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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)
Morphing Clothes is the best program I have used for transferring morphs. Basically, save your morphed V4 to the Library and use her cr2 to transfer the necessary parameters to the clothing. Load morphed V4 into PP2012, load yout newly converted clothing, click on all the scaling and conforming boxes for the clothing in the properties panel, and conform. That should do the trick most of the time.
Thanks hborre
but it does not always work right
in some cases, the parameters of the morphs of dress (even if the value is zero) do not correspond to the body, it is as if their value was based in reality in much greater than that of the corresponding body.
example
V4 Morph "zzzz" set or value 0.500
Dress Morph "zzzz" set or value 0.500, the dress does not match the body, it is as if his parameter was set 1.5 for example, there is much space from body and dress.
This appens very much more often with V4 moprhs like NGM or NBM
I am looking for a way to dress up character with morph other than those of the base, as is often seen in many images
Any other suggestion ?
Poser Pro 2014 SR 1 on Windows 7 64
bit
I use IDL, Gamma Correction and EZSkin for all
final renders.
Magnets? Nude renders for heavily morphed (body) characters?
You could always do the nude renders with the tricky morphs (NGM, etc) and then if you need a render of the same character clothed zero the custom morph and just try to approximate the appearance of the custom body shape with the standard morphs in the clothing that do work.
Example; let's say I have this character that I made really specific custom body shape morphs in Zbrush for, of course this custom morph is great for nude renders but causes a lot of problems when I go to dress the figure for a clothed render. Well, I go ahead and zero out those custom morphs, dial in similar but not exact morphs from morphs ++, dress and conform, adjust to match thereabouts with the compliant morphs, voila! A clothed boob doesn't have to look exactly like an unclothed one :)... I think you're being too concerned with details that probably no one other than yourself will notice. Improvise.
... Probably why vendors create their characters with separate head and body INJ's.
Hi primorge
I thought about doing this, but for example some morphs will not work.
For example, the original character of the V4 has a ass horrible when she is sitting.
Some third-party morphs correct this error.
Use the procedure you described does not solve the problem, her ass is still horrible with or without pants.
That is why I asked the question
Anyway your idea I'll use it for sure.
Other way ?
Poser Pro 2014 SR 1 on Windows 7 64
bit
I use IDL, Gamma Correction and EZSkin for all
final renders.
Short answer:
If you want a girl with unusually large breasts, conforming clothing is not the way to clothe her.
Two things to consider:
First, conforming clothing is designed to follow the movements of the bones in the base figure. The actual shape of the clothing is determined by morphs put into the clothing figure, not the shape of the base figure. Breast morphs especially are problematic, because (for example) a girl with very large breasts will have a very deep inframammary fold under her breast mass, while the tee shirt that goes over it has no reason to follow those curves in reality. Due to the way the shirt is modelled (i.e. to follow the curves of her less endowed sisters) it tries to cling to every curve and winds up folded against itself. Conforming bras especially do not work well for girls with NBS (and other enhanced) breast morphs.
Dynamic clothing takes care of all of these issues automatically. It takes gravity and cloth stiffness into account and dresses your character in a far more realistic manner. The secret in using it is to start with the breasts at zero morph in frame one and let the cloth expand with the bust to the desired effect in frame 30. There are a number of VERY good dynamic clothing items here, including an outstanding set of underwear that takes care of these busty lasses quite well. There are also a large number of free dynamic articles (of widely varying quality) that you can experiment with if you like.
I own a lot of both kinds of clothing, but when one of Dolly Parton's cousins is in one of my renders, she ALWAYS wears dynamic clothing. It just makes life a heck of a lot simpler.
My $.02. Your milage may vary.
Quote - Yes, ok, i think that dynamic is the best way....
but there are not so much dynamic dress for every purpose like conforming....
didn't you ?
Do a search in the store using "dynamic" as the search term.
The other answer to that is that many (not all) conforming items can be converted to dynamic. This is a tricky proceedure, best tried after you are comfortable in the cloth room.
The general process is:
export the conforming item as an obj.
delete the comforming item
Import the obj.
Take it into the cloth room and check to see if it falls apart when you run the simulation. If it does, make the parts that are falling off constrained.
If the entire garment falls off, make the top of it constrained. It will "stick" to the body then.
