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Subject: Why? (rigging question)


csaby ( ) posted Fri, 05 July 2013 at 12:08 PM · edited Fri, 22 November 2024 at 1:54 PM

Hey guys, I'm a newbie in Blender, just wanted to try to rig my model which I made in wings3d. I was looking for some tutorials on the internet, and found some pretty useful ones, but those are a bit outdated, since it is a totally new interface for me, it is even hard to get the logic, how it is working, what is where...

Anyways, I just have completed the  upper body skeleton more or less and went to pose mode to see how is it working. The I faced the following problems... Parenting seems to be alright, but not the FK and not even the IK looks like working well. If any bone I move, one side starts to resize and move in weird angles, the other... let me show it on this screenshot:

The Why.

Well, could someone please explain me what am I doing wrong?

Thanks in advance!

-CH-


Lobo3433 ( ) posted Fri, 05 July 2013 at 12:44 PM
Forum Moderator

Hello csaby

 

I noticed you said you watched some rigging tutorials that were outdated here is one that is more current to the newer Blender interface that might help Introduction to Rigging I hope it helps rigging is something I have yet to tackle hope it helps some 

Lobo3433

Blender Maya & 3D Forum Moderator 

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RobynsVeil ( ) posted Fri, 05 July 2013 at 3:03 PM

Sorry about not directly answering your question, but I've been following this tutorial:

http://cgcookie.com/blender/2013/04/23/quick-rigging-with-the-rigify-addon/

...with reasonably good results.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


csaby ( ) posted Fri, 05 July 2013 at 7:36 PM

Thanks for the answers in advance! I will check tomorrow what can I do! ;)


heddheld ( ) posted Sat, 06 July 2013 at 1:15 PM

go with the rigify, thing will save you a lot of headaches


csaby ( ) posted Sat, 06 July 2013 at 1:29 PM

One new question appeared:

Should all objects grouped into one group (eyes, jaws, hair, props etc) for automatic weight mapping?

Cheers!

 

-CH-


csaby ( ) posted Sun, 07 July 2013 at 10:41 AM

Solved!

I don't know why, but when I'm in Weight Painting, I can't RMB click and select bones, it suddenly switches to Object mode, selecting the Armature...


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