Fri, Jan 10, 8:04 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: INJect ShaderNode Channels?


Iuvenis_Scriptor ( ) posted Sat, 17 August 2013 at 2:31 PM · edited Sun, 14 July 2024 at 6:32 PM

Is there a code that can be put into a PZ2 that will create a new shader parameter dial, like what you get when you Animate a node value in the Material Room?  I have a figure set up (via master/slave relationships) to change material values via ordinary morph dials in the Pose Room, and I'd like to make this set-up transferrable.

Thanks in advance!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.