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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: Vascularity/veins for V4 and M4 - Product and Merchant Resource W.I.P


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Zev0 ( ) posted Mon, 05 November 2012 at 2:43 AM · edited Mon, 05 November 2012 at 2:45 AM

Lol me too. The aim was to make this as easy to use so all the python is hidden. Just click on the material icon and up pops the slider:) I'm glad it was done this way..

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Zev0 ( ) posted Wed, 07 November 2012 at 5:50 AM

It has been sent to the marketplace for review..Now all there is to do is wait till its approved:)

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Zev0 ( ) posted Wed, 07 November 2012 at 6:30 AM · edited Wed, 07 November 2012 at 6:31 AM

file_488365.jpg

Here is a shot from the promo's showing how it will work. The recommended values are just my preference.

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Zev0 ( ) posted Wed, 07 November 2012 at 6:34 AM

file_488366.jpg

Some Poser renders.

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Zev0 ( ) posted Wed, 07 November 2012 at 6:35 AM
richardson ( ) posted Wed, 07 November 2012 at 8:39 AM

These last two pics are worlds better than your previous promo renders. mho. The skin lighting in these helps undersand the effects more clearly.


Zev0 ( ) posted Wed, 07 November 2012 at 8:54 AM

Thanks man. I am better at using Poser than Daz when it comes to rendering. I'm still learning how get great results in there. I'm used to IDL and the Material room. Was weird doing these renders. Haven't rendered in Poser for months lol. Glad they came out ok.

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richardson ( ) posted Wed, 07 November 2012 at 9:58 AM

If this were my product,,,, I'd try to find a skin without the shading anomolies I see here. He looks like he was in a fight or,, just carried a load of wood some distance in the elbow regions. The knuckles seem off the uvs regions a well. I understand random shading effect for realism but, this one sells your product and may turn off some buyers who may think this is what they get. No offence. Crits are easy... I'd like to see this succeed as I consider it hi Q


Zev0 ( ) posted Wed, 07 November 2012 at 11:05 AM · edited Wed, 07 November 2012 at 11:14 AM

Thanks for your input. To be honest, I'm not too concerned about the skin texture used. The important thing is that people see what the veins bring to it. Hense why I also included promo's showing it with and without on the same region on one of the other promo's so you can see the difference it makes. The appealing factor with Vascularity is that it works on any skin texture for M4&V4, which is stated on the main Promo. So if they don't like these, they'd still wonder how it will look on their favourite sets:)

I'm sure the Poser version will do ok, if the MR and Daz versions are anything to go by. They are both selling extremely well, and both of those have inferior Promo renders since I suck at rendering in Daz lol..Plus the Poser version is compatable with early versions such as Poser 8, which means a wider customer base can use it.

PS I love your renders. I am working on another side project called "realskin" for females which adds those natural imperfections in the skin such as dimples IE cellulite and faint stretch marks etc. Each which can be overlayed on any V4/V5 skin texture. I get tired of all these plastic looking renders. It's rare you see a slightly overweight person with perfectly smooth skin, so I plan to change that. They might be imperfections and undesired by some, but that is what makes the human skin surface appear more natural with relation to their body type. In the real world, majority of females have these, so if we are striving for realism, our renders should as well.

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moriador ( ) posted Wed, 07 November 2012 at 5:28 PM

I think this product will sell very well regardless of the textures used in the promos. Word of mouth (mentions in forums and gallery credits) should do most of the work because it's something we've needed for such a long time. I really like the idea of "realskin". The options for expansion are endless, from scars and wounds, to subtle aging. There are products already in the marketplace, but they often don't include displacement maps, or, like the Daz "aged" textures, they are neither full body nor particularly subtle. It would be awesome to be able to render a convincing 35 year old, rather than an 18 year old with improbably perfect skin or an 80 year old -- which seem to be the options we have now.


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monkeycloud ( ) posted Wed, 07 November 2012 at 5:36 PM

Quote - I think this product will sell very well regardless of the textures used in the promos. Word of mouth (mentions in forums and gallery credits) should do most of the work because it's something we've needed for such a long time. I really like the idea of "realskin". The options for expansion are endless, from scars and wounds, to subtle aging. There are products already in the marketplace, but they often don't include displacement maps, or, like the Daz "aged" textures, they are neither full body nor particularly subtle. It would be awesome to be able to render a convincing 35 year old, rather than an 18 year old with improbably perfect skin or an 80 year old -- which seem to be the options we have now.

Yeah, totally... what Moriador said^^^


Zev0 ( ) posted Wed, 07 November 2012 at 6:27 PM · edited Wed, 07 November 2012 at 6:30 PM

Content Advisory! This message contains nudity

file_488380.jpg

Here is a test render of the beta files for project "realskin". They are extremely rough and needs a lot of refinement, I just slapped this together quickly, but you get the idea of what I you will be able to achieve. I think it just adds another missing dimension to skin texures. You'll be able to adjust all the overlay strengths individually. But more about this project later:)

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dnstuefloten ( ) posted Wed, 07 November 2012 at 7:27 PM

Love it....excellent work...

