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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 16 10:02 pm)



Subject: I am really in need of help with a Poser Animation Morphs problem


PXP ( ) posted Sun, 06 April 2014 at 5:22 PM · edited Sat, 08 February 2025 at 10:06 PM

Hi, I am running Poser Pro 2014 and I am working on a dance animation which includes the Poser Ryan character. For some inexplicable reason Ryan has completely lost his body morphs and his head morphs and they no longer function at all.

I made some initial changes to the body and the face at the start of the project and saved it as a new library figure. I have not changed libraries or hard disks etc nor had any problems with the animation until recently when I loaded the project and discovered that the Ryan morphs are missing and worse still is that when I load a previson version of the animation the same problem results and I cannot understand whats happening. So heres the full problem:

Unfortunately, I parented the Ryan figure with V4 and when I try to overwrite and replace the Ryan figure with the figure saved in my library I end up with a Ryan figure that flies all over the place in the animation. Is there some way that I can inject the customized morphs of Ryan back into the animated figure without overwriting the entire animated figure and losing the positionings etc? If this is possible how would I go about doing it please?

 


AmbientShade ( ) posted Sun, 06 April 2014 at 5:50 PM

Why did you parent Ryan to V4?

 

You could try loading another version of Ryan that has all the proper morphs into the same scene with the dysfunctional Ryan, and then transfer the morphs.

With the dysfunctional Ryan selected, go to Figure > Copy Morphs From... and select Ryan1 (or whatever name the newly loaded morphed Ryan is called. It should be Ryan1 if the one you're animating is Ryan)

That's where I would start at least.

 

If it works, and you get the morphs working, you might want to memorize the figure (Edit > Memorize > Figure) before you resave the scene, BUT, I don't know if this will damage your animation sequence so proceed with caution. Same for copy morphs. 

 

~Shane



markschum ( ) posted Sun, 06 April 2014 at 7:37 PM

save the animation as an animated Pose , then load the figure again, then apply the pose you just saved.


PXP ( ) posted Sun, 06 April 2014 at 7:51 PM · edited Sun, 06 April 2014 at 8:05 PM

Ambientshade

Thank you I'll give your suggestions a try and see what happens. Sounds like a good way to go. :)

 

markschum

Thanks Mark I'll try that too.


PXP ( ) posted Sun, 06 April 2014 at 7:59 PM · edited Sun, 06 April 2014 at 8:02 PM

Ambientshade

I parented Ryan to V4 because its a dance routine and I have Ryan lifting V4 so when I move his arm the V4 figure follows exactly it just saves so much time and its right. The only problem with this is that when V4 needs to be back on her feet again and I have to break the parenting and then all hell breaks loose V4 flies everywhere.

Others have suggested to do seperate sequence animations then edit them together but I wish that Poser could deal with this without needing to do that and the same goes for Kinematics in animations. This in my opinion is one of the things that makes Poser very weak with animation.


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