Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
I do think so, I use the plugin version and I can do all my lighting and materials interactively. With my gear (dual nVidia 770) it's say 100x faster than Poser firefly (on 12 thread 4GHz CPU) - which is a life-saver for animation - while Poser does have some fundamental (un-resolvable) flaws when it comes close to realism.
But do note that one usually wants more / faster video cards on top of the SW costs, and it does take time to learn the tricks of a new trade.
Artists like RGUS publish about daily in the Rendo gallery, you can ask them as well (as most don't frequent the Rendo forum).
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
Try the demos first and then decide.
Indeed that would make sense I agree. However, I have an AMD card and it appears as though I will need to sell in order to buy a compatible Nvidia card.
I have only had the 7990 GPU 6 months so this will represent a significant Loss on my current card when I sell it second hand.
Additionally, I will have to pay to get comparable NVidia card plus the license and software.
This will be a significant investment for me if I am to start using Octane, hence my original post.
I heard somewhere that Octane will soon be compatible with AMD cards and have contacted them to confirm.
This will of course reduce my set up costs if true.
In the meantime I just wanted to know if any of you thought it had changed your life since buying it as regards realism and render times.
i7 5930K 3.60Ghz | ASUS X99-S Motherboard | Crucial Ballistix Sport 32GB DDR4 2400MHz RAM | NVIDIA TitanX | Antec 1000w Power supply | Windows 10 x64 Home
I do think so, I use the plugin version and I can do all my lighting and materials interactively. With my gear (dual nVidia 770) it's say 100x faster than Poser firefly (on 12 thread 4GHz CPU) - which is a life-saver for animation - while Poser does have some fundamental (un-resolvable) flaws when it comes close to realism.
But do note that one usually wants more / faster video cards on top of the SW costs, and it does take time to learn the tricks of a new trade.
Artists like RGUS publish about daily in the Rendo gallery, you can ask them as well (as most don't frequent the Rendo forum).
100x faster, wow. That's great feedback aRtBee.
Thank you.
i7 5930K 3.60Ghz | ASUS X99-S Motherboard | Crucial Ballistix Sport 32GB DDR4 2400MHz RAM | NVIDIA TitanX | Antec 1000w Power supply | Windows 10 x64 Home
much cheaper, running on AMD and into realism as well is the Reality / Luxrender route. But it's far from speedy and not interactive.
Somewhere on the web there is a free Pose2Lux plugin around, addressing LuxRender as well.
Taking your Poser scene into (free) Blender and then into other (free) unbiased render engines is another alternative. Cycles, Kirkythea, etc. Somewhere in this forum someone even reported about using the free Renderman. So there are lots of alternatives. But in general, high speed plus high quality plus high functionality does come with costs.
have fun.
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though
"Try the demos first and then decide.
Indeed that would make sense I agree.However, I have an AMD card and it appears as though I will need to sell in order to buy a compatible Nvidia card.
I have only had the 7990 GPU 6 months so this will represent a significant Loss on my current card when I sell it second hand.
Additionally, I will have to pay to get comparable NVidia card plus the license and software.
This will be a significant investment for me if I am to start using Octane, hence my original post.
I heard somewhere that Octane will soon be compatible with AMD cards and have contacted them to confirm.
This will of course reduce my set up costs if true.
In the meantime I just wanted to know if any of you thought it had changed your life since buying it as regards realism and render times."
If you wait a few more months. Octane 3 will support AMD cards.
I've been using Octane for over 8 months now. No regrets so far.
Software: Daz Studio 4.15, Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7
Hardware: self built Intel Core i7 8086K, 64GB RAM, RTX 3090 .
"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss
"A critic is a legless man who teaches running." ~ Channing Pollock
Also note that you need a Octane Standalone license before you can use any plugins. So if you want a Poser plugin you need two licenses. One for Octane Standalone and one for the plugin which is about 450 euro all together depending on the plugin you want. And then you properly also want to upgrade to faster graphics cards. So it can be a costly investment.
Also note that you need a Octane Standalone license before you can use any plugins. So if you want a Poser plugin you need two licenses. One for Octane Standalone and one for the plugin which is about 450 euro all together depending on the plugin you want. And then you properly also want to upgrade to faster graphics cards. So it can be a costly investment.
Indeed, I just got an email back from the Octane Developers saying: "The currently released version of OctaneRender (v 2.x) only supports NVIDIA GPU's with Compute Capability 2.0 and above.
