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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 8:14 am)



Subject: Technical question on DSON Genesis


colorcurvature ( ) posted Mon, 18 February 2013 at 1:33 PM · edited Fri, 02 August 2024 at 1:04 AM

Hi, someone asked me whether my morphloader could morph a high res genesis (SUBD 2) in Poser. PML crashes when trying to do so. I debugged it a bit, and the genesis seems to have a special actor __SUBD which containes the geometry for the entire figure. I have a feeling that the figure is managed un-subdivided in Poser, and that the dson framework is somehow computing a subdivided edition of the figure into the special __SUBD actor whenever some parameter change. Is this correct? This would mean that it is not technically possible to morph the figure/this actor. Is this correct or nonsense, anybody know? Thanks


JoePublic ( ) posted Mon, 18 February 2013 at 1:50 PM · edited Mon, 18 February 2013 at 1:51 PM

I can't help you with the exact technical details, but AFAIK a SubD'd Genesis can't be morphed directly. Neither in Studio nor Poser.

I asked this over at DAZ once it was clear that Genesis was basically a low res cage because I was afraid to loose a lot of sculpted mesh detail I had created for my own figures.

Which is exactly what happened.

You can morph the low res Genesis cage, but the SubD'd high res mesh is just a virtual algorithm created during rendering.

It can be frozen and exported, it could even be used to build a separate high res Genesis figure, but it can't be directly manipulated to create more detailed new shapes.

The Genesis topology is quite efficient for such a low res mesh, I give DAZ that.

But if one wants the same level of detail as with the older high res meshes, then currently displacement maps are the only way.


LaurieA ( ) posted Mon, 18 February 2013 at 2:10 PM

That's exactly correct as I understand it.

Laurie



colorcurvature ( ) posted Tue, 19 February 2013 at 12:57 AM

Ok :) Thank you. I was anyway wondering because the figure has classic skinning set. My technical assumption always was that this is unsubdividable by design. I guess this is why this virtual subdivision approach was invented. But still, they managed to implement this in Poser, and I think that was not easy. They are clever, I think :)


vilters ( ) posted Tue, 19 February 2013 at 7:30 AM

When you look at the file sizes, and the loading times? It was not so clever at all.

It would have helped Genesis a LOT more if they had corected all the errors she has. (in DS and in Poser)

We are close to 2 years after release, and they never bothered to improve, correct, and/or remove the internal pollution.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Male_M3dia ( ) posted Tue, 19 February 2013 at 8:14 AM

Quote - When you look at the file sizes, and the loading times? It was not so clever at all.

It would have helped Genesis a LOT more if they had corected all the errors she has. (in DS and in Poser)

We are close to 2 years after release, and they never bothered to improve, correct, and/or remove the internal pollution.

Err, there's no pollution to remove... and let not derail the thread since this has nothing to do with the OP's question. ;)

 


WandW ( ) posted Tue, 19 February 2013 at 1:47 PM

Quote -
We are close to 2 years after release, and they never bothered to improve, correct, and/or remove the internal pollution.

What did you have in  mind, Tony?  The only obvious isssues I've noticed is the elbows don't look that good (not surprising without JCMs) and that I have trouble fitting shoes to Mr Hyde's feet, which is also not too surprising...  😄

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
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vilters ( ) posted Tue, 19 February 2013 at 2:30 PM

Preview window: Look at the toes.
Goto head morphs, turn the AA dial. See the toes talk :-)

Preview window: Look at the fingertips.
Goto head morphs, turn the AA dial. See the fingertips talk (again) :-)

There are others, but it has been a while, that I opened Genesis.

Same in DS and in Poser.


So?
Problem in develpment.
Problem in beta testing as nobody reported/corected it
Probelm in final check before release.
Problem in follow up to correct.

So much for quality control.

Latest DSON version with latest Genesis still does the same thing.
Took me 5 minutes to install, some 5 hrs to track it all sown on my HD, and to finally get rid of it all. (I hope) What a mess.
They got me twice. they won't get anoter chance.

Do I seem angry - frustrated? Sorry.

YES!!!!! Because I wanted it to work. Really I did.

I was soooo looking forward to a hi quality (in body shape), lower poly figure.
And I loved the fact that she had a reasonale good body shape at 17k poly.


If the next Poser version does not come with magnificent lower poly figures?

