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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: Poser 6 and simulating impact


jbearnolimits ( ) posted Mon, 10 February 2014 at 1:09 AM · edited Thu, 06 February 2025 at 5:41 AM

I was wondering if there is a tutorial or something someone can point me to in order to find out how to animate the ripples that would go through something if you hit it?


rokket ( ) posted Mon, 10 February 2014 at 2:17 AM

Soft body physics. Not available in Poser 6.

There may be a way to cheat it, but I don't know what it is.

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ockham ( ) posted Mon, 10 February 2014 at 5:27 AM

In P6 you can do a pretty good job with waves and magnets.  The "victim" object needs to have a fairly dense mesh so the deformers can move the surface in detail. 

First: Animate the "weapon" and "victim" to form the hit.

Second: Add a magnet to the "weapon", and set the magnet's Objects Affected pulldown to include the "victim" object.  Then play around with the magnet and its zone until it makes a good dent in the "victim" as the "weapon" approaches.

Third:  Add a wave to the "victim", and play around with the wave and its zone until it shows the kind of ripples you want.  Animate the Phase and Amplitude so the ripples begin just after impact and fade out shortly thereafter.

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vilters ( ) posted Mon, 10 February 2014 at 5:38 AM

Textures can be animated in Poser 6 also.

You could put a displacement map on the target, and animate the value of the displacement map.

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ockham ( ) posted Mon, 10 February 2014 at 7:38 AM · edited Mon, 10 February 2014 at 7:40 AM

Yes, excellent idea.  You could even use a black-and-white movie of ripples for the displacement map.

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jbearnolimits ( ) posted Mon, 10 February 2014 at 8:46 AM

Quote - In P6 you can do a pretty good job with waves and magnets.  The "victim" object needs to have a fairly dense mesh so the deformers can move the surface in detail. 

First: Animate the "weapon" and "victim" to form the hit.

Second: Add a magnet to the "weapon", and set the magnet's Objects Affected pulldown to include the "victim" object.  Then play around with the magnet and its zone until it makes a good dent in the "victim" as the "weapon" approaches.

Third:  Add a wave to the "victim", and play around with the wave and its zone until it shows the kind of ripples you want.  Animate the Phase and Amplitude so the ripples begin just after impact and fade out shortly thereafter.

Thanks, Do you think you could direct me to a tutorial on the create wave option and how to use the wave?


ockham ( ) posted Mon, 10 February 2014 at 11:04 AM

I don't know of a tutorial for sure.

PhilC probably has a good (non-free) video tut on the subject, and DrGeep undoubtedly has a free comic-style tut that fits the P6 era.

drgeep.com is Dr Geep's homepage.

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