We recently announced the next version (v 3.x), currently in development. This version will have OpenCL support, and will be compatible with AMD GPU's.
However, this version has no release date currently set."
Yours sincerely,
The OctaneRender Team"
Based on this I think I am going to wait and see what happens.
I have however decide to press ahead and by this after a quick play of the version 3 Beta when it becomes available.
Thanks for help guys.
Marvlin
i7 5930K 3.60Ghz | ASUS X99-S Motherboard | Crucial Ballistix Sport 32GB DDR4 2400MHz RAM | NVIDIA TitanX | Antec 1000w Power supply | Windows 10 x64 Home
"For users considering this purchase, could some of you post Poser/Octane renders as examples? It could help. :)"
Well ,depending on the poser content being, used I dont imagine
poser/Octane renders will Look any different than any other physically based renderer.
I have rendered poser figures in Maxwell,Vray ,( in unbiased mode), Blender cycles and IRay in the Daz studio 4.8 beta.
Load the same figure and the same HDR lighting source
in each engine and your results will have only negligible differences.
At this point in history it all boils down to matters such as Cost
of the renderer license and required hardware,
How well it is integrated into a poser based workflow,
and how well it translates posers All important Nude SSS Skin
Materials
Content Advisory! This message contains nudity
I'd say yes, it's totally worth it. I've had gaming rigs, so I've always had pretty good video cards. Poser's rendering has ALWAYS bugged me. It certainly has IDL flaws. BagginsBill is a wizard, and can eek very good results out of it but I am only a padawan, not a Jedi master. I pretty much gave up on scenes (enclosed spaces), Poser's implementation of lighting would drive me nuts trying to sort things out. I've used BB's environment sphere and light meter too.
I've found Octane to be far easier in terms of the lighting to the hobbyist. Place lights as you would in the real world, and it behaves pretty like you'd expect it. I never got that in Poser. All these tricks of IBLs and 50 lights trying to illuminate a scene. I've tried Luxrender as well, and even with 3.8 GHz i7 it was just too slow for me. For reference, I have two EVGA GTX 970 cards. I think the pic linked took 5 or 6 hours.
Having to edit textures in Octane is a pain in the ass and the drawback, but the results I believe are worth it.
Warning! Link has nudity. Not my best, but here's one I re-visited in Octane. Similar lighting. Link to Poser version in description.
http://gator762.deviantart.com/art/Charmane-Play-Redux-523296678
I'd say yes, it's totally worth it. I've had gaming rigs, so I've always had pretty good video cards. Poser's rendering has ALWAYS bugged me. It certainly has IDL flaws. BagginsBill is a wizard, and can eek very good results out of it but I am only a padawan, not a Jedi master. I pretty much gave up on scenes (enclosed spaces), Poser's implementation of lighting would drive me nuts trying to sort things out. I've used BB's environment sphere and light meter too.
I've found Octane to be far easier in terms of the lighting to the hobbyist. Place lights as you would in the real world, and it behaves pretty like you'd expect it. I never got that in Poser. All these tricks of IBLs and 50 lights trying to illuminate a scene. I've tried Luxrender as well, and even with 3.8 GHz i7 it was just too slow for me. For reference, I have two EVGA GTX 970 cards. I think the pic linked took 5 or 6 hours.
Having to edit textures in Octane is a pain in the ass and the drawback, but the results I believe are worth it.
Warning! Link has nudity. Not my best, but here's one I re-visited in Octane. Similar lighting. Link to Poser version in description.
http://gator762.deviantart.com/art/Charmane-Play-Redux-523296678
Hi there 5-6 hour render with Octane is not the fastest there as I would expect from two 970,did you tried to render only with one card ? I know there is flaw with new GTX which seems are slower in Octane,but faster in OpenCL...
In therm of lighting in Poser,depends on scene and depends on settings etc.but is easy to achieve good results there and I would recommend to use Gamma Correction and Scenefixer for correcting materials,with Gamma Correction you don't need to use 50 lights
Hope this helps
Thanks,Jura
I'd say yes, it's totally worth it. I've had gaming rigs, so I've always had pretty good video cards. Poser's rendering has ALWAYS bugged me. It certainly has IDL flaws. BagginsBill is a wizard, and can eek very good results out of it but I am only a padawan, not a Jedi master. I pretty much gave up on scenes (enclosed spaces), Poser's implementation of lighting would drive me nuts trying to sort things out. I've used BB's environment sphere and light meter too.