I might try to track down the very first object and cr2 exporter. => That one worked.

DSON stands for : Death Seems Obvious Now.
Never - erver again on my HD again.


To the OP's question.
SubD or not, exactly the same. :-) talking toes, talking fingertips.
And UV map scale problems around the collars.
And rigging probems in arms.
And those ears !!!!!!!!!!!!!!!!!!!!!!!!!! Klabbedadder !!!!!!!!
And, and, and,

Poser or DS, it is not the software.

And God is my witness. After 17 years, I am still looking for a good body shape 15-17k poly figure.
I wanted this to work.

And each and every time I get some hope??
BANG !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Nobody ever has to try to defend Miss gray Blubber and her DSON.  The undefendable is exactly that; UNDEFENDABLE.

Yeah, I might have to track down that initial thing that exported an  object file and a cr2.

This will be my last post here in this tread.
I am pretty sure some will come storming in, and I do not want a fight.
The thing is not worth it.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


monkeycloud ( ) posted Tue, 19 February 2013 at 2:46 PM

He he... I just checked and yup, those toe and fingernails do indeed do some wierd stuff when the AA dial is turned... :)


WandW ( ) posted Thu, 21 February 2013 at 8:55 AM

Quote - Yeah, I might have to track down that initial thing that exported an  object file and a cr2.

Heh, I never turned the AA dial before.  😄

The cr2 exporter is built into Studio now...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


monkeycloud ( ) posted Thu, 21 February 2013 at 9:24 AM

There may be no benefit anyway... but is it possible to transfer the rigging from the cr2 exported Genesis to the exported and re-imported Subd mesh from the DSON Importer loaded Genesis?

Just wondering... for interest's sake really ;)

Poser crashes if you try to load the rig from the dynamic DSON Genesis into the setup room, as a donor for the re-imported mesh.

But The above might work better? Will have to try it if no-one beats me to it I guess...


WandW ( ) posted Thu, 21 February 2013 at 9:36 AM · edited Thu, 21 February 2013 at 9:38 AM

It should be possible, but you will lose the morphs.  You might be able to transfer the rig with Outfitter, but I suspect there will still be problems with any morphs that aren't actually dialed in..

Hannes had a subdivision script that will also subdivide the morphs of a sphere zone rigged figure, but it doesn't subdivide the weightmaps, so bending results in sort of a brush appearnace of the joint....

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


vilters ( ) posted Thu, 21 February 2013 at 9:44 AM

To render default Genesis in Poser set Crease angle at 180 and render with Smoothing ON in the render settings.

You can use scenefixer to set the crease angle on all groups at the same time.
The result is often better then SubD.

  • scenefixer to set the ecrease angle to 180°
  • render with Smoothing ON.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


vilters ( ) posted Thu, 21 February 2013 at 9:51 AM

Content Advisory! This message contains nudity

file_491795.jpg

These are 8.000 poly each, rendered at crease angle 180° and with Smoothing ON. Gene is around 17.000 poly.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


WandW ( ) posted Thu, 21 February 2013 at 10:18 AM

Quote - To render default Genesis in Poser set Crease angle at 180 and render with Smoothing ON in the render settings.

You can use scenefixer to set the crease angle on all groups at the same time.
The result is often better then SubD.

  • scenefixer to set the ecrease angle to 180°
  • render with Smoothing ON.

It indeed renders well with these settings.  I haven't played with exporting much clothing, but the Magus outfit conforms reasonably well...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


JoePublic ( ) posted Thu, 21 February 2013 at 11:32 AM · edited Thu, 21 February 2013 at 11:37 AM

Content Advisory! This message contains nudity

file_491797.jpg

 

"And God is my witness. After 17 years, I am still looking for a good body shape 15-17k poly figure.
I wanted this to work."

Although I prefer the V3RR/M3RR mesh with 30.000 polys, if 17k is your upper limit, why not use the V4/M4 17k LOD mesh ?

The figure in my render is a V4 17K mesh that I reworked into SP3s bodyshape. Uses V4 and SP3 morphs and SP3 clothing.

A 17k Stephanie 4 would be even easier to build, as she's just a scaled down V4 with some extra morphs.

I'm pretty sure the weightmapped V4 rig should work with the LOD mesh, too, with little to no modifications.


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