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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Need advice: Normals of imported boolean objects are messed up


jenay ( ) posted Sun, 13 January 2013 at 12:22 PM · edited Wed, 20 November 2024 at 12:18 AM

file_490465.png

Create booleans in Bryce 7 and import them into Poser: the normals are messed up.

I wanted to create a wall with a hole and more complex objects.
I collapsed the boolean object in Brye and exported it as an obj-file.
Imported it into Poser (7).
Although the rendered images look not too bad IMHO, it's quite annoying.

I treid the option Make Polygon Normals consistent, but it doesn't work so far.
The Poser group editor is a bit tedious.

Is it a bug ??
Is there a way or a tool to fix this issue ??

Thanks in advance.

See screenshots.


jenay ( ) posted Sun, 13 January 2013 at 12:24 PM

file_490466.jpg

Here is the rendered image - not perfect but acceptable.


FrankT ( ) posted Sun, 13 January 2013 at 1:23 PM

Booleans are evil and should be avoided - basically, they can create the kind of polygons that give Poser conniptions. long thin triangles and NGons.

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markschum ( ) posted Sun, 13 January 2013 at 2:17 PM

You can try adjusting the crease angle in Poser or load to uvmapper and split vertices.


mysticeagle ( ) posted Sun, 13 January 2013 at 6:29 PM

I've always heard booleans are the work of the devil, yet I've heard of a book called "Poser Secrets" which IIR claims that this is a myth and booleans work fine in poser?. I haven't purchased it but wondered if anyone has and whether I'm dreaming, i think it was also marketed by SM but i'm not 100% sure.

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RedPhantom ( ) posted Sun, 13 January 2013 at 6:35 PM
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Try using the grouping tool and select the offending normas and then click reverse group normals. Though sometimes with is more of a pain than having the normals backwards.


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caisson ( ) posted Mon, 14 January 2013 at 2:13 PM

Attached Link: Groboto

file_490532.jpg

My understanding is that Poser doesn't like long thin polygons of the kind shown in your 1st screenshot - a model that contains these will have shading issues. So boolean operations that result in this kind of topology will be problematic but booleans that have a different topology will work fine.

I found a useful and cheap modeling app a while back called Groboto (see attached link) which is based on using primitives plus boolean operations. I've found the interface takes a bit of getting used to, but it's quite addictive, can make very complex shapes and can auto-generate quad meshes with pretty good (though not perfect) topology at varying resolutions. The helmet in the attached pic was 90% modeled in Groboto - some spheres and other default primitives plus several boolean operations. It also auto-generates UV maps based on the 'patches' formed by the primitives. Might be worth a look?

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aeilkema ( ) posted Mon, 14 January 2013 at 5:20 PM

I use a lot of booleans in my modeling for poser, so far I haven't encountered too many problems. There's one thing I always make sure though, after I'm done with all of my  boolean operations, I always triangulate my model and save the triangulated version as a new file, just incase I want to go back later and change things. Poser will now import the model just fine, no matter what crazy kinds of booleans I've thrown unto the model.

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