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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Weird V4 Issues


bucknyne ( ) posted Sun, 17 November 2013 at 8:09 AM · edited Wed, 24 July 2024 at 11:03 PM

Okay, this is really weird. I'm having some weird issues with V4 that I don't remember having back when I was using Windows 7 (using Windows 8 now). It could be I just wasn't noticing this stuff before, though. I've tried re-downloading and reinstalling/reinitializing her and the problems still persist. I'm wondering if anybody else has had these issues?

  • When I go to inject individual Full Body Morphs, the "Young" morph doesn't inject. I click it and nothing happens. If I do the Inject All, then the Young morph injects just fine, but I don't need all of the other morphs. Is there some kind of manual way to add morphs without clicking the icon?

(as a side note, why aren't there individual morph removal icons for V4's Morphs++? Seems obvious they should be there)

  • My community morphs are overwriting each other! For example, if I inject V4's Natural Gravity Morphs, and then go and inject Ironman's RealPucker morphs, when I go back to the figure, half of the NGMs have been replaced with Ironman's morphs! Very strange, and I know in the past I've had figures with both mophs coexisting.

 

These are kind of bizarre, but nagging. I can figure out ways to work around them, but it would be nice if I could figure out a way to fix my V4. Anybody got any ideas?


bucknyne ( ) posted Sun, 17 November 2013 at 8:09 AM

Oh, it's Poser 7 by the way.


RHaseltine ( ) posted Sun, 17 November 2013 at 3:04 PM

Are you saying that the individual Inj doesn't add a dial, or that it doesn't set the morph? The latter is by design - the individual injections are there so you can selectively add morphs, but it's still up to you to decide how they should be set. Yes, community morphs will overwrite if they use the same channel - there are, I think, 75 numbered channels and a morph has to be set to use one particular channel. This is why it's better to use the ExP system, as it allows additional morphs to have their own uniquely named channels. If the morphs are simple (no ERC links to other morphs) you could apply each of one set, export OBJ files as morph target for each affected part, and load as morph targets - that would give them new names, after which you could inject the other set as usual. However if there are ERCed correction morphs in the set that won't really work without a lot of fiddling rebuilding the links - it might be possible to create new channels (using Python or by loading fake morphs) and then edit the pz2 files to use those instead of the community channels.


bevans84 ( ) posted Sun, 17 November 2013 at 5:08 PM · edited Sun, 17 November 2013 at 5:23 PM

The young morph seems to inject the young head morph instead of the body.

Just edit the young pz2 to read

{
    version
    {
        number 4.01
    }

    readScript ":Runtime:libraries:!DAZ:Victoria 4:Deltas:Morphs++:InjDeltas.PHMHeadYoung.pz2"
    readScript ":Runtime:libraries:!DAZ:Victoria 4:Deltas:Morphs++:InjDeltas.FBMYoung.pz2"
}



bucknyne ( ) posted Sun, 17 November 2013 at 7:59 PM

Quote - The young morph seems to inject the young head morph instead of the body.

Just edit the young pz2 to read

{
    version
    {
        number 4.01
    }

    readScript ":Runtime:libraries:!DAZ:Victoria 4:Deltas:Morphs++:InjDeltas.PHMHeadYoung.pz2"
    readScript ":Runtime:libraries:!DAZ:Victoria 4:Deltas:Morphs++:InjDeltas.FBMYoung.pz2"
}

Thanks! That was exactly what I was looking for! Wow, what a massive programming blunder; I'm surprised DAZ hasn't fixed that yet!


EClark1894 ( ) posted Sun, 17 November 2013 at 9:49 PM

And they're never going to.




WandW ( ) posted Mon, 18 November 2013 at 6:55 AM · edited Mon, 18 November 2013 at 6:59 AM
Online Now!

Quote - And they're never going to.

Considering it's still that way in the DIM version, you are likely correct, Earl... :blink:

PS:  it's that way in the injection for V4 to V3 as well...

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