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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Help with getting conforming clothing to "clothify"?


silverblade33 ( ) posted Sat, 29 September 2012 at 4:20 AM · edited Wed, 20 November 2024 at 6:22 AM

Poser2012 pro, Windows7

ok finally, roughly got the hang of magnets a couple of years ago :P
But to get best look obviously you need to clothify clothing to get it believably following limbs, creased etc for reality
But I find the Cloth Room generally baffling and can't get it to work most of the time.

So, say I have a M4 or V4, with conforming clothing, I normally conform the clothing to character then pose as normal, what then should I do to get a good clothifying effect in cloth room? or is even conforming it to start with the wrong thing to do??

thanks for any help! :)

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


ashley9803 ( ) posted Sat, 29 September 2012 at 4:43 AM · edited Sat, 29 September 2012 at 4:44 AM

You generally need to zero pose your character at frame 1, apply the clothing prop, then go to frame 30 and pose your character, the clothes should follow when you run the simulation. It often, and by that I mean always, needs some tweeking.

Edit - conforming (character) clothes aren't going to work in the cloth room.


randym77 ( ) posted Sat, 29 September 2012 at 5:26 AM

If you're new to the Cloth Room, do not use conforming clothes.  Use dynamic clothes instead.  There are several free items out there that you can practice with.

Once you understand how dynamic clothes work, you can try converting conforming clothes into dynamic.  There are tutorials online, like this one:

http://www.philc.net/tutorial4.php

But do not start this way.  Some conforming clothes will never work in the cloth room, and beginners should start with dynamic clothes before even thinking about converting conforming clothes.


PhilC ( ) posted Sat, 29 September 2012 at 6:38 AM

Once you have the hang of things, and if you just require a static pose rather than animated:-

Conform the clothing to a posed figure.
Export out the clothing as Wavefront object (.obj) ensuring that the option to weld is selected.
Delete the clothing in the scene.
Import the clothing with none of the import options selected.
Treat the now static clothing prop as dynamic clothing in the cloth room.
Do not select the "Drape from zero" option.

You'll probably find that just a few frames of simulation will give the cloth the relaxed appearance that you are looking for.

You may want to save a material collection for the clothing prior to export then apply that collection to your imported prop.


silverblade33 ( ) posted Sat, 29 September 2012 at 4:13 PM

thanks for all the help, much appreciated! :)

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


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