) posted Fri, 15 June 2012 at 3:59 PM · edited Fri, 15 June 2012 at 3:59 PM

Cliff Bowman, the author, has posted some more info to the following Daz forum thread by the way:

http://www.daz3d.com/forums/viewthread/176/#27190


Glitterati3D ( ) posted Fri, 15 June 2012 at 4:06 PM

Quote - > Quote - From what I saw, the python scripts are written to assist with clothing and hair.  From what I understand you can get a naked, bald Genesis into Poser with the "free" exporter.  But, none of the clothing or hair was exportable until now.

At least that's how I read the blurbs.

And, since it's just a "posed" Genesis without any weight maps, I suspect it might well work in Poser 7, etc.  It's a non weight mapped CR2.

 

This is incorrect.  The free CR2 exporter exports Genesis with PP2012 weight mapping.  It is not an unposeable object and will only work in P9/PP2012.  The clothing and hair is exportable, however Poser does not have the autogenerated morphs feature -- I think that is what the Python scripts are for.

Thank you for the corrections and information.

Excellent information.


Glitterati3D ( ) posted Fri, 15 June 2012 at 4:08 PM

Quote - > Quote - I see it  Behind the horse's butt on the right.

He he... that's not it actually... that's M4 😉

LOL, then it's the doll in the carriage?


monkeycloud ( ) posted Fri, 15 June 2012 at 4:16 PM

Yes, that's the one 😉

Gags aside though, I am keen to experiment further with the CR2 exporter.

As I posted a bit earlier on in that Daz thread I linked to, I had thought of trying to export the  obj to Hexagon, subdivide it there, and import it back into Poser.

Obviously then though there's UV considerations...

Now that I've got ZBrush to play with, I reckon I'd go that route, in due course, possibly with a displacement map (assuming there are no other developments, e.g. an improved CR2 exporter version from Daz, or whatever else might occur).

Its not a priority for my CG play time, but its certainly somethiing I'd be interested to look into further...

😉


paganeagle2001 ( ) posted Fri, 15 June 2012 at 4:25 PM

As with others, I would like to see a review from someone who gets it and some rendered pics.

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


Glitterati3D ( ) posted Fri, 15 June 2012 at 4:30 PM

Quote - Yes, that's the one 😉

Gags aside though, I am keen to experiment further with the CR2 exporter.

As I posted a bit earlier on in that Daz thread I linked to, I had thought of trying to export the  obj to Hexagon, subdivide it there, and import it back into Poser.

Obviously then though there's UV considerations...

Now that I've got ZBrush to play with, I reckon I'd go that route, in due course, possibly with a displacement map (assuming there are no other developments, e.g. an improved CR2 exporter version from Daz, or whatever else might occur).

Its not a priority for my CG play time, but its certainly somethiing I'd be interested to look into further...

😉

Actually, a simple subdivision won't affect UV maps - except to make them more dense.

If I were going to play with it, I'd probably subdivide and create a normal map from the denser mesh.  Then you have the benefit of low poly, with the effect of better subdivision.


Faerydae ( ) posted Fri, 15 June 2012 at 4:31 PM

Still does me no good since I can't get DS to run on my computer without crashing or freezing. Glad if it helps others though.


monkeycloud ( ) posted Fri, 15 June 2012 at 4:33 PM

Quote -
Actually, a simple subdivision won't affect UV maps - except to make them more dense.

If I were going to play with it, I'd probably subdivide and create a normal map from the denser mesh.  Then you have the benefit of low poly, with the effect of better subdivision.

Hmmm... very interesting then, thanks Glitterati 😄

Off on holiday tomorrow for a couple of weeks... when I'm back I will explore this some more I reckon...

Cheers 😉


Glitterati3D ( ) posted Fri, 15 June 2012 at 4:37 PM

Quote - Still does me no good since I can't get DS to run on my computer without crashing or freezing. Glad if it helps others though.

Same here....although I just have no desire to install DS4.  I presume it would run on my computer, but I haven't tried.


