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New Poser Users Help F.A.Q (Last Updated: 2024 Nov 22 2:05 pm)

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Subject: Texture map renders goofy-looking


fiziwig2 ( ) posted Sat, 19 September 2015 at 4:34 PM · edited Sun, 15 September 2024 at 4:37 AM

I've had Poser Pro for about 4 days now, and I'm slowly learning how things work, but this has me puzzled. I added a square (two-sided) from the props>primitives and in the materials room added a brick texture map to it. In preview it looks how I want it to look, but when I render it looks goofy. I scaled the texture UV to 0.25

The one on the left is preview, and the one on the right is rendered.

render-problem.png

P.S.: Why can't I insert an image as a URL in a post? That seems like a waste to have to upload an image if I already have it uploaded somewhere else: http://cryptopian.com/img/render-problem.png


hborre ( ) posted Sat, 19 September 2015 at 5:01 PM · edited Sat, 19 September 2015 at 5:03 PM
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I'm assuming you are referring to a flat plane for use as a background curtain. If that is the case, find the height x width of your image in pixels, then scale the X & Y of your plane accordingly. Load the image and afterwards use the general scale for the prop to the desired background size.

Personally, I hate linking from another source. If the connection changes, the image is lost from the archive. Uploading is permanent; you can go back several years and still find the desired information.

Edit: taking a second look at that right image, the normals appear very wacky. Don't use the double sided prop.


fiziwig2 ( ) posted Sat, 19 September 2015 at 6:48 PM

hborre posted at 6:23PM Sat, 19 September 2015 - #4229510

I'm assuming you are referring to a flat plane for use as a background curtain. If that is the case, find the height x width of your image in pixels, then scale the X & Y of your plane accordingly. Load the image and afterwards use the general scale for the prop to the desired background size.

Personally, I hate linking from another source. If the connection changes, the image is lost from the archive. Uploading is permanent; you can go back several years and still find the desired information.

Edit: taking a second look at that right image, the normals appear very wacky. Don't use the double sided prop.

OK. I tried the one-sided square and that worked, even when scaled. The problem with scaling the whole thing and not scaling UV is that this makes the bricks way too big in relation to the figure. I need the bitmap to be tiled onto the plane several times. That does seem to work properly using the one-sided square.

I also applied the same texture to the solid box and that rendered correctly as well. It only appears to be the flat 2-sided square that fails to render properly. In fact I added many different props to the scene and applied the same texture to all of them, and they all rendered properly except for the 2-sided square. I even have a giant perfectly textured brick teapot that looks just fine when rendered.

So apparently a two-sided square doesn't play well with texture maps.


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