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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)
As far as I can tell, it's a tutorial by Cliff Bowman with some new python scripts on how to get Genesis working in Poser as a CR2.
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Quote - Exports Genesis to a cr2 so you can get it in Poser.
Laurie
From what I saw, the python scripts are written to assist with clothing and hair. From what I understand you can get a naked, bald Genesis into Poser with the "free" exporter. But, none of the clothing or hair was exportable until now.
At least that's how I read the blurbs.
And, since it's just a "posed" Genesis without any weight maps, I suspect it might well work in Poser 7, etc. It's a non weight mapped CR2.
Quote - OHHH..ok. That makes sense.
I know it would probably work in 7 but from what I saw the python scripts are for 9/2012, which won't work in 7 or even 8 :( I would think that if it did they may have mentioned other versions but they didn't
Laurie
OK, but the resultant CR2 should work in most older versions, yes?
I wonder if the clothing is saved as a CR2 as well....hmmmmm....Cliff Bowman is usually pretty good as an instructor, so I bet it has lots of good instructions with it.
It will be interesting to see the results and what folks think.
If anyone grabs it, I hope they post their thoughts here.
Yeah - I saw this too...
The clothing conformer helper scripts and tutorial info might be worth the $11 bucks for anyone with Poser 9/2012 then?
...I'd certainly be interested if anyone gets this how they get on with it?
The Genesis that you get out of the actual CR2 exporter, such as I have, is posable (and includes some morphs apparently).
But yeah, needs some clothes...
...and because of low poly counts in places would need displacement and max smoothing etc, I guess for closer up use... no idea how technically possible that would be.
There's some sort of issue with texture apparently too... I expect the tutorial will cover dealing with that, if indeed it is still an issue, I guess.
Still, I used it in a recent gallery image, "Is Anyone Here a Doctor?", can you spot it?
The texturing wasn't an issue there... I've used a procedural shader. LOL.
As I say, contrary to how it appears so far in that WIP render, it is a poseable CR2 figure... I've posed it some more now in the newer version I have of that scene.
Certainly, I'm keen to use it maybe for a lower res background figure, for crowd scenes etc.
I reckon it'd be good for making a crowd out of, at present, because you could dial up a variety of different body shapes quickly.
However, unless I was doing that nudist beach scene, Laurie, I'd be back to the issue of putting clothes on the figure. For a crowd scene, that'd be a lot of cloth simulations potentially.
So those conforming clothing scripts could be very useful I guess...
Cheers
Quote - From what I saw, the python scripts are written to assist with clothing and hair. From what I understand you can get a naked, bald Genesis into Poser with the "free" exporter. But, none of the clothing or hair was exportable until now.
At least that's how I read the blurbs.
And, since it's just a "posed" Genesis without any weight maps, I suspect it might well work in Poser 7, etc. It's a non weight mapped CR2.
This is incorrect. The free CR2 exporter exports Genesis with PP2012 weight mapping. It is not an unposeable object and will only work in P9/PP2012. The clothing and hair is exportable, however Poser does not have the autogenerated morphs feature -- I think that is what the Python scripts are for.
Quote - Yeah - I saw this too...
The clothing conformer helper scripts and tutorial info might be worth the $11 bucks for anyone with Poser 9/2012 then?
...I'd certainly be interested if anyone gets this how they get on with it?
The Genesis that you get out of the actual CR2 exporter, such as I have, is posable (and includes some morphs apparently).
But yeah, needs some clothes...
...and because of low poly counts in places would need displacement and max smoothing etc, I guess for closer up use... no idea how technically possible that would be.
There's some sort of issue with texture apparently too... I expect the tutorial will cover dealing with that, if indeed it is still an issue, I guess.
Still, I used it in a recent gallery image, "Is Anyone Here a Doctor?", can you spot it?
The texturing wasn't an issue there... I've used a procedural shader. LOL.
As I say, contrary to how it appears so far in that WIP render, it is a poseable CR2 figure... I've posed it some more now in the newer version I have of that scene.
