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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
Hmmm it should just paste correctly. I just pasted some links for a user who was having trouble with poser... let's see if this works.
http://www.morphography.uk.vu/
The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.
On posting tutorials here.... I'd wait about 6 months at least before uploading it here... I've heard/read about big issues still with gallery posting. The website is still very buggy. It's usable but with daily/weekly changes who knows?
The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.
Just a note:
Tools for editing .cr2 files are going to be focused on editing them for use in applications that natively support them. For instance, editing a .cr2 in order to muck around with the joints is going to done so that the chances will be reflected within Poser or whatever program they're being used in that has native support (understands .cr2 files).
I've been thinking about getting Kerbal. It looks like a lot of fun and is well-within my interests. BUT, if I was going to mod it, I would first look to the Unity engine and understand how Kerbal file types work within that framework, first. Whatever the contents of the file types, they are geared to work with Unity and whatever idiosyncrasies the Kerbal game brings to it.
Hint: Copy a kerbal .craft file. Rename it to .cr2. Try to open it with Poser. If it chokes on it, then you know there's little any CR2 editor can do with it. Besides, the best .cr2 editor in existence is notepad++ :)
There is a very solid modding community for Kerbal. It certainly would be worth checking those threads too :) Side note, I love Notepad++. Long time supporter!!
The dust settled, thinking "what a fine home, at least for now" not realizing that doom would soon be coming in the form of a vacuum cleaner.
Thanks to the input guys. I’m very active on their forums. We take a hierarchical editor for granted, they’ve never seen one. I think I am going to give this a shot.
And you guys “thinking about getting KSP” : Stop thinking. It’s a very good (very very educational) game. It will teach you everything about space travel.
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KSP, Kerbal Space Program is a fun little game like SimCity where you run a space program and build rockets.
It was done in Unity (Poser Game Dev compatible), And the rockets are stored as text .craft files. (note the .CR). I've looked at these files, they seem to have the same format and syntax of Poser .CR2 files.
We have many tools for editing .CR2 files, they have NO tools for editing .CRAFT files. So I'm thinking of making a .CRAFT editor,
So I was wondering if any of you guys play this game and would have any input.
AHA Ben