I've found Octane to be far easier in terms of the lighting to the hobbyist. Place lights as you would in the real world, and it behaves pretty like you'd expect it. I never got that in Poser. All these tricks of IBLs and 50 lights trying to illuminate a scene. I've tried Luxrender as well, and even with 3.8 GHz i7 it was just too slow for me. For reference, I have two EVGA GTX 970 cards. I think the pic linked took 5 or 6 hours.
Having to edit textures in Octane is a pain in the ass and the drawback, but the results I believe are worth it.
Warning! Link has nudity. Not my best, but here's one I re-visited in Octane. Similar lighting. Link to Poser version in description.
http://gator762.deviantart.com/art/Charmane-Play-Redux-523296678
Hi there 5-6 hour render with Octane is not the fastest there as I would expect from two 970,did you tried to render only with one card ? I know there is flaw with new GTX which seems are slower in Octane,but faster in OpenCL...
In therm of lighting in Poser,depends on scene and depends on settings etc.but is easy to achieve good results there and I would recommend to use Gamma Correction and Scenefixer for correcting materials,with Gamma Correction you don't need to use 50 lights
Hope this helps
Thanks,Jura
Thanks Jura, I checked the benchmark demo they have and I'm at where I should be for speed. It's a pretty big image (2560x1440), and a lot of specular materials. Lots of things in a scene impact rendering speed. I also used PMC for the renderer which is slower than Pathtracing, but I find better at removing fireflies.
As for getting good results out of Poser, I disagree about the ease of good results. Even with all the tools you can get splotchy areas and lighting artifacts... Again there are masters here at it, but I'm not one of them. You will spend more time in Octane editing materials, but I find that I'm spending less time lighting. And that's not to say I don't edit materials in Poser - buying Poser native stuff, sometimes I'm still tweaking materials trying to get better results.
I find for the hobbyist/casual user, it's easier to achieve better results with Octane.
I'm a convert now after buying it. :)
Content Advisory! This message contains nudity
I'd say yes, it's totally worth it. I've had gaming rigs, so I've always had pretty good video cards. Poser's rendering has ALWAYS bugged me. It certainly has IDL flaws. BagginsBill is a wizard, and can eek very good results out of it but I am only a padawan, not a Jedi master. I pretty much gave up on scenes (enclosed spaces), Poser's implementation of lighting would drive me nuts trying to sort things out. I've used BB's environment sphere and light meter too.
I've found Octane to be far easier in terms of the lighting to the hobbyist. Place lights as you would in the real world, and it behaves pretty like you'd expect it. I never got that in Poser. All these tricks of IBLs and 50 lights trying to illuminate a scene. I've tried Luxrender as well, and even with 3.8 GHz i7 it was just too slow for me. For reference, I have two EVGA GTX 970 cards. I think the pic linked took 5 or 6 hours.
Having to edit textures in Octane is a pain in the ass and the drawback, but the results I believe are worth it.
Warning! Link has nudity. Not my best, but here's one I re-visited in Octane. Similar lighting. Link to Poser version in description.
http://gator762.deviantart.com/art/Charmane-Play-Redux-523296678
Hi there 5-6 hour render with Octane is not the fastest there as I would expect from two 970,did you tried to render only with one card ? I know there is flaw with new GTX which seems are slower in Octane,but faster in OpenCL...
In therm of lighting in Poser,depends on scene and depends on settings etc.but is easy to achieve good results there and I would recommend to use Gamma Correction and Scenefixer for correcting materials,with Gamma Correction you don't need to use 50 lights
Hope this helps
Thanks,Jura
Thanks Jura, I checked the benchmark demo they have and I'm at where I should be for speed. It's a pretty big image (2560x1440), and a lot of specular materials. Lots of things in a scene impact rendering speed. I also used PMC for the renderer which is slower than Pathtracing, but I find better at removing fireflies.
As for getting good results out of Poser, I disagree about the ease of good results. Even with all the tools you can get splotchy areas and lighting artifacts... Again there are masters here at it, but I'm not one of them. You will spend more time in Octane editing materials, but I find that I'm spending less time lighting. And that's not to say I don't edit materials in Poser - buying Poser native stuff, sometimes I'm still tweaking materials trying to get better results.I find for the hobbyist/casual user, it's easier to achieve better results with Octane.
