Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
ElZagna posted at 3:19AM Sun, 11 March 2018 - #4325890
DOH!!! Dammit! Is that it? One of the things that worked for me in my tests was using a Diffuse node but only if Normals_Forward was checked on it. I hadn't even noticed the root node had a Normals_Forward. So what is Normals_Forward anyway?
Forces all the poly normals to point towards the camera, so they look properly lit.
Coppula eam se non posit acceptera jocularum.
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When you have an object with backfacing polygons that are visible to the camera, they tend to be dimly lit at best, like this:
IDL helps but not enough:
I found that using the Alternate_Diffuse channel instead of the DIffuse_Color will solve the problem sometimes, but not always. I'm sure there's some principle involved here, and I hope someone can let me know what it is.
OS: Windows 10 64-bit, Poser: 10