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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: For Those Owning SAV Hairs: Which Renders Fastest?


SickleYield ( ) posted Tue, 10 July 2012 at 2:12 PM · edited Sun, 24 November 2024 at 11:25 PM

I own the Spartacos, Lynn, and Sissy LeBeaux sets.  My experience with them is:

 

Sissy: Renders amazingly fast for transmapped hair (I use it a lot).

Lynn: The dreads are fast and the fro is fairly slow.

Spartacos: Fifteen jillion years with any sort of decent settings.

 

The old Karmir hair is efficient as well, but it's a much simpler mesh than some of their recent ones.

So where on this continuum are Sonia and Kouros, for instance?  I'd love to know in order to help with purchasing decisions.  I can never get enough long hair, and I love SAV's morph support, but Spartacos render times are prohibitive for use in my promos.


Jumpstartme2 ( ) posted Tue, 10 July 2012 at 5:04 PM

This would get more response in the Poser forum I think so I will move it for you :)

~Jani

Renderosity Community Admin
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Jumpstartme2 ( ) posted Tue, 10 July 2012 at 5:05 PM

Jumpstartme2 has moved this thread from the Community Center forum to the Poser forum as of Tuesday, July 10, 2012 5:05 pm.

~Jani

Renderosity Community Admin
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moriador ( ) posted Tue, 10 July 2012 at 8:52 PM · edited Tue, 10 July 2012 at 9:02 PM

Draft renders, small resolution

Without IDL:

Sissy -- 0:28

Lynne Afro -- 0:48

Sonia -- 1:19

Kouros -- 2:56

Spartacos -- 3:57

With IDL:

Sissy -- 0:52

Lynne Afro -- 1:41

Sonia -- 2:10

Kouros -- 6:36

Spartacos -- 7:40


Yeah, some are quite slow.  I still love 'em lots.  But if you've got a tight production timeline, indeed, they are not the most efficient hair sets out there. 


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


SickleYield ( ) posted Tue, 10 July 2012 at 9:39 PM

Oops! Thanks, jumpstartme2. :)

And much appreciated, moriador, that's exactly what I needed!  Looks like Sonia is a good bet for me with my new machine but I might want to give Kouros a miss for now.


Kalypso ( ) posted Wed, 11 July 2012 at 12:11 AM
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The OP doesn't mention where they're rendering, Poser or DS?   If Poser, then have you tried unticking the Visible in Raytrace option in the properties tab of the hair?   It will cut down times a lot.  If you don't want it to reflect in a mirror or water then you can do without raytracing on the hair.


moriador ( ) posted Wed, 11 July 2012 at 12:41 AM

Quote - The OP doesn't mention where they're rendering, Poser or DS?   If Poser, then have you tried unticking the Visible in Raytrace option in the properties tab of the hair?   It will cut down times a lot.  If you don't want it to reflect in a mirror or water then you can do without raytracing on the hair.

I do that for all test renders. But I find the lack of raytraced shadows to be unconvincing. So I deal with the long render times.  But I suppose it might work quite well in some lights.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


SickleYield ( ) posted Wed, 11 July 2012 at 12:47 AM · edited Wed, 11 July 2012 at 12:49 AM

I use DAZ Studio 4.  There's not an option to turn off raytracing on a single object.  If there were I still wouldn't for reasons cited above, though.  My rule is that if I have to turn off anything that makes it look worse than the rest of the scene, it's not a viable product for my renders.


moriador ( ) posted Wed, 11 July 2012 at 12:51 AM

Quote - I use DAZ Studio 4.  There's not an option to turn off raytracing on a single object.  If there were I still wouldn't for reasons cited above, though.  My rule is that if I have to turn off anything that makes it look worse than the rest of the scene, it's not a viable product for my renders.

Well, I don't know how much you can extrapolate from Poser's render time to Daz's.  This being the Poser forum, I tested in Poser -- which I suppose you figured. :) The moderator who moved the thread didn't think to ask, I suppose.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


SickleYield ( ) posted Wed, 11 July 2012 at 1:01 AM

My experience is that they're not dissimilar on similar items.  I think Poser may handle layered transparency a little better and soft shadows a little worse, but that's entirely subjective.


moriador ( ) posted Wed, 11 July 2012 at 5:13 AM

Quote - My experience is that they're not dissimilar on similar items.  I think Poser may handle layered transparency a little better and soft shadows a little worse, but that's entirely subjective.

