Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)
So the import grid is to make it so stitch witch can follow the UV template correctly.
Once you import grid from the UV template you can CTRL - click and stitch witch will put your dot on the nearest vertex of the UV template.
So first you extract UV template from your .obj and while you have it open save your grid as well as template. then you import Uv template and import grid into your new project.
That feature seems pretty nice (from about 5 mins of playing) as you can very easily follow a specific line of edges very presicely
Some of the things I like about SW is that it automaticly fills the area you have selected.
You can then scale all or just the x or y axies.
Also you can shift down or right.
The settings for that go from 0 to 100.
When you shift a texture at 100 it's like it's back at 0.
You can also rotate the texture to any degree you want.
There are several effects you can add to the texture.
I never learned how to do textures in Photoshop.
Mostly I use it to apply Layer Styles.
Hope this helps some.
Quote - The only tools you have in Photoshop "Stroke on a path" and "Warp" are hopelessy inadequate and insufficient. So a Poser girl has done what Adobe could not. It is truly amazing...
Showing my lack of knowledge in Photoshop.
I don't even know what those are for. :blushing:
edited because my laptop doesn't know how to spell.
Here's one of the greatest features of SW.
It can unlayer a layered template.
What I mean by that is all the pieces lay on one on top of the next and so on.
When you extract the template from the .obj you can select which pieces you want and save them and select some other pieces doing so until everything is visible.
I have heard there is a way to do that in Photoshop but have never learned how.
Mind you I'm not talking about a layers like what you can create in Photoshop.
I guess what I'm asking...
say the texture image was a 1000 x 1000 image. It will just repeat that image 4x the area I was trying to cover was 2000x2000? So if the image isn't set to be a seamless tile then you'd see the edge where the tiles join up? or does it have a way of blending it so as not to show that?
Quote - > Quote - So question about stitchwitch:
the cloth swaths. Do they seemless tile textures or just a big texture image? I'm just curious about how to use stitch witch with my own texture resources
SW will automaticly tile the area.
Doesn't matter if the tile you're using is square or a rectangle.
Quote - Here's one of the greatest features of SW.
It can unlayer a layered template.
What I mean by that is all the pieces lay on one on top of the next and so on.
When you extract the template from the .obj you can select which pieces you want and save them and select some other pieces doing so until everything is visible.
I have heard there is a way to do that in Photoshop but have never learned how.
Mind you I'm not talking about a layers like what you can create in Photoshop.
Ok I tried doing this in stitch witch, very briefly, but i couldnt figure out how. I deselected some material zones but it still included them in the template
Quote - I guess what I'm asking...
say the texture image was a 1000 x 1000 image. It will just repeat that image 4x the area I was trying to cover was 2000x2000? So if the image isn't set to be a seamless tile then you'd see the edge where the tiles join up? or does it have a way of blending it so as not to show that?
Quote -
Yes, 1000x1000 image would be repeated 4x.
I've never found a way to blend tiles that aren't seamless so you will get a seam line.
First you have to uncheck "All" in the Groups and then uncheck "All" in Materials.
See screen shot below, Groups is circled in blue and Materials in Pink.
Once both are unchecked then go through the Materials and select just the ones you want.
Ooops, guess that should have been "See Above", sorry.
I can do it in photoshop... to the extent of my abilities anyway, though it usually fuzzes out some of the detail. I'll need to build a texture swatch large enough to cover the entire piece of the garment I am working on then.
Quote - > Quote - I guess what I'm asking...
say the texture image was a 1000 x 1000 image. It will just repeat that image 4x the area I was trying to cover was 2000x2000? So if the image isn't set to be a seamless tile then you'd see the edge where the tiles join up? or does it have a way of blending it so as not to show that?
Quote -
Yes, 1000x1000 image would be repeated 4x.
I've never found a way to blend tiles that aren't seamless so you will get a seam line.
I had a great tutorial that I followed for making stitched fabric in photoshop.. only problem was that it just made straight stitches. I've been doing each photoshop layer on its own layer in stitchwitch and bringing them back into PS now that they are in the exact right position! Its not the best thing you will ever see.. but thats only a few minuts work with no shaders or bump.. and way out of wack lighting..
Quite happy so far!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
The topic of stitchwitch.. what it does, how it works etc. Has come up in another thread. rather than derailing the Dawn discussion in the free forum, I have created this thread for further discussion etc.. have at it guys!!