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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: Fire tutorial ?


Jacobus01 ( ) posted Sat, 08 September 2012 at 10:12 AM · edited Tue, 28 January 2025 at 8:41 AM

I've been looking for Poser tutorials on how to render flames in an image.

I read about the Nerd3D tool, but my wallet is still recovering from buying Poser 9 earlier this week:)

All hints, tips, tutorials are very welcome.

Tnx. 


SoulTaker ( ) posted Sat, 08 September 2012 at 4:56 PM

are you doing a still or video?

 


rokket ( ) posted Sat, 08 September 2012 at 9:22 PM

I have never seen a tutorial on that. The only time I have ever rendered flames in an image, it was done in post. You can find chroma keyed flames on YouTube and google. I don't know if flames can be done effectively in Poser. Of course, the materials master bagginsbill would know how to do it. As far as animation goes, I'd do it post.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


hborre ( ) posted Sat, 08 September 2012 at 11:28 PM

http://www.renderosity.com/mod/gallery/index.php?image_id=1941805&user_id=343328&np&np

Flames can be placed on flat planes with a point light behind it to shed light on a scene for a still image.  You need a good image and a well done mask to isolate the flame.  But the question remains, as SoulTaker posted, will it be for still or video images?  Someone else may suggest ambient lighting from a flame model, but I don't believe you can get a realistic flame illumination.


Jacobus01 ( ) posted Sun, 09 September 2012 at 6:11 AM

It's for a still image, the flames on that last picture is what I'm trying to go for, burning torches, it doesn't have to be hyper realistic:)

In the meantime I also found some props with contain fire I can take a look at different settings and experiment.

 

 

 


rokket ( ) posted Sun, 09 September 2012 at 10:32 AM

file_486265.png

This was done very quickly to show you my approach, so it's not perfect.

The advantage to doing it post is that you can use real or realistic flames.

The disadvantage is that you have to really experiment, which means a lot of test rendering. The lighting is important because flames produce light. Unless you are doing a fantasy/magic scene like this one is supposed to be, your flames will produce lights and shadows. So you have to get that right.

Using a prop based flame has its own advantages and disadvantages. You will have to decide which way to go. I personally like to do it post. I have problems with the material room. I know enough to get in trouble.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


hborre ( ) posted Sun, 09 September 2012 at 12:40 PM

file_486266.jpg

Quick and dirty way.  Works all the time.  I'm pretty sure there may be a procedural method to obtain the same thing.


Khai-J-Bach ( ) posted Sun, 09 September 2012 at 12:57 PM

aah if we had particles.... there's a method in trueSpace for replicating WETA's LOTR fire technique for the Balrog's fire.

the texture side we can duplicate in Poser. that's pretty easy. the problem is, you ned a particle system.

here's the link to the explanation - http://www.ninjadodo.net/4umfiles/tutorials/fire/firetut.html incase someone has any ideas on how to do it..



bagginsbill ( ) posted Sun, 09 September 2012 at 2:50 PM

I have an animated fire shader (works in stills, too), in my file cabinet here.

https://sites.google.com/site/bagginsbill/file-cabinet

It's the fire4.mt5. There's an AVI movie you can see it in action.

You put it on one or more props. The general shape of the prop controls where the flames appear, but not the exact shape of the flames. The flame shape is defined by the shader itself.

In the AVI file, I used a few Poser spheres, overlapping, to make that render.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Sun, 09 September 2012 at 3:08 PM

Video of that fire on a figure and some sphere's parented to the figure.

http://video.google.com/videoplay?docid=-4379202097204766304&hl=en

original thread that started it:

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3347640


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


mysticeagle ( ) posted Thu, 20 September 2012 at 4:02 AM

BB a question please, i downloaded the fire.avi from your file cabinet but when i try and use it in the mat room, poser is telling me it is not a valid file type. So I converted it using Super converter,and it now recognises it as an avi but it lost the transparency. Am I doing summat wrong?

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


bagginsbill ( ) posted Thu, 20 September 2012 at 5:31 AM · edited Thu, 20 September 2012 at 5:32 AM

Yes - the avi is my demonstration for you to watch and see what the fire looks like. That is a rendered scene from Poser.

The fire is a material file right next to the AVI - use that. It's an animated procedural fire material. Apply it to props. Not sheet props - solids, like spheres and rounded cone shapes.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


mysticeagle ( ) posted Thu, 20 September 2012 at 5:33 AM

okies ty :) thought it could be used as an animated mat.. my error :blushing:

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


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