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Subject: Can someone help? PP2012/CS5 Colada or Exporter... How?


FutureFantasyDesign ( ) posted Wed, 11 July 2012 at 10:52 AM · edited Thu, 13 February 2025 at 7:36 PM

I was wondering, I had heard that you can export a poser scene/character into CS5 and do some postwork/clean-up or additional effects.

Has anyone done this with success, could you explain a bit about this process?

Thank you all....

Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


archdruid ( ) posted Wed, 11 July 2012 at 1:59 PM · edited Wed, 11 July 2012 at 2:03 PM

Lol... there are innumerable uses for Photoshop with Poser.. and quite a number of different purposes. Post work.. primarily, you export your render then open it in Photoshop to add/fix/adjust according to need... most often, it's simple touch-up. Another use is to import the skin of something and make adjustments to it... add a tatoo, for example, or add text to a sign.. that kind of thing.. it's also good for procedurals.. you want something to REALLY look rusty, kind of thing. lately, in the last few years, you can import a 3D object and paint directly on it or add to it.. it's real-time and WYSIWYG... be careful of this, though, some of it can be deceptive and frustrating... the interface is NOT what it should be.. unless they fixed it in CS6.

As far as post-work... Photoshop can open almost any format, so what you send out as a render can usually be opened and manipulated.. just remember.. your render is now a static image.. 2D, so you can't rotate or manipulate what's in it... just the image itself.

Has anyone done it?..lol.. most of the Poser images you see in the galleries are post-worked with a photoshop type, image manipulation program.

How to... easily done.. get the scene as you want it, do the render.. open the render in Photoshop... make the changes you want, save in the format needed... the HARD part is shifting your mind from the 3D "world" to 2D... in Photoshop, you have to simulate angles... a halo.. simple?.. well, not exactly... to match the render, you have to make an oval then size and adjust the angle to make it look right.

One thing that gets ignored a lot... you can create your background in Photoshop and import it into Poser.. this can be extremely useful.  I hope my rambling on has helped a little. Lou.

P.S.

  Background... background image.. aka backdrop... no idea how much you know, so, please don't be insulted if this seems too basic.

"..... and that was when things got interestiing."


FutureFantasyDesign ( ) posted Wed, 11 July 2012 at 4:32 PM · edited Wed, 11 July 2012 at 4:34 PM

Hi Lou! No not insulting at all, someone may need this info as well! I know how to do postwork... I am the cut & paste queen! LOL! If it can be pushed, shoved or tweaked in almost any way in PS I can do that!

What I was asking, because I hear of this but don't know of anyone doing it... is exporting a scene out of poser (*I am not sure if this would be done making a PZ3?), into photoshop, and then after working the magic sending it back to poser to finish the render. Did that make more sense? Is this what Colada is for? Example> you have a fantasy scene, and you need a lot of smokey effects. So you export the image before the render into PS and add the smoke/mist brushes. Then when it looks right you send it back into poser and then render. Can this be done?

Becaue one of the issue I face is you set up a poser scene, and say the shadows are "off" so you want to fix those but in the full scene the character/props are integrated into the complete scene and the only real way to work the magic is if you render ech part seperately. Like the character/prop, and the background set up scene, etc... Boy now that I think of it this would be great if it isn't invented! LOL!!!

So you partially answered my question, but I need to know how to send it back into poser... oh hell I need to know how to send it to photoshop too! And if I am asking can be done at all?

ThanX!!!!
Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


FutureFantasyDesign ( ) posted Wed, 11 July 2012 at 4:35 PM

I am going to ask over at the poser forum about layered renders.... maybe that is my solution?! But I'll take all the info you can give me!!! :)

Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


moriador ( ) posted Wed, 11 July 2012 at 4:53 PM · edited Wed, 11 July 2012 at 4:59 PM

I believe you can import 3d objects into CS5 Extended.  Not sure about CS5, though. Nor about PZ3's.

