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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)



Subject: Skin remapping


xpdev ( ) posted Fri, 07 March 2014 at 12:45 AM · edited Sun, 21 July 2024 at 4:21 PM

Content Advisory! This message contains nudity

file_502448.jpg

Hi guys

 

i have this question for you

 In this picture you can see on left the original penis skin, and on the right

the skin zone, A and B

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


xpdev ( ) posted Fri, 07 March 2014 at 12:46 AM · edited Fri, 07 March 2014 at 12:47 AM

Content Advisory! This message contains nudity

file_502449.jpg

There is a way if i want to split the B zone in two parts, B and C like in the pictures ?

Zones B and C would use the same skin map but with different skin effects.

Ideas ?

Many thanks.

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


heddheld ( ) posted Fri, 07 March 2014 at 2:48 AM

use the grouping tool in poser, it might NOT give the results you want

in which case will have to do it in a modeler

cant you just use masks (b&w maps) to drive different effects in  areas???

(too long since I used poser lol )


xpdev ( ) posted Fri, 07 March 2014 at 3:30 AM · edited Fri, 07 March 2014 at 3:30 AM

Thanks.

"cant you just use masks (b&w maps) to drive different effects in  areas???"

 

I'm not very good at working with masks, the skin nodes are very complex.

if someone wants to help me ....

I can learn

but i think i have to give him the skins and model.

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


xpdev ( ) posted Fri, 07 March 2014 at 5:47 AM

file_502457.jpg

Ok

grouping works well

I was able to assign the SAME material with different skin effects

Now the problem is the junction point indicated by the red arrow.

I think I need a mask to blend the wet area between one and the other.

The problem is how to apply it.

The skin material is complex because of the work done by Ezskin to coordinate the colors and "Gamma Correction"

Reflection value has been set to 1 for good see conjunction area

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


xpdev ( ) posted Fri, 07 March 2014 at 5:53 AM

file_502458.jpg

Here is the WET skin part

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


xpdev ( ) posted Fri, 07 March 2014 at 5:53 AM

I need help.

Thanks

Poser Pro 2014 SR 1 on Windows 7 64 bit
I use IDL, Gamma Correction and EZSkin for all final renders.


JoePublic ( ) posted Sat, 08 March 2014 at 5:47 AM · edited Sat, 08 March 2014 at 5:57 AM

It's a bit complicated because the ks_microfacet drives both specularity as well as reflection value, so I don't know if I'm actually right, but...

...a specularity map (White =100% specularity, black =0%) plugged between the ks_microfacet node and the Alternate_Specular slot should do the trick.

If that doesn't work, you could create two separate ks_microfacet nodes: One driving reflection value via fresnel blend like before and another one driving specularity directly.

Then plug the specularity map into that ks_microfacet node.


JoePublic ( ) posted Sat, 08 March 2014 at 5:51 AM · edited Sat, 08 March 2014 at 5:58 AM

file_502499.JPG

 

I joined the lip material with the skin material on most of my figures to simplify shader creation.

The example shows how I use a custom made specularity map to add gloss to the lips but not to the rest of the skin.

You can do the same with any material group you want, using any type of specularity node you want.


JoePublic ( ) posted Sat, 08 March 2014 at 10:18 AM

Content Advisory! This message contains nudity

file_502506.JPG

 

I made a specularity map for one of my male characters.

I intentionally exaggerated the gloss and tinted it green so you can see the effect better:

The specularity map I made goes into a blinn node and that goes into the alternate_specular slot. The white fades into the black so there is a soft boarder between gloss and not gloss.


JoePublic ( ) posted Sat, 08 March 2014 at 10:30 AM

Content Advisory! This message contains nudity

file_502507.JPG

The final render using a gloss node instead of blinn.


JoePublic ( ) posted Sat, 08 March 2014 at 10:32 AM · edited Sat, 08 March 2014 at 10:33 AM

Content Advisory! This message contains nudity

file_502508.JPG

The final shader:


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