I'm a convert now after buying it. :)
Hi there
2560X1440 is pretty big agree,but still speed is not the fastest,I usually render in 1920X1200 which is OK,but in V-RAY I'm rendering in higher resolutions..Yes agree picture looks great and specular maps looks good too
Here are few renders which I've done in Poser Pro and I've used only 3 IDL light boxes(they're very similar to Reality boxes which I've re-created in Blender for this purpose),nothing else I've not used and BagginsBill envsphere too where I've attached modified HDRI spherical map
Pictures have some sort of nudity(its in lingerie)
Here is link on the Deviantart:
http://jura78.deviantart.com/
As you can see you can achieve good results in Poser Pro,I've used Gamma Correction and lighting artifacts or splotches,this depends,this you can get like with Poser or any other PBR,I've tried several renderers and with all you can have lots of issues
I've tried only demo of the Octane with which I've been pretty happy,but still I'm not sure if I would go this route,depends on new Octane 3 which will supports AMD OpenCL then I would go,but still I would and want to wait to see benchmarks on this subject,but new Reality 4.1 which will support new LuxRender 1.5 with which we can gain lots of speed,as per Paolo tests,looking like 1000px can be possible in 30mins which will speed up Reality immensely
Editing materials this is with any renderer,I usually spend crazy times with editing materials in Poser or in 3DS MAX and try to find best possible material or best possible settings,its downfall of any renderer
I'm too hobbyist and I'm not professional,I'm using most of the other renderers(V-RAY or Keyshot) which are student versions/EDU and 3DS MAX is too student version/EDU which is OK for my needs,I'm not professional and I will never be
Hope this helps there
Thanks,Jura
I'd say yes, it's totally worth it. I've had gaming rigs, so I've always had pretty good video cards. Poser's rendering has ALWAYS bugged me. It certainly has IDL flaws. BagginsBill is a wizard, and can eek very good results out of it but I am only a padawan, not a Jedi master. I pretty much gave up on scenes (enclosed spaces), Poser's implementation of lighting would drive me nuts trying to sort things out. I've used BB's environment sphere and light meter too.
I've found Octane to be far easier in terms of the lighting to the hobbyist. Place lights as you would in the real world, and it behaves pretty like you'd expect it. I never got that in Poser. All these tricks of IBLs and 50 lights trying to illuminate a scene. I've tried Luxrender as well, and even with 3.8 GHz i7 it was just too slow for me. For reference, I have two EVGA GTX 970 cards. I think the pic linked took 5 or 6 hours.
Having to edit textures in Octane is a pain in the ass and the drawback, but the results I believe are worth it.
Warning! Link has nudity. Not my best, but here's one I re-visited in Octane. Similar lighting. Link to Poser version in description.
http://gator762.deviantart.com/art/Charmane-Play-Redux-523296678
Hi there 5-6 hour render with Octane is not the fastest there as I would expect from two 970,did you tried to render only with one card ? I know there is flaw with new GTX which seems are slower in Octane,but faster in OpenCL...
In therm of lighting in Poser,depends on scene and depends on settings etc.but is easy to achieve good results there and I would recommend to use Gamma Correction and Scenefixer for correcting materials,with Gamma Correction you don't need to use 50 lights
Hope this helps
Thanks,Jura
Thanks Jura, I checked the benchmark demo they have and I'm at where I should be for speed. It's a pretty big image (2560x1440), and a lot of specular materials. Lots of things in a scene impact rendering speed. I also used PMC for the renderer which is slower than Pathtracing, but I find better at removing fireflies.
As for getting good results out of Poser, I disagree about the ease of good results. Even with all the tools you can get splotchy areas and lighting artifacts... Again there are masters here at it, but I'm not one of them. You will spend more time in Octane editing materials, but I find that I'm spending less time lighting. And that's not to say I don't edit materials in Poser - buying Poser native stuff, sometimes I'm still tweaking materials trying to get better results.I find for the hobbyist/casual user, it's easier to achieve better results with Octane.