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moriador ( ) posted Thu, 08 November 2012 at 1:30 AM

Quote - Here is a test render of the beta files for project "realskin". They are extremely rough and needs a lot of refinement, I just slapped this together quickly, but you get the idea of what I you will be able to achieve. I think it just adds another missing dimension to skin texures. You'll be able to adjust all the overlay strengths individually. But more about this project later:)

Fabulous! This is exactly the kind of thing we need, especially with the ability to adjust the strength of the effects.

I think you may be busy for a very long time if you keep coming up with such good ideas. :)


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monkeycloud ( ) posted Thu, 08 November 2012 at 2:11 AM

Cellulite? Awesome ;-)


Zev0 ( ) posted Thu, 08 November 2012 at 3:01 AM

Yep. I like some ladylumps:)

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monkeycloud ( ) posted Thu, 08 November 2012 at 3:17 AM

Quote - Yep. I like some ladylumps:)

I tend to think they're the best part ;-)


Zev0 ( ) posted Thu, 08 November 2012 at 3:19 AM

Me too. Dunno if its a fetish, but I find things like that attractive on a woman lol.

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artdude41 ( ) posted Thu, 08 November 2012 at 8:56 AM

lol


Zev0 ( ) posted Tue, 13 November 2012 at 1:44 AM

The poser version is now pending. Should be live in a day or two. Thank you all for your patients.

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richardson ( ) posted Tue, 13 November 2012 at 3:22 AM

I am working on another side project called "realskin" for females which adds those natural imperfections in the skin such as dimples IE cellulite and faint stretch marks etc.

 

Go get um tiger. This might be just as challenging. Especially if you go for displacement/ bump/ specmap accuracy. Perhaps you can team up with a texture maker for one "super skin" as a pomo.. This sounds like a great project as well.


Zev0 ( ) posted Tue, 13 November 2012 at 3:34 AM

Actually this project is a lot easier than vascularity:) But I need to finish one project before I pounce on this one. Got most of the process sorted out.  explain super skin as a promo lol. I am a bit confused what you mean by this..

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richardson ( ) posted Tue, 13 November 2012 at 3:52 AM

I mean a one click load of a hand made color map with displacement maps of cellulite and matching specular and bump maps of stretch and surface texture. All designed to produce a common effect.

My words are cheap..;)


Zev0 ( ) posted Tue, 13 November 2012 at 4:01 AM · edited Tue, 13 November 2012 at 4:03 AM

Oh I can do that, but I like giving people choice to choose what they want applied. I'll make sure to include a "load everything Button":) along with the individual loading buttons:) The problem with loading all at once is that it might not look the same on another texture set of a different skin tone. But I'll try to find a common ground:)

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monkeycloud ( ) posted Tue, 13 November 2012 at 7:10 PM

Getting impatient for the Poser veins now ;-)

I hope they arrive later today...


Zev0 ( ) posted Tue, 13 November 2012 at 11:48 PM

Me too, I keep checking when that pending status turns to active...

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Zev0 ( ) posted Thu, 15 November 2012 at 1:15 AM

IT'S ALIVE!!!!!!!, I mean it's in the store:) Finally

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artdude41 ( ) posted Thu, 15 November 2012 at 1:29 AM

awesome looking product , hopefully now we will see less of these danm smooth assed doll faced poser characters , cant wait to try this product :)


monkeycloud ( ) posted Thu, 15 November 2012 at 2:18 AM

Excellent :-)


monkeycloud ( ) posted Thu, 15 November 2012 at 3:09 AM

Just installed and looking good 👍

The virtual .pz2s going into the Material section of the library had me momentarily confused due to me being too eager to read the readme :biggrin:

But of course there is no technical issue with doing this... since BB (as I understand it) has made the Poser Library file-type agnostic across the sections.

Out of interest though, what was the reason for giving these the .pz2 and not an .mc5 file extension? Is this better for backwards compatibility?


Zev0 ( ) posted Thu, 15 November 2012 at 3:16 AM

No idea..I'll have to ask draagonstorm. I'm sure she did it that way for a reason.

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monkeycloud ( ) posted Thu, 15 November 2012 at 3:29 AM

Trying the first render now...

I've been working on a scene for last few days that I've been waiting to add the veins to. So I've just fired them straight into that, and clicked render. he he ;-)


Zev0 ( ) posted Thu, 15 November 2012 at 3:35 AM · edited Thu, 15 November 2012 at 3:36 AM

Do an area render first to see if the colour and displacement settings is to your liking. They work very nice with SSS...struggling to get similar results in Daz:(

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Zev0 ( ) posted Thu, 15 November 2012 at 6:35 AM

Quote - awesome looking product , hopefully now we will see less of these danm smooth assed doll faced poser characters , cant wait to try this product :)

Dude, we must hook up sometime. I see you're also in Cape Town:)

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