Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 04 4:13 pm)
Content Advisory! This message contains nudity
It all depends on the stride you are using for the walk. Some of mine are up to 36 inches. It will take some experimentation to see how it works for you.
If you look at the walk starting about marker 20 in this one it is set to about 36 inches.
Warning: Almost nudity in this video, but not quite.
http://www.youtube.com/watch?v=12KnAiFyiDo&feature=plcp
I always start with the T-Pose for the dynamic clothing and cut out the fames I don't want.
Poser Pro 2012 SR3
Windows 7 Professional 64 bit
Intel Core I7 990x 3.46G 6 core
24G RAM
EVGA GTX580 R Video Card
Single HP LP2475 1920x1200 monitor
______________________________
It depends on how it was created. Some motoblocks work like that and some do not. You will just have to give it a try and see what happens.
Take a look at this page for extending cycles:
http://skamotion.com/extend_cycle.php
Hint: use contrl C to copy and Contrl P to paste. That works better for me. And the position of the paste is based on the pose of the first frame you copy.
Poser Pro 2012 SR3
Windows 7 Professional 64 bit
Intel Core I7 990x 3.46G 6 core
24G RAM
EVGA GTX580 R Video Card
Single HP LP2475 1920x1200 monitor
______________________________
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
If I have my units set in Inches in Poser, and the average step length for a person walking is 31 inches, do I just "translate" her in the direction I want 31.0 for each stride? So if she is taking 10 steps, at the end animation frame I should have her 310.0 in the direction I have? Is that right?
Also for Dynamic clothes, do you start the animation with the T-Pose so that the dynamic clothes work, and then trim the resulting animation? Is that a typical workflow?
Thanks!