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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Need help with a decent puddles shader, Can't get a hold of Ted :-(


DreamlandModels ( ) posted Wed, 17 October 2012 at 11:29 PM · edited Tue, 30 July 2024 at 10:22 PM

file_487795.jpg

Have not been able to get a hold of Ted ( bagginsbill) so I would like to ask for help getting a decent puddles shader together. It is a kind of a special request as I want to have a realistic look on the edges of the puddle.

This image shows what I have so far with just a simple reflection node and transparency set to about .85.

Would be very happy to have the edges of the puddle fade in to a darker water in the center of the puddle.

The puddle is just a simple plane that can be moved up and down to change the depth of the puddle or hide it altogether.

The shape of the puddle comes from the fact that I modeled a depression in the truck lot as well as the brick alley and another loading dock you can not see in this image.

Yes it is city block twelve which is just about done.

Any help on this would most appreciated.

Tom



DreamlandModels ( ) posted Wed, 17 October 2012 at 11:30 PM

file_487796.jpg

Here is a screen capture so you can see the modeling and understand that the puddle will change shape the higher you move the puddle.



DreamlandModels ( ) posted Wed, 17 October 2012 at 11:40 PM · edited Wed, 17 October 2012 at 11:40 PM

file_487797.jpg

Here is the simple shader I started with.

Tom



grichter ( ) posted Wed, 17 October 2012 at 11:53 PM

BB talks about puddles back in 2007 and says there is a shader on his site. My problem is I am in China currently and his site is blocked by the Givernment. Must have a nude vicki in a temple with a sword shader in his collection is why it's blocked :laugh:

Not much but it refers to something on his site

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3097852&ebot_calc_page#message_3097852

 

then there is this thread on puddles of blood which might give some tips

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3441053&ebot_calc_page#message_3441053

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


Miss Nancy ( ) posted Thu, 18 October 2012 at 12:02 AM

the solution is elementary, provided you agree to give a free copy of the file to the person who solves it.  I'm exempt, but it involves the issue of angle of incidence.



DreamlandModels ( ) posted Thu, 18 October 2012 at 12:55 AM

thanks guys



CaptainMARC ( ) posted Thu, 18 October 2012 at 3:09 AM
estherau ( ) posted Thu, 18 October 2012 at 7:15 AM · edited Thu, 18 October 2012 at 7:16 AM

In some of the stonemason scenes there is really good water on the ground.  You could examine those scenes and see how he did it.

Love esther

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bagginsbill ( ) posted Thu, 18 October 2012 at 7:32 AM

Hi. I am out of town again. Since this is a water prop, you don't have water plus ground in the same shader, just water. So you would use anything that I have posted for simple water. 

It can be done with just the old Fresnel node.


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monkeycloud ( ) posted Thu, 18 October 2012 at 8:50 AM

I was going to suggest checking out the puddled shaders in the Movie Sets Car Patio, Tom...

...then I realised it was a water prop like BB just said.

The thread CaptainMARC linked to is the one I've been referring to for water.


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