Certainly, I'm keen to use it maybe for a lower res background figure, for crowd scenes etc.
I reckon it'd be good for making a crowd out of, at present, because you could dial up a variety of different body shapes quickly.
However, unless I was doing that nudist beach scene, Laurie, I'd be back to the issue of putting clothes on the figure. For a crowd scene, that'd be a lot of cloth simulations potentially.
So those conforming clothing scripts could be very useful I guess...
Cheers
I see it Behind the horse's butt on the right.
Cliff Bowman, the author, has posted some more info to the following Daz forum thread by the way:
Quote - > Quote - From what I saw, the python scripts are written to assist with clothing and hair. From what I understand you can get a naked, bald Genesis into Poser with the "free" exporter. But, none of the clothing or hair was exportable until now.
At least that's how I read the blurbs.
And, since it's just a "posed" Genesis without any weight maps, I suspect it might well work in Poser 7, etc. It's a non weight mapped CR2.
This is incorrect. The free CR2 exporter exports Genesis with PP2012 weight mapping. It is not an unposeable object and will only work in P9/PP2012. The clothing and hair is exportable, however Poser does not have the autogenerated morphs feature -- I think that is what the Python scripts are for.
Thank you for the corrections and information.
Excellent information.
Yes, that's the one
Gags aside though, I am keen to experiment further with the CR2 exporter.
As I posted a bit earlier on in that Daz thread I linked to, I had thought of trying to export the obj to Hexagon, subdivide it there, and import it back into Poser.
Obviously then though there's UV considerations...
Now that I've got ZBrush to play with, I reckon I'd go that route, in due course, possibly with a displacement map (assuming there are no other developments, e.g. an improved CR2 exporter version from Daz, or whatever else might occur).
Its not a priority for my CG play time, but its certainly somethiing I'd be interested to look into further...
As with others, I would like to see a review from someone who gets it and some rendered pics.
All the best.
LROG
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Quote - Yes, that's the one
Gags aside though, I am keen to experiment further with the CR2 exporter.
As I posted a bit earlier on in that Daz thread I linked to, I had thought of trying to export the obj to Hexagon, subdivide it there, and import it back into Poser.
Obviously then though there's UV considerations...
Now that I've got ZBrush to play with, I reckon I'd go that route, in due course, possibly with a displacement map (assuming there are no other developments, e.g. an improved CR2 exporter version from Daz, or whatever else might occur).
Its not a priority for my CG play time, but its certainly somethiing I'd be interested to look into further...
Actually, a simple subdivision won't affect UV maps - except to make them more dense.
If I were going to play with it, I'd probably subdivide and create a normal map from the denser mesh. Then you have the benefit of low poly, with the effect of better subdivision.
Quote -
Actually, a simple subdivision won't affect UV maps - except to make them more dense.If I were going to play with it, I'd probably subdivide and create a normal map from the denser mesh. Then you have the benefit of low poly, with the effect of better subdivision.
Hmmm... very interesting then, thanks Glitterati
Off on holiday tomorrow for a couple of weeks... when I'm back I will explore this some more I reckon...
Cheers
Yeah, a subdivision doesn't do anything to a uv map except subdivide it too. But everything stays where it is, the shape that it was.
DS seem to run fine for me tho I'd be using it just for the exporter. Even then only when I could ever afford the prices of stuff nowdays. It's getting too expensive for me :P
Laurie
Quote - > Quote - Still does me no good since I can't get DS to run on my computer without crashing or freezing. Glad if it helps others though.
Same here....although I just have no desire to install DS4. I presume it would run on my computer, but I haven't tried.
I didn't either, but figured I'd give it a try so I could play with Genesis and see what exactly was possible with it. I don't know why I have so issues with DS. I can run Vue, Poser, & Carrara (usually).
Cliffs tutorial explains what to do with the exporter and how to correct some errors which might occur. The scripts correct the scaling issues which upto now prevented the clothing to fit properly with scaled figures like Child, V5 and M5. It did work fine with the things I have tried.
