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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 18 10:25 am)



Subject: Mirror or "flipping" an item?


DarkElegance ( ) posted Mon, 09 March 2015 at 6:39 PM · edited Mon, 22 July 2024 at 5:07 AM

Ok I -know- in Dazstudio you can mirror an item. But anyway to do it in Poser?

Not a pose but a figure. Say, an armor item that fits one arm...flipping it and putting it on the other arm instead?

(please do not say I need/should start using DS..I know I know I know....)

https://www.darkelegance.co.uk/



Commission Closed till 2025



WandW ( ) posted Mon, 09 March 2015 at 7:39 PM

That can be done in Studio?  That's pretty cool; I'll need to check that out.

Unfortunately, the only way I know how to do it in Poser is with D3D's script sold here in the MP...

http://www.renderosity.com/mod/bcs/content-mirror-for-poser/80640/

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The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
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DarkElegance ( ) posted Mon, 09 March 2015 at 8:00 PM

OH thankies. And from what I know you can mirror a figure. i cant remember what it is called but I was told you can :S

https://www.darkelegance.co.uk/



Commission Closed till 2025



WandW ( ) posted Mon, 09 March 2015 at 8:14 PM

I found it; apparently in Studio you can x scale a figure to -100 %.  However, if it's conformed to one arm, it's still conformed to that arm after mirroring...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


DarkElegance ( ) posted Tue, 10 March 2015 at 6:11 AM

I think its called content mirror? I am not sure, I do not use DS...though this morning I got the inbox about the new GPU render DS and went to it...but...its INVIDA only....:( again, making a product that is limiting.:(!

https://www.darkelegance.co.uk/



Commission Closed till 2025



WandW ( ) posted Tue, 10 March 2015 at 7:18 AM

I think its called content mirror? I am not sure, I do not use DS...though this morning I got the inbox about the new GPU render DS and went to it...but...its INVIDA only....:( again, making a product that is limiting.:(!

Octane Render is also limited to nVidia; there are different modes of GPU rendering.  OpenCL works on both nVidia and AMD, but I'm not schooled in the advantages/limitations of it vs CUDA...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


Morkonan ( ) posted Tue, 10 March 2015 at 1:29 PM · edited Tue, 10 March 2015 at 1:31 PM

A question about this "mirroring" effect - Does it only reverse the winding order of the object or does it actually recreate a mirrored object, but retains a relative winding order?

The reason I ask is that for something like OpenGL preview rendering, winding order matters and it will interpret the face normals based on the winding order of the vertices that define them. (Face Culling) If, for instance, you want to make a mirror version of a piece of clothing, hair, or anything else in Poser, you can do that by using something like a 3D modeler or even UVMapper to reverse the winding order/create mirrored object. But, if you import it or use it as a morph target, it will appear in an OpenGL render as if it's face normals are backward. They aren't, technically speaking, it's just that the preview renderer is using the vertice information to calculate that normal and the vertices are telling it that the faces were constructed to face away from the camera...

In conclusion, if you could mirror an object and keep all the vertice references relative, so that the faces appear to be drawing correctly (clockwise vertice winding order), then the object would look fine in OpenGL rendering and could be used for things like creating reverse morphs for hair, clothing, whatever...

Note: This is in ref to both the DS "mirroring" and any products offered here on Rendo, for those that know about them. Also, I'm speaking only to how OpenGL manages face culling and how it uses winding order, not face normals, to do that. I'm not speaking to Firefly, here, when describing these effects.


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