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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 7:34 am)



Subject: [OT] Want to work for SONY? You sure?


dlfurman ( ) posted Thu, 29 November 2012 at 12:28 PM · edited Wed, 27 November 2024 at 4:57 AM

Attached Link: http://blog.drawn.ca/post/36147847020/does-sony-pictures-own-your-art-portfolio

Check this link out....

Saw this from CGSociety Newsletter.

Hmm.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


acrionx ( ) posted Thu, 29 November 2012 at 12:38 PM

OMG!!  Friggin' unbelievable.

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DreamlandModels ( ) posted Thu, 29 November 2012 at 12:53 PM

Mucho Nads Sony!

:-)



Sa_raneth ( ) posted Thu, 29 November 2012 at 12:57 PM

dont sound to kosher to me so they can keep thier applications


AmbientShade ( ) posted Thu, 29 November 2012 at 1:04 PM

A lot of companies do this. 

And once you get a job, everything you do is owned by the company you work for. Everything, to include doodles on napkins at lunch. 

Moral of the story: Read everything before you submit an application, and only submit work you don't mind giving up, cause you won't win against Sony's lawyers. 

 

~Shane



Sa_raneth ( ) posted Thu, 29 November 2012 at 1:16 PM · edited Thu, 29 November 2012 at 1:17 PM

or any company lawyers for that matter


geep ( ) posted Thu, 29 November 2012 at 1:18 PM

Bottom line .................. Don't work for sony, no balony. :lol:

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



drifterlee ( ) posted Thu, 29 November 2012 at 4:36 PM

They have a lot of nerve!


Paloth ( ) posted Fri, 30 November 2012 at 1:23 AM · edited Fri, 30 November 2012 at 1:25 AM

It saves them money coming up with new visual concepts, maybe? On the other hand, I can see the point of a protective clause since Sony has thousands of people submitting ideas while trying to land a job, and there’s good chance they would be sued if anything in a future project resembled a submission. How many types of trolls, giant robots and spaceships are there anyway?

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AmbientShade ( ) posted Fri, 30 November 2012 at 2:49 AM

Rule of thumb: Any time you're submitting a portfolio to a company for job consideration, only include samples of known characters/themes, etc. Work from previous jobs (if applicable) first - they can't claim ownership of that without contending with the other company's lawyers... (and most of them want to see work you've done for other companies - many won't even bother looking at you if you haven't done work for other companies - kind of a catch 22, but that's just how it is), followed by sample pieces of other well-established titles - superheroes, Disney/Warner Bros characters, etc. Even samples of that company's past productions. Most 3D artists do such pieces as practice and to showcase in their portfolios, and you're not risking any of your own original ideas. Anything else and you're just asking for it to be stolen, and big companies steal ideas from artist applicants all the time. They will always deny it, of course. That's why they have lawyers and clauses like this in their applicant agreements. 

 

~Shane



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