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Carrara F.A.Q (Last Updated: 2025 Feb 13 6:48 pm)

 

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Subject: A Guide to using Tweeners in 3D Animation (Tutorial)


SciFiFunk ( ) posted Wed, 26 February 2014 at 4:16 AM · edited Tue, 11 February 2025 at 10:33 PM

Attached Link: http://www.youtube.com/watch?v=QP9FwXaiWx4

Tweeners are the motion between two keyframes of animation. Here I discuss a range of tweeners.

Without tweeners your animation would be horribly stop-start. The most basic tweener is to make no alteration to the time and distance or route that the object takes between two animation keyframes.

In this case the object with start, move and stop at a constant rate. In the real world there is inertia to take into account (the effort to start up, the slow down before a stop).

Some of these tweeners change the path as well from a constant to formula driven (for example moving in an arc).

I also talk about the parameters for each tweener.

The full list of tweeners I cover in this video are

  • Linear.
  • Bezier.
  • Discrete.
  • Formula.
  • Oscilate.
  • Noise Tweener.
  • Spline.
  • Velocity.

More at
http://www.facebook.com/scififunk


Antaran ( ) posted Wed, 26 February 2014 at 9:27 AM

Thank you!


SciFiFunk ( ) posted Wed, 26 February 2014 at 10:11 AM

It's a pleasure. Hope this knowledge saves you some time in your animating.


ProPose001 ( ) posted Thu, 27 February 2014 at 12:40 AM

Good Stuff Steve....I'm still trying to digest your last series on NLA and ADSR NLAs. 

Could you post a workflow on how you created those adsr clips?  Or is it something you plan on marketing?


SciFiFunk ( ) posted Thu, 27 February 2014 at 4:32 AM

Thanks man.

I'm sitting on the fence on that one atm.

Right now I'm taking a short but much needed break from 3D to work on the Synthesizer / music part of my youtube channel.

Then when I'm ready I'll be using these blocks in the speaking part of episode 9 of sci fi funk. After that I'll either feel good about offering them as a product, or not.

I cover how to create the blocks in the series. You'll need to go back to the bit where I talk about ADSR. It's just creating a set of keyframes for each ADSR and then encapsulating them into an NLA clip.

It's a pain to do which is why I was going to offer them, but so far only about 3 people have expressed an interest in purchasing - so I'm not too excited about going through the sales process for that.

In the future though I'm seriously thinking about offering some models for sale. I just need to conquer uvwrapping and I'm ready.


ProPose001 ( ) posted Thu, 27 February 2014 at 4:55 AM

 

"I cover how to create the blocks in the series. You'll need to go back to the bit where I talk about ADSR. It's just creating a set of keyframes for each ADSR and then encapsulating them into an NLA clip."

 

I'll have to watch that part again.  Thanks again


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