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Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)
Characters, motion graphics, props, particles... everything that moves!
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Animation learning and resources:
11 Second Club: Monthly character animation competition.
Animation Mentor: Online school. Learn from the animation masters.
Rigging 101: Maya rigs and rigging tutorials.
AnimWatch: Showcasting the best of independent animation.
FlashKit: The best place to learn Flash.
Armaverse: Stop-motion armatures for animation.
60+ great Character Animator's sites: Get inspired.
Importing to Max is a bit tricky. 3 ways. 1-Maxpose($99) 2-PPP ($150) but has a few nice extra features, but will have to play around, as with any dot 1.0 ver s/w. 3- is to map on a flat or slightly curved plane (perpendicular to camera) with an alpha (easily made in Poser) "cutting away" background color, leaving your character. This also speeds rendering a fair bit as well this way. Place the plane anywhere in the Max universe.
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Here is the deal I made an animation in Poser 4 and now I want to import it in 3dsmax. The greater idea is to make a 2-3 characters involved animation but I want to build them seperately in Poser. So, is there a way to import these animations in 3dsMax, and what about that bvh file?