Well, that's actually good to keep in mind, then, when I play around with both. Thanks.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


Glitterati3D ( ) posted Wed, 11 July 2012 at 11:57 AM

Quote - > Quote - My experience is that they're not dissimilar on similar items.  I think Poser may handle layered transparency a little better and soft shadows a little worse, but that's entirely subjective.

Well, that's actually good to keep in mind, then, when I play around with both. Thanks.

And, my experience is the opposite.  I find DS render times to be much longer on EVERYthing, and DS taxes the processor much harder.


moriador ( ) posted Wed, 11 July 2012 at 12:24 PM

Quote - > Quote - > Quote - My experience is that they're not dissimilar on similar items.  I think Poser may handle layered transparency a little better and soft shadows a little worse, but that's entirely subjective.

Well, that's actually good to keep in mind, then, when I play around with both. Thanks.

And, my experience is the opposite.  I find DS render times to be much longer on EVERYthing, and DS taxes the processor much harder.

I think he means that the relative times, comparing the render time of one hair to another hair, are about the same.  We can't really talk about absolute terms when we're not sharing the same PZ3.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


Glitterati3D ( ) posted Wed, 11 July 2012 at 12:28 PM

Quote - > Quote - > Quote - > Quote - My experience is that they're not dissimilar on similar items.  I think Poser may handle layered transparency a little better and soft shadows a little worse, but that's entirely subjective.

Well, that's actually good to keep in mind, then, when I play around with both. Thanks.

And, my experience is the opposite.  I find DS render times to be much longer on EVERYthing, and DS taxes the processor much harder.

I think he means that the relative times, comparing the render time of one hair to another hair, are about the same.  We can't really talk about absolute terms when we're not sharing the same PZ3.

Ahhh, OK.  Makes sense.


Morana ( ) posted Thu, 12 July 2012 at 2:50 PM

I used the Sonia hair in my last purely Poser render, and I found it rendered quite quickly in comparison to other hair models in the past.  In fact, I really liked working with the model as a whole.  Currently working on a project importing it into Vue, and still loving it.

lady-morana.deviantart.com


surreality ( ) posted Thu, 12 July 2012 at 3:25 PM

This tip saved my sanity for DS4 and hair with raytracing: apply the ubershader2 over it, do the 'alt click to preserve current settings' trick if you can. (I forget the exact key sequence, but someone more conversant in DS can likely chime in.)

You can actually leave raytracing on for the hair -- but turn off AO in the surface settings. It's way down toward the bottom of the list with US2, I believe. It's often the AO on hair that makes it utterly murderous on render times in DS4 in my experience. Raytracing stings a bit, but not like the AO does! :)

-D
---
It's all fun and games until someone loses an eye texture.


SickleYield ( ) posted Thu, 12 July 2012 at 3:30 PM

It's ctrl click, and that's a good tip, I'll try it!  Thank you. :)


surreality ( ) posted Thu, 12 July 2012 at 3:31 PM

I ran into nightmare render times until Fisty recommended it -- so trust her as the brains behind that one, she knows her stuff! :)

-D
---
It's all fun and games until someone loses an eye texture.


tparo ( ) posted Thu, 12 July 2012 at 3:31 PM · edited Thu, 12 July 2012 at 3:32 PM

The Uber shader that comes with DS4 will do the same as Ubersurface 2.

You just hold down Ctrl down when applying the shader, a box will pop, up choose ignore and the textures will be preserved.

Ubersurface 2 is very useful but the basic one does the trick.

 

 I type real slow


moriador ( ) posted Thu, 12 July 2012 at 5:48 PM

Quote - This tip saved my sanity for DS4 and hair with raytracing: apply the ubershader2 over it, do the 'alt click to preserve current settings' trick if you can. (I forget the exact key sequence, but someone more conversant in DS can likely chime in.)

You can actually leave raytracing on for the hair -- but turn off AO in the surface settings. It's way down toward the bottom of the list with US2, I believe. It's often the AO on hair that makes it utterly murderous on render times in DS4 in my experience. Raytracing stings a bit, but not like the AO does! :)

Excellent. Thanks.


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


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