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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 21 1:30 pm)



Subject: Conforming cloth


3D-Mobster ( ) posted Mon, 02 January 2017 at 1:44 PM ยท edited Mon, 13 January 2025 at 6:02 AM

Working on a new project using conforming objects and everything is working fine so far. However I have problems with M4s legs, when i copy the skeleton from M4 to my object, do the auto group etc, the object apply the standard bend, twist and side-side settings to my object. Which means that after i tell it to conform to M4 I have to reset rotations in the joint editor to make the object jump into place correctly, which is kind of annoying. Anyone know how to make it so when I conform it will match M4 without having to reset rotations?

I have checked all the "When conforming settings" but have no effect. I have also tried to zero rotation on M4 and save him to the library to use that skeleton instead, but makes no different.


Boni ( ) posted Mon, 02 January 2017 at 5:41 PM

Problems with legs are generally associated with IK (inverse kinematics). If it is checked it locks the legs position and messes up conformed objects. Even those who are long time Poser users sometimes forget this. I know I do.

Boni



"Be Hero to Yourself" -- Peter Tork


3D-Mobster ( ) posted Tue, 03 January 2017 at 9:28 AM

Boni posted at 4:27PM Tue, 03 January 2017 - #4294197

Problems with legs are generally associated with IK (inverse kinematics). If it is checked it locks the legs position and messes up conformed objects. Even those who are long time Poser users sometimes forget this. I know I do.

No, it weren't IK, unfortunately. I figured it out eventually had to modify the Cr2 file to make it work. But thanks anyway :)


Boni ( ) posted Tue, 03 January 2017 at 2:44 PM

I'm glad you got it all worked out!

Boni



"Be Hero to Yourself" -- Peter Tork


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