Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hey gang, hope all is good and gravy for you at the moment =D
I uploaded some skins to my freestuff section, and am "just now" noticing that the MATPose .pz2's are not applying the materials as expected...
The material .mc6's work just fine, I changed the top line to "actor $CURRENT", so I guess I'm rustier than I thought...
Here is the text of the .pz2 file:
{
version
{
number 5
}
actor $CURRENT
{
material 2_SkinHead
{
KdColor 1 1 1 1
KaColor 0 0 0 0
KsColor 1 1 1 0.5
TextureColor 1 1 1 1
NsExponent 50
tMin 0
tMax 0
tExpo 0
bumpStrength 1
ksIgnoreTexture 0
reflectThruLights 0
reflectThruKd 0
textureMap ":Runtime:textures:MatCreator:MonsterFlesh:MC-MF-001:m4-gross-skin-001a_body_color.jpg"
0 0
bumpMap ":Runtime:textures:MatCreator:MonsterFlesh:MC-MF-001:m4-gross-skin-001a_body_color.jpg"
0 0
reflectionMap NO_MAP
transparencyMap NO_MAP
ReflectionColor 1 1 1 1
reflectionStrength 1
shaderTree
{
node "poser" "PoserSurface"
{
name "PoserSurface"
pos 10 10
showPreview 1
nodeInput "Diffuse_Color"
{
name "Diffuse_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Image_Map"
file NO_MAP
}
nodeInput "Diffuse_Value"
{
name "Diffuse_Value"
value 0.8 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Math_Functions"
file NO_MAP
}
nodeInput "Highlight_Color"
{
name "Specular_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Image_Map"
file NO_MAP
}
nodeInput "Highlight_Value"
{
name "Specular_Value"
value 0.5 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Roughness"
{
name "Highlight_Size"
value 0.02 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Ambient_Color"
{
name "Ambient_Color"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Ambient_Value"
{
name "Ambient_Value"
value 0 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Transparency_Max"
{
name "Transparency"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Transparency_Min"
{
name "Transparency_Edge"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Transparency_Falloff"
{
name "Transparency_Falloff"
value 0 0 100
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Translucence_Color"
{
name "Translucence_Color"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Translucence_Value"
{
name "Translucence_Value"
value 0 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Reflection_Color"
{
name "Reflection_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Reflection_Value"
{
name "Reflection_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Refraction_Color"
{
name "Refraction_Color"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Refraction_Value"
{
name "Refraction_Value"
value 1 0 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Bump"
{
name "Bump"
value 0.2 -10 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Math_Functions_2"
file NO_MAP
}
nodeInput "Displacement"
{
name "Displacement"
value 0 -10 10
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "AlternateDiffuse"
{
name "Alternate_Diffuse"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Color_Math"
file NO_MAP
}
nodeInput "AlternateSpecular"
{
name "Alternate_Specular"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "ReflectionLiteMult"
{
name "Reflection_Lite_Mult"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "ReflectionKdMult"
{
name "Reflection_Kd_Mult"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Gradient_Bump"
{
name "Gradient_Bump"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "Color_Math_4"
file NO_MAP
}
nodeInput "ShadowCatchOnly"
{
name "Shadow_Catch_Only"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "ToonID"
{
name "ToonID"
value 1773 0 32768
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Normals_Forward"
{
name "Normals_Forward"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Gradient_Mode"
{
name "Gradient_Mode"
value 2 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Custom_output_1"
{
name "Custom_output_1"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Custom_output_2"
{
name "Custom_output_2"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Custom_output_3"
{
name "Custom_output_3"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
}
node "image_map" "Image_Map"
{
name "Color Map"
pos 872 24
nodeInput "Image_Source"
{
name "Image_Source"
value 2 2 2
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ":Runtime:textures:MatCreator:MonsterFlesh:MC-MF-001:m4-gross-skin-001a_body_color.jpg"
}
nodeInput "Auto_Fit"
{
name "Auto_Fit"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "U_Scale"
{
name "U_Scale"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "V_Scale"
{
name "V_Scale"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "U_Offset"
{
name "U_Offset"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "V_Offset"
{
name "V_Offset"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Texture_Coords"
{
name "Texture_Coords"
value 1 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Image_Mapped"
{
name "Image_Mapped"
value 4 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Background"
{
name "Background"
value 1 1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Global_Coordinates"
{
name "Global_Coordinates"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Mirror_U"
{
name "Mirror_U"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Mirror_V"
{
name "Mirror_V"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Texture_Strength"
{
name "Texture_Strength"
value 1 0 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Filtering"
{
name "Filtering"
value 1 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
gamma 1.000000
}
node "math_functions" "Math_Functions"
{
name "Math_Functions"
pos 249 11
inputsCollapsed 1
nodeInput "Math_Argument"
{
name "Math_Argument"
value 1 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Value_1"
{
name "Value_1"
value 0 0 100
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Value_2"
{
name "Value_2"
value 0 0 100
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
}
node "math_functions" "Math_Functions_2"
{
name "Math_Functions_7"
pos 246 628
nodeInput "Math_Argument"
{
name "Math_Argument"
value 2 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "Value_1"
{
name "Value_1"
value 1 0 100
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node "hsv"
file NO_MAP
}
nodeInput "Value_2"
{
name "Value_2"
value 0.5 0 100
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
}
node "image_map" "Image_Map_2"
{
name "Bump Map"
pos 863 309
nodeInput "Image_Source"
{
name "Image_Source"
value 2 2 2
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file ":Runtime:textures:MatCreator:MonsterFlesh:MC-MF-001:m4-gross-skin-001a_body_color.jpg"
}
nodeInput "Auto_Fit"
{
name "Auto_Fit"
value 0 0 0
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "U_Scale"
{
name "U_Scale"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "V_Scale"
{
name "V_Scale"
value 1 -1 1
parmR NO_PARM
parmG NO_PARM
parmB NO_PARM
node NO_NODE
file NO_MAP
}
nodeInput "U_Offset"
{
name "U_Offset"
value 0 0 1
parmR NO_PARM
parmG NO_PARM
&
There are 3 kinds of people in the world. Those that can count, and those that can't..