LaurieA ( ) posted Fri, 15 June 2012 at 4:45 PM · edited Fri, 15 June 2012 at 4:48 PM

Yeah, a subdivision doesn't do anything to a uv map except subdivide it too. But everything stays where it is, the shape that it was.

DS seem to run fine for me tho I'd be using it just for the exporter. Even then only when I could ever afford the prices of stuff nowdays. It's getting too expensive for me :P

Laurie



Faerydae ( ) posted Fri, 15 June 2012 at 4:48 PM

Quote - > Quote - Still does me no good since I can't get DS to run on my computer without crashing or freezing. Glad if it helps others though.

Same here....although I just have no desire to install DS4.  I presume it would run on my computer, but I haven't tried.

 

I didn't either, but figured I'd give it a try so I could play with Genesis and see what exactly was possible with it. I don't know why I have so issues with DS. I can run Vue, Poser, & Carrara (usually).


monkeycloud ( ) posted Fri, 15 June 2012 at 5:01 PM

Cool. Thanks Laurie 😄

Certainly it seems a pretty straight-forward step, I think, to subdivide a mesh with catmul-clark, in Hexagon or other modellers I've used...

Anyway off to bed, got a 4am start to catch a flight to France tomorrow... 😉


LaurieA ( ) posted Fri, 15 June 2012 at 5:02 PM

Have fun!

Laurie



monkeycloud ( ) posted Fri, 15 June 2012 at 5:07 PM

He he - thanks! Here's hoping the weather's better in the med than the cold and sordidly wet Scottish summer I'm currently enjoying 😉


wimvdb ( ) posted Fri, 15 June 2012 at 5:09 PM

Cliffs tutorial explains what to do with the exporter and how to correct some errors which might occur. The scripts correct the scaling issues which upto now prevented the clothing to fit properly with scaled figures like Child, V5 and M5. It did work fine with the things I have tried.

There is no solution to the SubD problem except for recommendations on how to set the smoothing and poser and how to export the genesis figure from DS4. Is it acceptable for general use - that's up to the user. I think it is a useful figure under most circumstances.

But the whole process remains a very elaborate affair, that has not changed.

But if you want to use genesis figures in Poser you can do it and the scripts will help with both clothing and hair

 


Santel ( ) posted Fri, 15 June 2012 at 5:25 PM

Content Advisory! This message contains nudity

This is an early genesis import-experiment rendered in PoserPro 2012. Had to apply the mats by hand since ezskin didn't know what he was lol. He is posable but dosen't take M4 pose files well, actually he goes bonkers in the lower body :) I followed the early instructions posted here for genesis export which I can't find now lol.

 


Santel ( ) posted Fri, 15 June 2012 at 5:30 PM

Content Advisory! This message contains nudity

file_482513.jpg

oops, it was a png lol and remember he's low poly, I had smoothing on and actually renders really fast!


wimvdb ( ) posted Fri, 15 June 2012 at 5:34 PM

There is a trick to apply EZSkin to the figure.

EZSkin v1 cannot handle genesis because the obj name is autogenerated, so you would need to create a new xml file for each conversion (or change the obj name in the xml).

But if you save the genesis texture to a material collection, load a V4 or M4, then apply that material collection to V4/M4, run EZSkin on it, then save it back as a material collection, then you can apply this new material collection to the genesis figure and you have an EZSkinned genesis. (Ignore the material collection error when you apply it to genesis)

Poses from the gen4 figure will not work because there is new bodypart (pelvis) which is not in the pose file. Also IK is not present.


Santel ( ) posted Fri, 15 June 2012 at 5:44 PM

oh thanks so much for the info.  Do you think I could export at the higher rez and still get it in Poser?, although the lower rez does render well.


wimvdb ( ) posted Fri, 15 June 2012 at 5:46 PM

There is no difference in high res and lo res when you export (at least I cannot see the difference and the obj sizes are the same)

 


Santel ( ) posted Fri, 15 June 2012 at 5:54 PM

Thanks again so much, you saved me a lot of time trying to understand it lol.


