Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 15 4:06 am)
I can show you how to rig it, but it must be grouped correctly before rigging can start. By correctly I mean that each part ('actor' to be) that needs to articulate must have its own unique group, each part should consist of only one group, and the groups should have names that make some sense, eg "lClaw1", "rClaw2", "rCal2PistonRod", etc. Until you get to that point (lets hope you are there already) you can't start rigging.
If you can import each part seperately and parent them together as a prop you are part way there.
If you have that go into "heirarchy editor" check that everything is parented correctly and press the button near the botton thats "make figure" (or something like that)
By correctly I mean hand>forearm>shoulder>chest>hip like that.
You will find your new figure in the figures library under New figures. You then have to turn bends off, and adjust the pivot points using the joint editor.
There should be a tutorial on making figures , try DrGeeps website.
you will have a problem with those hydralic rams that connect two parts. There is a trick to do them but it is a bit complicated.
Essentially you make the ram in two parts, connect each to the body part they attach to
Thigh< ram_a-1 and hip<ram_a_2 and then you use point at to get them to work. It does take some adjusting of the joint center.
I would leave them out for a first attempt.
Just a thought about the hydrolic lines...could they be treated like a finger with maybe three bones in them with the final bone using point at to hold it in place. as for wire mesh images...here you go
Quote - Just a thought about the hydrolic lines...could they be treated like a finger with maybe three bones in them with the final bone using point at to hold it in place.
The idea certainly sounds worth a try, I don't know if three segments would be enough to get a smooth curve, I suspect you would need more, perhaps six, but I'm only guessing. Another idea is to rig it as an IK chain, but I like your idea better.
look into an ancient free program called PHI builder.
You use it to build a PHI from an obj, which then gets converted into a figure in poser. this is technology circa poser4, so it works in any version
Another person to ask about mecha rigging is Valandar over at the DAZ forums
tip: most mecha parts will be set to not bend, that is, not to mush when bent
Lyrra
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