I'm a convert now after buying it. :)
Hi there
2560X1440 is pretty big agree,but still speed is not the fastest,I usually render in 1920X1200 which is OK,but in V-RAY I'm rendering in higher resolutions..Yes agree picture looks great and specular maps looks good too
Here are few renders which I've done in Poser Pro and I've used only 3 IDL light boxes(they're very similar to Reality boxes which I've re-created in Blender for this purpose),nothing else I've not used and BagginsBill envsphere too where I've attached modified HDRI spherical map
Pictures have some sort of nudity(its in lingerie)
Here is link on the Deviantart:
http://jura78.deviantart.com/
As you can see you can achieve good results in Poser Pro,I've used Gamma Correction and lighting artifacts or splotches,this depends,this you can get like with Poser or any other PBR,I've tried several renderers and with all you can have lots of issues
I've tried only demo of the Octane with which I've been pretty happy,but still I'm not sure if I would go this route,depends on new Octane 3 which will supports AMD OpenCL then I would go,but still I would and want to wait to see benchmarks on this subject,but new Reality 4.1 which will support new LuxRender 1.5 with which we can gain lots of speed,as per Paolo tests,looking like 1000px can be possible in 30mins which will speed up Reality immensely
Editing materials this is with any renderer,I usually spend crazy times with editing materials in Poser or in 3DS MAX and try to find best possible material or best possible settings,its downfall of any renderer
I'm too hobbyist and I'm not professional,I'm using most of the other renderers(V-RAY or Keyshot) which are student versions/EDU and 3DS MAX is too student version/EDU which is OK for my needs,I'm not professional and I will never be
Hope this helps there
Thanks,Jura
Yeah I think the renders look good, but looking closely on your latest Fiona IV you see splotchy shadows above and to the right of her head on the ceiling, and to the right on the wall. Saw that in some others too. Those for example seem very hard to get rid of in Poser and would constantly bug me. I'm not saying it's impossible, but for hobbyists I think the lighting is easier to do in Octane. Nice work Jura. Only thing I'd say is that I'd recommend using depth of field. I think it makes the renders look a little more realistic, as it happens with cameras and photographs. On the down side, it does slow renders down!
Also, I like the background you used. Is it a equirectangular on a sphere? I'd like to grab a copy! :)
I'd say yes, it's totally worth it. I've had gaming rigs, so I've always had pretty good video cards. Poser's rendering has ALWAYS bugged me. It certainly has IDL flaws. BagginsBill is a wizard, and can eek very good results out of it but I am only a padawan, not a Jedi master. I pretty much gave up on scenes (enclosed spaces), Poser's implementation of lighting would drive me nuts trying to sort things out. I've used BB's environment sphere and light meter too.
I've found Octane to be far easier in terms of the lighting to the hobbyist. Place lights as you would in the real world, and it behaves pretty like you'd expect it. I never got that in Poser. All these tricks of IBLs and 50 lights trying to illuminate a scene. I've tried Luxrender as well, and even with 3.8 GHz i7 it was just too slow for me. For reference, I have two EVGA GTX 970 cards. I think the pic linked took 5 or 6 hours.
Having to edit textures in Octane is a pain in the ass and the drawback, but the results I believe are worth it.
Warning! Link has nudity. Not my best, but here's one I re-visited in Octane. Similar lighting. Link to Poser version in description.
http://gator762.deviantart.com/art/Charmane-Play-Redux-523296678
Hi there 5-6 hour render with Octane is not the fastest there as I would expect from two 970,did you tried to render only with one card ? I know there is flaw with new GTX which seems are slower in Octane,but faster in OpenCL...
In therm of lighting in Poser,depends on scene and depends on settings etc.but is easy to achieve good results there and I would recommend to use Gamma Correction and Scenefixer for correcting materials,with Gamma Correction you don't need to use 50 lights
Hope this helps
Thanks,Jura
Thanks Jura, I checked the benchmark demo they have and I'm at where I should be for speed. It's a pretty big image (2560x1440), and a lot of specular materials. Lots of things in a scene impact rendering speed. I also used PMC for the renderer which is slower than Pathtracing, but I find better at removing fireflies.
As for getting good results out of Poser, I disagree about the ease of good results. Even with all the tools you can get splotchy areas and lighting artifacts... Again there are masters here at it, but I'm not one of them. You will spend more time in Octane editing materials, but I find that I'm spending less time lighting. And that's not to say I don't edit materials in Poser - buying Poser native stuff, sometimes I'm still tweaking materials trying to get better results.I find for the hobbyist/casual user, it's easier to achieve better results with Octane.
