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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 12:37 pm)



Subject: Platinum Hair


anupaum ( ) posted Mon, 25 November 2013 at 10:22 PM · edited Fri, 10 January 2025 at 11:45 AM

Attached Link: The Ties That Bind

file_499650.jpg

I really don't understand the Material Room sometimes . . .

I've been using one of the ToXic Pallene texture for Kira, one of my female characters, for several years now. However, in the last two versions of Poser, I've had a lot of trouble getting her hair to look platinum blonde, rather than white.

An example of the problem can be viewed in the link for this message. I would like Kira's hair to look like it does in the Color Texture node. When I render, however, it simply turns white and I'm not sure why.

Any ideas?

 


Hana-Hanabi ( ) posted Mon, 25 November 2013 at 11:21 PM

Maybe it's your lighting blowing the color out?

If you don't already have it, get the lightmeter from BB's file cabinet ( https://sites.google.com/site/bagginsbill/file-cabinet ) and do a render with it visible in the scene? 

花 | 美 | 花美 | 花火 
...It's a pun. 


LaurieA ( ) posted Tue, 26 November 2013 at 1:04 AM

I always keep my whites below 207/207/207 of I can. Seems to work. FWIW, I rarely make pure blacks either ;).

Laurie



hborre ( ) posted Tue, 26 November 2013 at 8:11 AM

And it has been stated before again and again, Diffuse_Values should not be set at 1, only under special conditions.  A value of 0.85 should be a good starting point.


anupaum ( ) posted Tue, 26 November 2013 at 8:33 AM

Quote - And it has been stated before again and again, Diffuse_Values should not be set at 1, only under special conditions.  A value of 0.85 should be a good starting point.

If I use Snarly's script on the hair and set diffuse to .85 (like I do all the other hair props I use for my characters), it makes the problem WORSE, not better. The reason I showed the material room settings as "stock" relates to the fact that even if I do NOTHING to the hair, it's rendering white, rather than platinum.


LaurieA ( ) posted Tue, 26 November 2013 at 9:08 AM

Do you have a pro version  anupaum or a vanilla version?

Laurie



anupaum ( ) posted Tue, 26 November 2013 at 10:28 AM

Poser Pro 2014.


hborre ( ) posted Tue, 26 November 2013 at 10:43 AM · edited Tue, 26 November 2013 at 10:45 AM

I agree.  Snarly's EZSkin is not an exact fix.  I have had to go back and examine the images in MatRoom to see localize the problem(s).

Snarly's script does not use the Diffuse or Specular values on the PoserSurface, rather it plugs the nodes into Alt_Diffuse and Alt_Specular.  Anything added to the node arrangement as increased Diffuse_value or Specular_value gets multiplied in the formula.


LaurieA ( ) posted Tue, 26 November 2013 at 10:50 AM · edited Tue, 26 November 2013 at 10:51 AM

If you use GC and the reduced Diffuse Value doesn't work for you:

Try putting an hsv node between the diffuse color chip and the color map node (attach the color map node to the color chip on the HSV node). Set the value on the HSV node to something like 0.9 from 1.0. You might need to bump the saturation up slightly or lower the value more, but ya get the idea :) At the least you can boost your saturation this way and perhaps get the color you're after.

Laurie



Medzinatar ( ) posted Tue, 26 November 2013 at 11:17 AM

file_499664.jpg

I have tried to duplicate your problem with various light and render settings. Unable to get any "white out" that does not also show in preview.

In this render, I use same Toxic 06 (named "peroxide") and spotlight at 40%
Also use BB's Envsphere set to "not visible in camera"  and render over black.



anupaum ( ) posted Tue, 26 November 2013 at 2:34 PM

I'd be reasonably happy if her hair looked like what you've rendered, above. I generally use less light than you've done here (Normally, my "sun light" in outdoor renders is between 30 and 35%.) I also use the enviro sphere set to "not visible in camera," unless I'm using a spherical image as a background.

This is why I'm confused. All the other hair props I use look reasonably good, but this one, with this color, isn't working!

Maybe I have a corrupted file?


anupaum ( ) posted Tue, 26 November 2013 at 10:40 PM

Quote - If you use GC and the reduced Diffuse Value doesn't work for you:

Try putting an hsv node between the diffuse color chip and the color map node (attach the color map node to the color chip on the HSV node). Set the value on the HSV node to something like 0.9 from 1.0. You might need to bump the saturation up slightly or lower the value more, but ya get the idea :) At the least you can boost your saturation this way and perhaps get the color you're after.

Laurie

Okay. I'm going to try that. Thank you!


anupaum ( ) posted Thu, 28 November 2013 at 8:05 AM

file_499731.jpg

Okay, I tried Laurie's method and spent some time with the HSV node. This is the result. (Now I think there's too much light in the image . . .)

Thank you!

:)


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