Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
Poser Morph Loader from ColorCurvature is what you want.
You can export using PML to a welded obj, then do your morphs, then import back using PML and it sorts out the groups for you.
It was available from his website, which I currently can't locate but I'm sure you'll be able to find it via a google search or something.
John.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
ColorCurvature's site is down for rebuilding ATM, with a message that the scripts are not available until he gets it back up.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Look at this post, Kawecki did this tool That I use with Blender, this unweld the model then I use a python script called morph from OBJ plus that's very old and I don't remember where I've got it that move the morph to the character.
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3007711&ebot_calc_page#message_3007711
This is just one of the many tools found in the Poser Tool Box
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Does anyone know of any scripts that have been developed that allow the import of morph targets from a welded v4. I typically work in ZBrush with the Base milwom_v4 file but there are times when making adjustments to posed figures would be great.
As far as I know this is not possible as Poser seems to change the Vertices count when exporting welded v4's, but I thought I would ask, people seem to get crafty-er all the time.