I'm a convert now after buying it. :)
Hi there
2560X1440 is pretty big agree,but still speed is not the fastest,I usually render in 1920X1200 which is OK,but in V-RAY I'm rendering in higher resolutions..Yes agree picture looks great and specular maps looks good too
Here are few renders which I've done in Poser Pro and I've used only 3 IDL light boxes(they're very similar to Reality boxes which I've re-created in Blender for this purpose),nothing else I've not used and BagginsBill envsphere too where I've attached modified HDRI spherical map
Pictures have some sort of nudity(its in lingerie)
Here is link on the Deviantart:
http://jura78.deviantart.com/
As you can see you can achieve good results in Poser Pro,I've used Gamma Correction and lighting artifacts or splotches,this depends,this you can get like with Poser or any other PBR,I've tried several renderers and with all you can have lots of issues
I've tried only demo of the Octane with which I've been pretty happy,but still I'm not sure if I would go this route,depends on new Octane 3 which will supports AMD OpenCL then I would go,but still I would and want to wait to see benchmarks on this subject,but new Reality 4.1 which will support new LuxRender 1.5 with which we can gain lots of speed,as per Paolo tests,looking like 1000px can be possible in 30mins which will speed up Reality immensely
Editing materials this is with any renderer,I usually spend crazy times with editing materials in Poser or in 3DS MAX and try to find best possible material or best possible settings,its downfall of any renderer
I'm too hobbyist and I'm not professional,I'm using most of the other renderers(V-RAY or Keyshot) which are student versions/EDU and 3DS MAX is too student version/EDU which is OK for my needs,I'm not professional and I will never be
Hope this helps there
Thanks,Jura
Yeah I think the renders look good, but looking closely on your latest Fiona IV you see splotchy shadows above and to the right of her head on the ceiling, and to the right on the wall. Saw that in some others too. Those for example seem very hard to get rid of in Poser and would constantly bug me. I'm not saying it's impossible, but for hobbyists I think the lighting is easier to do in Octane. Nice work Jura. Only thing I'd say is that I'd recommend using depth of field. I think it makes the renders look a little more realistic, as it happens with cameras and photographs. On the down side, it does slow renders down!
Also, I like the background you used. Is it a equirectangular on a sphere? I'd like to grab a copy! :)
Hi there Yes I know,I've put too close to ceiling IDL light and this has caused this,usually I'm not putting IDL light such close to ceiling as I'm using Point light where ceiling is and then I modify the shader for ceiling,those has been only test renders just show how is easy to make lights in Poser,splotches on her head yes this can be the problem,but mostly best way how to get rid those splotches on her head,is turn off the emitter and visible in raytracing on her hair and this will make lot difference and you will get rid of the splotches,yes is not good way to do it,but it works..
On walls you can modify shaders,usually I'm using 0.8(sometimes less,depends on lighting) on walls,but on those renders I've only used stock settings 1.0,lesson learned,those renders took only 10mins each to render on my PC..
Not sure if you are tried 3DS MAX and V-RAY if not then there is lighting much easier than in Octane or in Poser,only one thing which I'm struggling are specular and reflection on some scenes which I'm exporting from Poser
Depth of field in Poser will slow down the renders that's correct,but in most SW this will slow down render process,in 3DS MAX I'm using bokeh or DoF mostly and this slows down renders to times which are pretty high for me(4-5 hours per render)
Background is from sIBL I think and its called Barcelona Rooftops and I think is sperical map which I've used,but I've post processed this(added bit more contrast and bit more sharpness etc )
Hope this helps
Thanks,Jura
I have however decide to press ahead and by this after a quick play of the version 3 Beta when it becomes available.
The "demo" version of the plugin is only available once a major release of Octane migrates from TEST to STABLE. So the TEST release of the OctaneRender for Poser plugin for Octane 3 (supporting OpenCL) will be available a few months (pure guess!) prior to the "demo" version.
5-6 hour render with Octane is not the fastest there as I would expect from two 970,did you tried to render only with one card ?
To reduce your render times, set Kernel->GI Clamp to 1, Imager->Hot Pixel to 0 Caustic Blur to about 0.5, Kernel->Coherent Ratio at 1 (use 0 whilst tweaking your materials and move to 1 for the final render).
Where I see things going....looking at renders on Rendo and DA in your monitor will soon be a thing of the past. I think this will all be replaced by VR - so instead of looking at a Poser render in 2d, you'll use the VR goggles and your Samsung S6 to put yourself in the scene. Having used these googles - I can only say the experience i incredible. You will be able to put the scene together in Poser, render in Octane in 3d panoramic, upload to Rendo/DA, and people will be able to download in view in their goggles.
Paul
Creator of PoserPhysics
Creator
of OctaneRender
for Poser
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Hi guys
Been looking into this and I am seriously thinking about buying it.
I am looking for realism and faster rendering that this seems to give me but its over £300.00 LOL.
Is it worth the money?
i7 5930K 3.60Ghz | ASUS X99-S Motherboard | Crucial Ballistix Sport 32GB DDR4 2400MHz RAM | NVIDIA TitanX | Antec 1000w Power supply | Windows 10 x64 Home