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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)



Subject: Saving cloth room fix to conform clothing?


kimbersue ( ) posted Wed, 16 January 2013 at 6:35 PM · edited Mon, 20 January 2025 at 8:58 AM

I have been trying to learn this cloth room. I have some conform clothing I have made but some small rips at the waist when I do some basic poses. I spend the day learning how to run the cloth room so that the rips close and it works great till I save it.  I save it like I do any other figure but when I go back to re load the clothing, the dynamics dial is gone and the rips that happen on poses are back.

How do I save these setting in the clothing?

Thanks

 

3D Artist Network  by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.


Glitterati3D ( ) posted Wed, 16 January 2013 at 6:41 PM

The best way to do it is to go to your last frame in the animation (I suspect this is how you messed up and got the "rips" back) then export the clothing as an object.  Then rig the object as a conforming item.


kimbersue ( ) posted Wed, 16 January 2013 at 6:46 PM

Quote - The best way to do it is to go to your last frame in the animation (I suspect this is how you messed up and got the "rips" back) then export the clothing as an object.  Then rig the object as a conforming item.

Thanks, I'll have to face this tomorrow. I have everything working including the morphs and had to go back and redo all that again. But thank you very much for the help.

3D Artist Network  by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.


kimbersue ( ) posted Wed, 16 January 2013 at 7:05 PM

I think I have how to do the rigging and morphs again without starting for scratch.  Thanks, got it.

3D Artist Network  by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.


Glitterati3D ( ) posted Wed, 16 January 2013 at 7:18 PM

Quote - > Quote - The best way to do it is to go to your last frame in the animation (I suspect this is how you messed up and got the "rips" back) then export the clothing as an object.  Then rig the object as a conforming item.

Thanks, I'll have to face this tomorrow. I have everything working including the morphs and had to go back and redo all that again. But thank you very much for the help.

You're welcome.  Hope it helps.


Fugazi1968 ( ) posted Thu, 17 January 2013 at 10:14 AM

You can save yourself some work if when exporting the object you save it with the groups you created when making the item conforming (it's in the export options when you export the obj file).

If you are using Poser 9 or 2012 there will be anobj file in the character directory where you added the item to the library.  You can simply take a copy of that file an put it somewhere safe (just in case), then rename your new obj file to the same name and put it back into the directory.

When you add the clothing to a scene it will pick up the new model and use that one instead of the old one.  If the groups are still there it should work fine.

If you have an older version of Poser you will need a cr2 editor to be able to strip out the embedded geometry and replace it with your new file.

Hope that

a) makes sense

b) helps

:)

John.

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


kimbersue ( ) posted Thu, 17 January 2013 at 10:16 AM

Quote - You can save yourself some work if when exporting the object you save it with the groups you created when making the item conforming (it's in the export options when you export the obj file).

If you are using Poser 9 or 2012 there will be anobj file in the character directory where you added the item to the library.  You can simply take a copy of that file an put it somewhere safe (just in case), then rename your new obj file to the same name and put it back into the directory.

When you add the clothing to a scene it will pick up the new model and use that one instead of the old one.  If the groups are still there it should work fine.

If you have an older version of Poser you will need a cr2 editor to be able to strip out the embedded geometry and replace it with your new file.

Hope that

a) makes sense

b) helps

:)

John.

 

Thank you and it does help. I am playing with cloth room today and getting a better idea how it works.

 

3D Artist Network  by Imaginative 3D: Where the “i” in “imaginative” stands for the individual” 3D artists showing off their creative designs.


Fugazi1968 ( ) posted Thu, 17 January 2013 at 12:01 PM

c) marvelous :)

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


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