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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 31 11:34 am)



Subject: Render problem question


KimberlyC ( ) posted Thu, 25 October 2012 at 5:36 PM · edited Thu, 05 September 2024 at 8:47 AM

Hey guys.. I'm hoping someone can help me with a render prob in poser 9. Some times when using SSS in a render, the render will complete stop or gets a small bit started and stops. Pretty much like it is done.  Sadly when only having two characters, hair, and background prop seems to much for the system. does anyone know what could be causing that? Lack of memory maybe? 

 

Thanks :)



_____________________
.::That which does not kill us makes us stronger::.
-- Friedrich Nietzsche


willyb53 ( ) posted Thu, 25 October 2012 at 5:43 PM

One thing you might try is to turn off raytracing for the hair.

 

Bill

People that know everything by definition can not learn anything


paganeagle2001 ( ) posted Thu, 25 October 2012 at 5:51 PM

Also turn your Bucket size down.

When rendering the default is 32, change this to 10. It helps as Poser isn't trying to grab as much and happily carries on it's way.

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


KimberlyC ( ) posted Thu, 25 October 2012 at 6:06 PM

Thanks guys I will def try that :)



_____________________
.::That which does not kill us makes us stronger::.
-- Friedrich Nietzsche


willyb53 ( ) posted Thu, 25 October 2012 at 6:35 PM

As Ithink about it more, also turn of light emitter for the hair.

 

Bill

People that know everything by definition can not learn anything


paganeagle2001 ( ) posted Thu, 25 October 2012 at 6:44 PM

In the properties tab of a hair, turn off the visible in raytracing and it will switch off the light emiter at the same time.

All the best.

LROG

Who honors those we love for the very life we live?, Who sends monsters to kill us?, and at the same time sings that we will never die., Who teaches us whats real?, and how to laugh at lies?, Who decides why we live and what we'll die to defend?, Who chains us?, and Who holds the key that can set us free... It's You!, You have all the weapons you need., Now Fight!


LaurieA ( ) posted Thu, 25 October 2012 at 7:40 PM

Except that unchecking "Visible in Raytracing" makes the hair look like utter crap. Turning off Light Emitter has generally been enough for me and I only have 6 gigs of ram. ;)

Laurie



KimberlyC ( ) posted Thu, 25 October 2012 at 8:21 PM

I've done what you guys have said. I'm rendering now... i'm crossing my fingers it completes.  :)



_____________________
.::That which does not kill us makes us stronger::.
-- Friedrich Nietzsche


KimberlyC ( ) posted Fri, 26 October 2012 at 12:35 AM

That worked but Laurie is right...the hair was bad :( I've done what you said laurie.

Thanks again guys :)



_____________________
.::That which does not kill us makes us stronger::.
-- Friedrich Nietzsche


LaurieA ( ) posted Fri, 26 October 2012 at 1:00 AM · edited Fri, 26 October 2012 at 1:00 AM

YAY!!

Still waiting for the fruit :P...lol.

Laurie



vilters ( ) posted Fri, 26 October 2012 at 3:02 AM

When reducing bucket size?
Do it as follows.
32
16
8
4

Like textures maps that work best at :
8196x8196
4096x4096
2048x2048
1024x1024
512x512

Poser is not liimited in texture size as DS is.
But? Larger texture will consume more RAM.
But? Texture catching will reduce memory load. => In general preferences.

For heavy hair it is best to remove the Light emitter check.
Incoming light does not get diffused by the hair this way.
And as hair is omnidirectional, its light diffusing is mostly not contributing to anything in the scene.

Happy Posering
Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


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