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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)
I'm looking at clothing tops for Jessi and it seems that some of them ignore the collar groups and abdomen and just cover the clothing in a chest group. The top still seems to fit Jessi when I pose her.
Is that still bad practice though?
www.youtube.com/user/ShawnDriscollCG
www.youtube.com/user/ShawnDriscollCG
I thought the pocket flap might stick out funny if the outfit curved a bit. The button is a separate piece just welded on. That pocket area just happened to be located over the hip. The outift is modeled for the Manhattan morph for V3.
I'll post a video on my YouTube channel showing how well it conforms. I also made a conforming skirt for it, with welded buttock groups so there's no tearing. My first video was a test to see how close I could get the mesh to the body before poke-throughs happened.
www.youtube.com/user/ShawnDriscollCG
Poser didn't like the triangles I introduced in the mesh around the pocket area. And Vue liked them even worse. So I will just slap the pocket flap on as a separate quad mesh like I did the buttons. No triangles.
www.youtube.com/user/ShawnDriscollCG
Quote - If you separate the pocket flap it will be very hard to use the top as dynamic cloth. Try fixing the shading issues by creating a hard edge around the pocket flap.
This is just for conforming. No dynamic. I was thinking about creasing edges on the pocket flap, but thought it wouldn't work for some reason. It should work. I'll crease it in Carrara (my go-to creaser).
www.youtube.com/user/ShawnDriscollCG
My Carrara idea didn't work since Poser 6 ignores edge creasing in OBJs from other programs. Poser over-rides with either its own crease settings for no creasing at all kind of thing. Even with Poser's "smoothing", the stretched quads are still showing a bit in the renders.
So plan B now is to re-model just the hip (remove the pocket flap from it) and make the flap a separate mesh and weld it onto the hip. I'll add geometry to the flap so that it renders cleanly.
I accidently imported my oufit into Carrara 5.1 one of the times without turning off auto-size (it's always on by default). So I had to use Hexagon 1.21 to shrink the mesh about 1000x smaller (using an ungrouped OBJ copy that I had still) as a measuring guide.
Making a video (somewhat) while I do this, to show what not to do when modeling conforming clothing for Poser for rendering in Vue.
www.youtube.com/user/ShawnDriscollCG
this is interesting topic. thank you for sharing the do-s and don't-s :)
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
Quote - this is interesting topic. thank you for sharing the do-s and don't-s :)
No problem. I'll by posting a video on YouTube in a couple of days (3 hours long I think it is, still editing/DivXing it) showing how I went from the image above (with the pocket flap as part of the hip mesh) to its current state (with the pocket flap as a separate mesh, but still belonging to the hip). Doing it all pretty much using Hexagon for editing the materials and mesh groups without using AuotoGroup Editor. And using Poser itself to fuse the mesh seams back together (logically, not physically) so that UV mapping and painting can be done in 3D-Coat as one mesh.
www.youtube.com/user/ShawnDriscollCG
Attached Link: Fixing a pocket for conforming clothing
And other modeling stuff.www.youtube.com/user/ShawnDriscollCG
http://www.youtube.com/watch?v=xYmnyADhwNc shows a walk cycle with the outfit.
www.youtube.com/user/ShawnDriscollCG
interesting walk cycle :)
♥ My Gallery Albums ♥ My YT ♥ Party in the CarrarArtists Forum ♪♪♪ 10 years of Carrara forum ♥ My FreeStuff
I was hoping to get her to just walk normal. I have too many sexy walks which won't do for just everyday walking.
www.youtube.com/user/ShawnDriscollCG
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I want to model some pockets on conforming shirts and jackets, rather than paint them on texture maps. If a pocket happens to land on a group border (lCollar/Chest), will conforming play well with the pocket mesh?
Does someone have a render of such pockets that still look ok after posing cloth?
www.youtube.com/user/ShawnDriscollCG