There is no solution to the SubD problem except for recommendations on how to set the smoothing and poser and how to export the genesis figure from DS4. Is it acceptable for general use - that's up to the user. I think it is a useful figure under most circumstances.
But the whole process remains a very elaborate affair, that has not changed.
But if you want to use genesis figures in Poser you can do it and the scripts will help with both clothing and hair
Content Advisory! This message contains nudity
This is an early genesis import-experiment rendered in PoserPro 2012. Had to apply the mats by hand since ezskin didn't know what he was lol. He is posable but dosen't take M4 pose files well, actually he goes bonkers in the lower body :) I followed the early instructions posted here for genesis export which I can't find now lol.
There is a trick to apply EZSkin to the figure.
EZSkin v1 cannot handle genesis because the obj name is autogenerated, so you would need to create a new xml file for each conversion (or change the obj name in the xml).
But if you save the genesis texture to a material collection, load a V4 or M4, then apply that material collection to V4/M4, run EZSkin on it, then save it back as a material collection, then you can apply this new material collection to the genesis figure and you have an EZSkinned genesis. (Ignore the material collection error when you apply it to genesis)
Poses from the gen4 figure will not work because there is new bodypart (pelvis) which is not in the pose file. Also IK is not present.
So now we add $11.?? to the $675.00 plus (buying bundles w/ PC discount) cost of this "FREE" Genesis figure that has just about every compatibility issue possible. Cliff does good work but tutes for $ isn't documentation
"EZSkin v1 cannot handle genesis because the obj name is autogenerated"
Can't you just paste a name into the obj Xml and cr2 and then open in Poser
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So is that TTFN or TANSTAAFL?
Quote - So now we add $11.?? to the $675.00 plus (buying bundles w/ PC discount) cost of this "FREE" Genesis figure that has just about every compatibility issue possible. Cliff does good work but tutes for $ isn't documentation
"EZSkin v1 cannot handle genesis because the obj name is autogenerated"
Can't you just paste a name into the obj Xml and cr2 and then open in Poser
Let's not go into the price debate. Cliff is not DAZ and he delivers a useful script and tutorial.
Yes, you can rename the object file and edit the CR2 file with the new name. That is another solution. But editing the name has to be done after each export and you probably cannot use the same name since the cr2 files refer to different objects.
The solution I gave has no need to edit any file or name.
There still needs to be a lot of improvement before it can compare to V4 in Poser. Bends need to be refined (by adapting the weightmaps or by adding JCMs). Also there needs to be a solution to the autofitting which DS4 does - not sure what is a weightmap problem in the cr2 or what is a limitation in Poser (deforming of the chest area when the shoulder/collar is bent)
It is a start, but lots of things still have to be done in the exporter and supporting scripts before it becomes a viable figure in Poser
"How are you going to get all the morphs transferred over if you're planning on altering the geometry?"
Morphing clothes can transfer morphs between meshes of varying geometry.
I did this umpteen times with perfect results.
BTW, Cage developed a similar python script some years ago, too. I used it to transfer MIKI 1's face morphs to my de-subd' lo res MIKI.
It's usually easier when you go from high rez to low rez, but if the high rez mesh is just a SubD of the low rez mesh, there is no problem doing an "uphill" transfer, either.
Of course the new morphs won't be more detailed than the original. Just smoother.
It's pretty much an automated "one click" process.
I have just spent the last ten minutes deleting the nasty posts.
Can we please get this thread back on track?
BTW... I apologize for the need to delete posts by more than one party. It was necessary to remove the inflamatory material. If you didn't get a sitemail from me, you are just suffering colateral damage. Again, I'm sorry I was not here earlier to try and defuse this.
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I just saw that today. Number 1, I thought the exporter was free. 2, I don't remember any python being involved.
Anyone know?
And btw, it's just a question. No need to make it another pissing contest. Is it new? Is it not new? That's all I wanna know.
Laurie