Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Feb 13 6:48 pm)
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Coming along nicely!
Curious how long the final render will take per frame.
-AniMajik
FatCatAlley.net | Now Playing "SpaceCat 5" Parts 1 and 2
Thanks man.
I think it will vary a lot - if outside the car & not showing the car (with a 3x machine network) somewhere around a fantastic 24-30 secs.
If the cars in the frame it may drop to 1 min 30ish.
If it's in car then possbily even slower.
I'll post in a series of youtube tutorials when I know for sure.
That's still not terribly bad. I frequently run into animation render times of 1-2 mins/frame. (The one I'm doing right now as I type is 1:53 /frame - one layer in DS though)
Look forward to seeing the final result of the fly-over.
-AniMajik
FatCatAlley.net | Now Playing "SpaceCat 5" Parts 1 and 2
Cheers.
I remember you and I can be a bit fanatical about lowering rendering times per frame. You've got to in 2012 eh?
Give it another 10 years and IF (if!) you can live with todays rendering capability perhaps it will be down to 10 secs a frame.
Trouble is we'll want more from our renders by then - lol.
In another 10 years we'll be doing holographic 3D renders on our iPhones :)
FatCatAlley.net | Now Playing "SpaceCat 5" Parts 1 and 2
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Attached Link: 8 sec demo of simple night lighting rig
http://www.youtube.com/watch?v=6csEe4OfN7MTesting a lighting rig for the forthcoming Episode 7 of Sci Fi Funk - the 3d animated movie set in London 2064ad. Like http://www.facebook.com/scififunk for more...
Lighting rig:- back light (blue) 150%, fill light (light orange) 15%, key light (light blue 40%), plus 2x negative lights to darken the houses + 2 spotlights from the Car.
Import via GIS data into City Engine, then exported into Carrara. Shaders and objects heavily edited (reduced) to make the scene render in just 30-40 secs a frame on a single i7 machine.
NB the Taxi is a semi-proxy to speed up rendering.