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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: EZMat beta testers needed


Snarlygribbly ( ) posted Thu, 28 November 2013 at 5:01 PM · edited Sat, 16 November 2024 at 4:50 AM

EZMat beta testers needed > EZMat is a new addon for Poser which aims to make the Material Room a little easier to work with. It is targetted at Poser 9 and above.

Among its many features are: - A plugin architecture for 3rd party configurable shaders

  • An embedded version of EZSkin
  • Drag and drop application of textures
  • A suite of tools to help you build your own shaders
  • A plugin developer kit

Screenshots of work in progress can be seen here: Snarly's Space

Beta testing has already started on a small scale, but I'd like to start testing in earnest in December. If you'd like to help test this (commercial) product, please sitemail me and I'll get back to you. Please note that I probably won't respond until Sunday, so please be patient :-)

I have especial need of: - MacOS users

  • Poser German edition users
  • Python programmers (only basic skills needed)

But anybody who has time to test and provide useful feedback would be welcome as a beta tester.

Thank you,
Snarly

Free stuff @ https://poser.cobrablade.net/


cedarwolf ( ) posted Thu, 28 November 2013 at 6:05 PM

Sounds interesting.  What version of Poser?


Tunesy ( ) posted Thu, 28 November 2013 at 8:00 PM · edited Thu, 28 November 2013 at 8:02 PM

That looks terrific, Snarly.  I'm glad to see you're finally charging for your efforts.  I'll buy it when it's ready. 


colorcurvature ( ) posted Fri, 29 November 2013 at 5:26 AM

Ah that looks good. Where can I buy? @Snarly, would it be possible to have some kind of for loop in this to do multiple renders with different material settings automatically? 

Or even better, could you expose some kind of python access so one can apply a shader with parameters programmatically? Maybe your architecture seperates UI and application core already, so that would not be any significant effort?

snarlyApp.applyShader( fig, matZone, snarly.getShader("gold", bruised=20) )

Usecase is that finetuning a shader is highly manual work, having a python interface for shader configuration could help in automating this process (let poser render many variations while having coffee, and afterwards picking the best settings)


Snarlygribbly ( ) posted Fri, 29 November 2013 at 6:42 AM

Quote - Ah that looks good. Where can I buy?

Timescale for release is not yet set. I have aspirations to collaborate on this venture with the very best shader guru in the community and if that works out I will need to make sure the timescale and functionality of EZMat accommodates their needs too. > Quote - @Snarly, would it be possible to have some kind of for loop in this to do multiple renders with different material settings automatically? 

That is not part of the functionality yet, but could easily be added. > Quote - Or even better, could you expose some kind of python access so one can apply a shader with parameters programmatically? Maybe your architecture seperates UI and application core already, so that would not be any significant effort?

EZMat supports user written plugins, has an API and comes with a simple utility to generate a lot of the code needed for the plugin. So yes, it can already do this. It is not suitable for importing as a module, but the plugin functionality makes that requirement redundant, I believe. > Quote - Usecase is that finetuning a shader is highly manual work, having a python interface for shader configuration could help in automating this process (let poser render many variations while having coffee, and afterwards picking the best settings)

You might also like to look at Bagginsbill's Matmatic script, which can help hugely with this kind of workflow.

Free stuff @ https://poser.cobrablade.net/


Magic_Man ( ) posted Fri, 29 November 2013 at 7:19 AM

Sounds great, look forward to it.


colorcurvature ( ) posted Fri, 29 November 2013 at 7:36 AM

I'll have a look at matmatic.I remember it outputs poser shader files based on a textual description. but are these still "parametrizable" at runtime without having to scan the shadertree and hunting down individual parameter objects?


basicwiz ( ) posted Fri, 29 November 2013 at 1:05 PM

Volunteer right here. You have my email.

Waiting with baited runtime.


xpdev ( ) posted Fri, 29 November 2013 at 4:43 PM

You are a great man Snarlygribbly 

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


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