Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
Visit the Carrara Gallery here.
I have no idea about what I'll do with this subject - oceans/sea.
Just working out a water texture on a plane primitive. The texture is nothing but cellular shaders with a little color thrown in. The environment is the Carrara's Realistic Sky doubled up with a spherical .jpg background.
Life would be so much more rewarding if I had more coffee breaks. :D
Ok, a little time to play after work - finally.
Here is the render straight from Carrara:
And, here is the render plus a little post work. While all of this can be done in Carrara, for me, it just makes more sense to leave some of the variables for post-production. (That's the business-side of my 3D head screaming, "Time is money!")
You can download the file here > "Oil Rig and Ocean" (I've substituted the models in this image with some that I can distribute - the background .jpg is also out because it ballooned the file to 197M - hey, it was 20,000x10,000px, ok?) Edit 2015-13-17: Also, I just realized that I used Digital Carver's Guild Shader Ops which has an Invert function that I used on the Cellular items in the shader. If you don't have that the sea should still look ok but it will be different.
Ok, first coffee break of the day. Working on a mash-up of the Carrara stock landscapes, Dream islands and Rock. I'm using the the same ocean (you can download it above) as before but am now telling a completely different narrative.
I've never used the Millennium Dragon for anything until now. Had to change the textures though – too comic-booky.
Finished during my lunch break. For the surf, I used Digital Carver's Guild excellent (Shader Ops) Terrain Tools which includes a Surf and Intersect feature. You can make materials automatically conform to coastal lines and add the noise of your choice to create the variation.
I'd mentioned using the ocean I used was from the image above this one with the oil rig. (download the image and play) However, I really increased the both the transparency and absorption distance.
For this top-down shot, I used an HDRI map in the background that had a bunch of white towards the top so the water would reflect better.
OK, this subject has allowed me to avoid doing mundane chores at work like, working.
I've hobbled together a scene ON the water with oil rig. I've done an ABOVE the water with the dragon. Now it's time to go UNDER the water.
I took the stock Rock landscape that was in my dragon scene and submerged it. I'm using the same water texture with a replicator in Auto mode. I've reduced the 'Y' dimension of the plane primitive by half so I can create something more like sinusoidal waves - you know, up and down and up and down. Just getting this in place now. I think I'll have time to finish this up later tonight but for now, time to leave the office.
And, here's the final result. I had to really bump up the HDRI background to get the waves to show well. In fact I punched it further in Photoshop.
I created a download file of this scene but swapped out the assets for legal reasons. So, the render of the water looks better in my opinion in the uploaded one. (reminder that the water texture uses Digital Carver's Guild Shader Ops Invert function - if you don't have it the waves will look different but probably ok)
So, this is a scene where I use the Realistic Sky settings in a completely different way in order to get the deep water effect – that fading into the distance thing. I've got some junk floating in the water. This is done in Photoshop. However, for an animation, I'd totally do this with a particle generator.
You can get the Carrara file here: Underwater Scene
And if you want to see the stuff I do in a Photoshop file, here you go: Underwater Photoshop
I see what you mean. Yes, this is one of Carrara's quirks. There is no ability to selectively turn off shadow catching on a per-object basis. It would need to be an adjustment on the density/strength of the shadow which is controlled by the light – and that is a balancing act with the other objects in the scene.
In this case, a work-around in the composition would be warranted such as adding a sea floor (since shadow would be obscured by the absorption) or a container to hold the cube. Alternatively, a two render process could be done, hiding the boat and shark in one instance, and then combine/composite the renders in Photoshop.
There are some other 3D packages I use that let you 'tag' behaviors to individually turn them off. But, the price of those software packages is slightly higher then Carrara. ;-)
This is just a quick WIP from lunchtime (okay, slightly extended lunch ;)). The bottle is just a vertex cylinder, squeezed in the right places and thickness added. Inside is an ocean primitive, converted to vertex and scaled down. I used boolean operators to fit it into the bottle. The base is just a box model. There is no stopper on the bottle. I think you may see where this is going...
Only default glass/wood/water shaders at the mo.
No post work - created and rendered entirely with Carrara.
I have used Brian Orca's "Ocean Plugin" but similar results would be achieved with Carrara's native Ocean.
The mesh is textured using a terraine shader.
The model is the WW1 USS Minnesota from from Chris Schell available for free [ thanks Chris] and is pretty amazing in its detail - takes 2/3 minutes to load !
I think I downloaded from Renderosity but this is his email taken from the file black_knights-templar@hotmail.com
Oh yes I have used an image for the backdrop for this but using the realistic sky can add some really nice effects.
ALL in Carrara !!!
Strong 0oseven. Excellent work.
BTW, did you know that you can use Realistic Skies and a background image at the same time? It's a great way to integrate both and control environmentals – perfect for softening the harsh horizon lines that photo backdrops create.
But, I think you probably knew that.
Mark
No I didn't know that so look forward to trying it . Thanks for the tip
You can see how this ocean "animates " in my video posted on CarraraTor's forum. Just some experiments composited.
DUDU.car won the "'Tis for the GLORY #1" last week and is as proud as a politician with a multi-million dollar campaign fund.
You can be that blissful too.
Kix and I don't judge until sometime late Saturday - and maybe even Sunday because our personal lives are out of control.
But you can't win if you don't enter. Be Bold!
Just look at what DUDU won – it's on his entry, check it out:
What can you say but, "Wooooooowza!!!!!!!!!!!!!!!"
DUDU.car - can I ask how you got that water foam effect along the front edge of the water?
0oseven has some water spraying up over the front (prow? aft? stern? these are all boat terms, right? :) ) of his ship as well. Both are very cool effects and I have had an idea for an image I've wanted to do for ages that I could use them in but I have no idea how to do them in Carrara - easy enough to add or enhance in post-work but it would be nice to know.
Thanks,
Mark (a different Mark, obviously ;))
@ Mark: I am very proud like a politician, but more honest…
Very beautiful price, thank you!
@MDO: For my 3D special effects, I use “Combustion 2008” of Autodesk, it included “Particles Illusion” and works well with Targa seq. in 32 bits.
Basic water is made with animated metaballs.
Beautiful work each one !
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Dudu.car won the inaugural Glory/I didn't know Carrara could do that - challenge. Congrats.
As such, the winner has the distinct privilege of choosing the next theme which is:
OCEANS AND SEAS (sounds like a deep subject)
So, the interpretation is totally up to you, underwater, on water, overwater.
The challenge ends next Saturday, March, 21. The winner will be picked by Kix and myself and gets the GLORY of naming the next challenge.
Godspeed, may the wind be at your back.
••• WINNERS •••
0oseven has the best ocean and wins this:
Steve K. has a roiling sea and wins:
MDO2010 killed it with:
headwax makes me feel like I have to go to a confessional or an art history class:
But, the grand winner is Tim_A for generation of original content for the challenge and having fun while trying new things:
Tim_A, please post back in this thread with the subject of the next challenge!