JimTS ( ) posted Fri, 15 June 2012 at 5:58 PM

So now we add $11.?? to the $675.00 plus (buying bundles w/ PC discount) cost of this "FREE" Genesis figure that has just about every compatibility issue possible. Cliff does good work but tutes for $ isn't documentation

"EZSkin v1 cannot handle genesis because the obj name is autogenerated"

Can't you just paste a name into the obj Xml and cr2 and then open in Poser

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


wimvdb ( ) posted Fri, 15 June 2012 at 6:08 PM

Quote - So now we add $11.?? to the $675.00 plus (buying bundles w/ PC discount) cost of this "FREE" Genesis figure that has just about every compatibility issue possible. Cliff does good work but tutes for $ isn't documentation

"EZSkin v1 cannot handle genesis because the obj name is autogenerated"

Can't you just paste a name into the obj Xml and cr2 and then open in Poser

Let's not go into the price debate. Cliff is not DAZ and he delivers a useful script and tutorial.

Yes, you can rename the object file and edit the CR2 file with the new name. That is another solution. But editing the name has to be done after each export and you probably cannot use the same name since the cr2 files refer to different objects.

The solution I gave has no need to edit any file or name.

 


wimvdb ( ) posted Fri, 15 June 2012 at 6:40 PM

There still needs to be a lot of improvement before it can compare to V4 in Poser. Bends need to be refined (by adapting the weightmaps or by adding JCMs). Also there needs to be a solution to the autofitting which DS4 does - not sure what is a weightmap problem in the cr2 or what is a limitation in Poser (deforming of the chest area when the shoulder/collar is bent)

It is a start, but lots of things still have to be done in the exporter and supporting scripts before it becomes a viable figure in Poser

 

 


Santel ( ) posted Fri, 15 June 2012 at 7:10 PM

there is no need of new "goods' just look at my pic, m4 gentials conforming to genesis!


JoePublic ( ) posted Fri, 15 June 2012 at 7:15 PM

And a nice pic it is, Santel !

Genesis + Poser's Firefly engine = WIN !

 

:-)


AmbientShade ( ) posted Fri, 15 June 2012 at 9:09 PM

How are you going to get all the morphs transferred over if you're planning on altering the geometry? 

Or are you just planning on re-creating each morph by hand?

 

~Shane



JoePublic ( ) posted Fri, 15 June 2012 at 9:17 PM · edited Fri, 15 June 2012 at 9:21 PM

"How are you going to get all the morphs transferred over if you're planning on altering the geometry?"

Morphing clothes can transfer morphs between meshes of varying geometry.

I did this umpteen times with perfect results.

BTW, Cage developed a similar python script some years ago, too. I used it to transfer MIKI 1's face morphs to my de-subd' lo res MIKI.

It's usually easier when you go from high rez to low rez, but if the high rez mesh is just a SubD of the low rez mesh, there is no problem doing an "uphill" transfer, either.

Of course the new morphs won't be more detailed than the original. Just smoother.

It's pretty much an automated "one click" process.

 

 


AmbientShade ( ) posted Fri, 15 June 2012 at 9:21 PM

also, how did you acquire a 17k poly genesis mesh? the one i exported was 56,936, and that doesn't include inner mouth, eyes, nails, etc. just the base body geo.

 

~Shane



JoePublic ( ) posted Fri, 15 June 2012 at 9:32 PM

It's been a few months, but I remember I first had to select SubD-0 in Studio.

I think the new exporter does it automatically ?

I haven't really done much with Genesis lately because I waited for the conforming clothes problem to be solved.


basicwiz ( ) posted Fri, 15 June 2012 at 9:50 PM · edited Fri, 15 June 2012 at 10:24 PM

I have just spent the last ten minutes deleting the nasty posts.

Can we please get this thread back on track?

BTW... I apologize for the need to delete posts by more than one party. It was necessary to remove the inflamatory material. If you didn't get a sitemail from me, you are just suffering colateral damage. Again, I'm sorry I was not here earlier to try and defuse this.


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