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Carrara F.A.Q (Last Updated: 2024 Oct 21 3:26 am)

 

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Subject: Tranfer Weights / Rig Copying


Xatren ( ) posted Mon, 30 November 2015 at 10:26 PM · edited Thu, 17 October 2024 at 5:17 AM

I am interested in making content for Second Life with Carrara, which I used to do in Maya. Linden Labs supplies the default avatars to use as donor rigs, tailoring dummies, and any other use you can come up with for them. The basic workflow for me when making clothing and armor before was to build my items around the default avatars, then use Maya to copy the skin weighting information from the default avatar to the item I had made. I would then adjust and clean up the weighting information and detach the default avatar from the skeleton. Once the default avatar was detached, I would delete it out, leaving me with a fully rigged item that could be 'conformed' in Second Life.

My question is, can Carrara do this? Can it bind multiple meshes to the same skeleton, and can it copy the weighting information from one mesh to another? I would prefer not to buy plugins and such, of course, but I will if need be.


MarkBremmer ( ) posted Tue, 01 December 2015 at 8:33 AM

Not in Carrara. While you can connect multiple meshes within Carrara to a single rig, Carrara does not maintain the weight map as a separate, copy-able information.






Xatren ( ) posted Tue, 01 December 2015 at 1:11 PM

Well, that sucks, but thanks for the info.


Xatren ( ) posted Tue, 01 December 2015 at 6:52 PM

So wait, there's no way to make clothing for Genesis, or even V4 with just Carrara? You'd have to rig said clothing in DAZ Studio?


mmoir ( ) posted Fri, 11 December 2015 at 5:11 PM · edited Fri, 11 December 2015 at 5:17 PM

Leave a comment Yes, you can make clothing for Genesis within Carrara . I have a tut on this somewhere on youtube , I will find the link and post shortly.

The link My Clothing tut.

Dartanbecks Tutorial


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