Semidieu at RDNA has a rendering script (Advanced Render Settings) that permits rendering of individual mat zones and individual figure passes. Very useful


PoserPro 2014, PS CS5.5 Ext, Nikon D300. Win 8, i7-4770 @ 3.4 GHz, AMD Radeon 8570, 12 GB RAM.


FutureFantasyDesign ( ) posted Wed, 11 July 2012 at 6:15 PM

Yes I have ARS. I guess I was confused about what CS5 could do, I did not go for Extended... Well live and learn.

ThanX!!!

Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


martial ( ) posted Sun, 15 July 2012 at 5:31 AM

You also can import Poser file in DAZStudio pro (free for now) and then ,using 3dbridge in DAZStudio, render directly on a layer in Photoshop, make some ajustment and render on another layer

I have now Photoshop CS6 extended and i did some test on that and working ok.

The 3d functions of cs6 extended are now more developped than before.I have did some test with obj format and collada format.The problem is with textures which are not always imported.i think Collada format from Poser or from Dazstudio are not completed standardized

CS6 extended can work with different 3d formats:3ds,obj,Dae,u3d,fl3,kmz It also have a limited exporting option for 3d

I cannot really go so far on this because i am still learning CS6 extended.I know that in 3d layers inside Cs6 you can change IBL and GAL lights, change render proprieties,editing textures,,,.I bought a book , Adobe Photoshop Cs6 bible, and part VII Working with 3d images  is on this theme, pp 757 to 838 but i am now at page 147 (it the first time i really go on the learning curve of Photoshop even i had CS3 and cs5)


FutureFantasyDesign ( ) posted Sun, 15 July 2012 at 9:45 AM

Thank you martial!

Do you know if the 3D capabilities are limited to the CS6 Extended version only???

I do know and this may be something none of the people reading here knows or not, that you can create a complete scene in poser then convert it to a PZ3, open DS and import that PZ3 into DS and save it out as an OBJ file format!?! Then you can take it into say Bryce, or any software that can open an OBJ file!

Just a little tip.

Thank you again! Let me know about the regular or extended file handling.

HugZ!
Ariana 

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


martial ( ) posted Sun, 15 July 2012 at 5:34 PM

The 3d capabilities was also before but CS6 was supposed to be offer more options now

May be i will do a test  like you suggest during the week


FutureFantasyDesign ( ) posted Sun, 15 July 2012 at 9:14 PM

ThanX once more martial!!!

HugZ!
Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


martial ( ) posted Mon, 16 July 2012 at 5:30 AM

file_483873.jpg

here a screen dump on obj  exported from Poser pro 2012 and imported in Photoshop cs6 extended

the mesh is on a 3d layer with detailled parts


martial ( ) posted Mon, 16 July 2012 at 5:31 AM

file_483874.jpg

here the 3d menu

see the options for  painting on


martial ( ) posted Mon, 16 July 2012 at 5:34 AM

file_483875.jpg

i see in layers windows all the textures but for now i don't know how ajust them and render them I am not so far in my learning curve

 

Anyway i know i can select some parts on 3d objets and paint on


martial ( ) posted Mon, 16 July 2012 at 2:38 PM

file_483898.jpg

Bingo

I find in Poser exporter ,using Collada , a preset (right top of the exporter windows)  for photoshop

Using this and import in Photoshop Cs6 extended the file saved is loading with all textures and displayed as it

see this screen dump


martial ( ) posted Mon, 16 July 2012 at 2:40 PM

file_483899.jpg

another 3d view

 

First time i have exported collada for CS6 i didn't use this preset

Now i have seen where it is i will not forget using it


martial ( ) posted Mon, 16 July 2012 at 2:57 PM

file_483900.jpg

Another test with collada format file exported from Poser pro 2012 and loaded in Photoshop cs6 extended:Song birds humming bird 


martial ( ) posted Mon, 16 July 2012 at 3:47 PM

file_483901.jpg

And you can load multiple files exported from Poser and manipulate them separaletly

(excuse my bad english :i am a french speaking person)


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