Save the obj. You now have a working dynamic garment.
Doesn't work 100% of the time, but often enough that you can build a large dynamic closet for your ladies.
Quote - ...I am looking for a way to dress up character with morph other than those of the base, as is often seen in many images
Morphing Clothes is the best "one-click" solution for that problem. * However, I do agree that it can be difficult to fine-tune your morphs. So, you may need to add some custom morphs to the clothing item using Poser's Magnets or Morph tool.
However, the most accurate way to construct custom morphs for clothing would be to do so using a 3D modeling program.
Note: Do not underestimate the power of Poser's Magnets and its Morph tool. Experiment with those if you are not satisfied with Morphing Clothes or do not wish to purchase/use a 3D modeling program. However, if you truly like making custom morphs, then you need to learn to use a 3D modeling program in order to extend your capabilities to the fullest.
hi basicwiz
i have made some test using your procedure, some dress work about fine,
but for some other dress simulation in cloth room has no effect,
simulation remain stopped to zero, nothing affect on the dress
what about ?
many thanks.z
Poser Pro 2014 SR 1 on Windows 7 64
bit
I use IDL, Gamma Correction and EZSkin for all
final renders.
Quote - Ah ok works with the choosen dress but simulation is very very very slow....
ideas ?
thanks
It has to do with the figure density of the clothing. If the vert count is high, the sim takes longer to run. As I said, some things work well, others do not. You have to try a number of pieces sometimes.
Thank you for your help, perfect explanation.
There is a way to reduce polygon count with some tools, for ex. Zbrush or Sculptris ?
Or in some situation is better manually modify confoming cloth with zbrush ?
Poser Pro 2014 SR 1 on Windows 7 64
bit
I use IDL, Gamma Correction and EZSkin for all
final renders.
Quote - With regards Morphing Clothes - do those that use it copy all morphs from the intended wearer or only those morphs that you know/think will apply...?
That depends - Every added morph takes up memory. A CR2 can get unnecessarily bloated with every morph you could possibly throw onto it.
I keep a figure loaded with every morph and custom morph I have, then I use that as the base figure and pick and choose the morphs I think I will need. If I end up needing more, I will simply add them with Morphing Clothes. You can go back and forth, adding morphs, as necessary.
Quote - There is a way to reduce polygon count with some tools, for ex. Zbrush or Sculptris ? Or in some situation is better manually modify confoming cloth with zbrush ?
You shouldn't ever need to "decimate" (to reduce the poly count) a modelled piece of conforming cloth. In fact, that would be a very bad thing if it had included morphs in the CR2. (You might want to reduce the polygon count if you're using it for low-res, very distant renders, and need a lot of figures in one render, like for crowd scenes. But, otherwise, you don't want to do it.)
I'm sure ZBrush would be suitable for creating morphs in clothing to fit custom models. Sculptris would probably be fine, too, but I don't know how versatile it could be.
Don't be afraid of Poser's Magnets and Morph tool for adding morphs as needed to conforming cloth. But, if you need precise morphs or radical ones, the only real solution is to take it to a 3D modeling package. If I were you, I would start off with something cheaper than Zbrush, though. There are plenty of free modeling programs out there:
http://www.hongkiat.com/blog/25-free-3d-modelling-applications-you-should-not-miss/
In the Poser community, the most used free modelers are Blender, Wings and Animator, the latter two for their ease of use and length of time published, Blender for its powerful features.
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hello friends
explain to me what is the proper procedure.
1 - I build my character naked starting with V4 morph + +
now I need to dress her
2 - If the dress has all the necessary morph I have no problems, if something is not working properly do some minor adjustments.
instead
1 - I build my character naked starting with V4 morph + + and some other morph type Naturl Breast Movement or Natural Gravity Morph or something else
now I need to dress her
1st procedure
you save V4 with the morphs in library and then transfer (using cr2 file) the morphs under the dress ?
2st procedure
you save V4 with ALL THE morphs set to zero in library and then transfer (using cr2 file) the morphs under the dress ?
Then conform the dress to V4 and restore morphs values to obtain your morphs character ?
wich is the right procedure ?
wich is the best program to transfer GOOD morphs under dresses ?
many thanks.
Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.