Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 12 11:30 pm)
Well, I don't know how Traveler did his morphs, but there are a couple of ways. You could use Poser to resize/move the wolf head until it's where you want it on the human body, save a new library, and extract the morphs from the cr2 using Morph manager. Or you could do it the old fashioned way, make your new figure, being careful to note how the new head was moved and resized, then use Poser to export each morph, and run each morph through the same rezing and moving to make it fit the new figure, and reimport all the morphs in Poser. That's how I made Tobi with Capsces's Cat o'Nine Lives morphs. Regards- Lemurtek
He said something about the process in Character Creators - from what I understand he made the wolf bits as a conformable character that snaps onto the existing p4 man/woman. Which means he used existing geometry with existing morphs so it should allegedly take any existing wolfhead morph targets. Just like Lemur's human body figures can take any existing body morphs (but not animal head morphs - 'cause the mesh is different). I think I like Lemur's better :) Mostly because of the animal paws - and if you fiddle with the bending you can get a good digitigrade posture.
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alright, time for the BIG question of the day. Just how the HECK did Traveler get the wolf's head on the p4 male and female bodies and still retain all the morphs for the head??!! You know the one's I'm talking about...the FantaMorphs found on Morph World. Any and all help in this matter would be GREATLY appreciated! :)