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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Cr2 issues in Poser 9


Milisia ( ) posted Thu, 17 July 2014 at 12:41 PM · edited Fri, 10 January 2025 at 6:39 AM

file_505818.jpg

I've looked  around see if I could find an answer for the issue I am having with no luck. So thought i would see if anybody here might know, main figure I use is the Genesis 2 Female in Poser 9.

I remodeled an A3 pair of shoes to fit G2F in blender and rigged it in daz 4.6 it fit good in that program, but since I mainly use Poser for renders I exported the cr2 and did the companion files for use in Poser.

However, when I bring the shoes into the scene they fit good until I conform them to the figure at which time the are below here feet instead of on them as they were in daz with the toes slightly curled up. Anybody know why it would fit perfectly in daz but be distorted and under her feet in Poser.

I have tried exporting the cr as both base figure and conformng, base tends to swell out way to big and distorted, conforming just places the item under the figures foot instead of on it, tried rigging it in poser at first but it kept wanting to crash when bring the G2f bones structure in setup. attached file is how they look in P9.


fictionalbookshelf ( ) posted Sun, 20 July 2014 at 9:10 AM

I'm not exactly sure what could be causing that problem because I haven't made Genesis 1 or 2 clothing to be compatible with Poser yet but if they fit fine before you conform them why not just parent them to her instead?

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hborre ( ) posted Sun, 20 July 2014 at 12:44 PM

Just grasping at straws, did you try zeroing G2F in Poser before applying conform to the shoes?


rokket ( ) posted Mon, 21 July 2014 at 2:14 AM · edited Mon, 21 July 2014 at 2:16 AM

Before you conform the shoes to the figure, with the shoes selected:

  1. Click on Figure/Zero Figure.

2.The click on Edit/Memorize and select Figure.

3.Then click on 'Copy Joint Zones From' and select the Genesis Female.

4.After that, save the figure to your library and then delete it from the scene.

5.Import the newly saved figure into the scene, and then click on Conform and see what happens.This should work.

The problem is that your end points are off, and if you didn't zero out the shoes before you exported them, they will be way off when you bring them back in to Poser and what I suggested won't work. But assuming you exported them correctly, this should correct the problem.

Edited for clarity...

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Male_M3dia ( ) posted Mon, 21 July 2014 at 6:45 AM

How are you bringing G2F into a scene? Are you using the DSON importer or hacked CR2? Either way, you wouldn't use a companion file with a exported CR2; I don't think they are referring to the same item and the CR2 would not match the rigging of G2F if you used the importer to load the figure and conformed a CR2 of shoes you exported from DS. I think you would use the importer to load the shoes then save them back as a CR2 (with some edits, but I'm not sure Poser 9 would be able to do the weightmapped aspects of the rigging)


Milisia ( ) posted Fri, 25 July 2014 at 11:10 PM

I was using the dson imported version of G2F, but when i unchecked follow origins and used the transfer active morphs option they fit on her feet, although,  they did have some poke through issue on the left side of her left foot.

I couldn't use just the parent method i rigged them as a pair instead of seperately, I'll give what you suggested rokket a try see if that fixes the poke through, i had originally used the morph brush in poser to get them to fit well, but Poser kept crashing when i tried bringing in the bone structure.

Atleast they fit somewhat decent now, and it may be that i didnt fit them to the default G2F, was using the Josie character, since I am new to adjusting items to fit other models don't know if that would make a difference, now if I can figure out the clothing, autofit seem to keep wanting to pull it into the character mesh, thanks for the help


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