Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
Those look like very helpful shapes, Laurie. Thanks! :) I will point out one small bit, though...they aren't actual primitive objects, they're mesh objects. As mesh objects, they will have more polygons than primitives would have, and they will also carry bytes into the scene. Primitives are math-based and don't exist until they're formulated by the program. Not a big deal when one is just concentrating on building a specific shape, but it makes a difference in some cases. Still, I'm happy to get 'em! :)
It's funny--- you're right, Varian, about that, but until very recebtly, I always thought that the word, "primitive", when applied to a 3D program, meant shapes in the sense that all other shapes can be made from a few "primitive" geometric shapes, i.e.,line, square, circle, cylinder. At least that's what my High School art teachers taught me. I don't reacall a torus being a part of that though, LOL
I'm pretty sure that's where "primitive" comes from originally. So it's not really improper to use the term in that manner. You will be able to use Laurie's cool new shapes for building without needing to muck around with twenty Booleans to attain the spool or barrel shape, for instance. So they definitely will be helpful to have. (And I hope she makes some more, too!)
Don't worry Varian...more are coming as I think I need them. I'd like to make a more architectural group that can be made to build colums, vases...stuff like that. I have all the reference materials for shapes, soooo....I'll I need to do is get off my lazy buns and do it. ;) And I only used the word "primitive" because of the reasons Mike gave...just some more shapes to work with to create more complex stuff. ;) And Mike...I made them in RayDream Studio. It's the only modeler I know how to use with any degree of success since essentially I am a "non-modeler"...LOL Laurie
More coming - oh boy! :) And hey, I've done most of my work in RDS, too. It may not be top of the line (and it may even be extinct!) but it's comparatively easy to work with. And I know because I've also worked with a whole grunch of other progs, including Carrara (which is RDS on drugs! :x ) The higher-end a program gets, the more complicated it becomes for even simple things like seeing from the left and right or creating a cube. So I keep coming back to RDS. Although I've recently been getting more capable with Organica, a blob modeler that is similar to working with Vue primitives. Now, Vue primitives...oh man, if I could only export! Vue's "modeling" ability may be quite limited in scope, but it's a heck of a lot of fun to work with. :)
Yeah, you know, Vue's booleans, for example, are similar to Bryce's---not truly boolean objects, per se', but they stil work-- in the program, at least. Otherwise, I'd recommend Rhino, for all modeling needs. I've never tried RDS, because it was "orphaned" before I came on the scene, and I haven't tried Carrarra, well, just because it also seems not only out-dated, but orphaned as well........ But I would highly recommend Rhino-- expensive, yes, but nearly flawless, and not likely to go anywhere any time soon.
If you can easily maneuver around Bryce, you'd probably do okay with Carrara. (Which was picked up by Eovia(sp?) It's almost the same interface, which means everything you want to work with is hidden somewhere and you need to first spend hours looking for it, then try to remember where it was you found it. Hmph. (Maybe you can tell I prefer interfaces that understand I want to work with the program, not admire the "pretty" GUI.) I haven't tried Rhino. Everytime I hear someone talk about it, they're talking about nurbs and splines and normals and all the math stuff I've successfully avoided so far. grin
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