Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 03 9:26 pm)
After you duplicate the object with SHIFT+D, select the new object, then Press U and select Object & Data + Materials +Textures from the menu. This will make that object a unique object, and cut the link between the duplicates at both the object and material levels. This is also available from Object > Make Single User menu.
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Hi Everyone. This may sound total easy to someone but as yet I have only found one way to do it and wanted to know if someone could point me in the right direction. Basically I have created an object, set up the shaders and got it how I wanted it to look. Now I wish to create a twin of this object but with none of the shaders applied to it. Using shift D to do this if I delete the shaders on the copy then it deletes then from the original as well. Any changes to one effects the other. Now I can use control C then go another layer and use control V delete the shaders and then put the new ones in. What I was wondering is if there is a way using the shift D duplicate that I can just duplicate the object without shaders or make changes to the shaders without it effecting the original objects shaders.
Ty Incantrix