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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Conforming Clothing Seems Not to Work Properly in Poser 11.1


Tomsde ( ) posted Fri, 14 December 2018 at 11:26 PM · edited Mon, 25 November 2024 at 2:49 PM

I've been away from Poser for a long time. In the past I remembered that conforming clothing, especially in the newer figures would follow the morphs of the figures that they were conformed to. This no longer seems to be working. Has something changed? Sometimes I can cut and paste the morphs from the main figure to the clothing, but it doesn't always seem to work properly.


infinity10 ( ) posted Fri, 14 December 2018 at 11:40 PM · edited Fri, 14 December 2018 at 11:40 PM

Could be the mesh of the new figure is weighted and the clothing is not. If you have morph brush, use it to make the minor adjustments after posing the figure and clothing. Sometimes, i have to adjust the joint parameers of the clothing after posing, to get a better fit at a specific joint.

Eternal Hobbyist

 


perpetualrevision ( ) posted Sat, 15 December 2018 at 1:50 AM

To get clothing to adapt to a figure's morphs once you conform it, two things need to apply: (1) the clothing must have the same rigging as the figure; and (2) the clothing must have the same FBMs and/or PBMs as the figure, or at least the same ones you dialed in. A few other things may apply as well, depending on the figure, but these are the big two.

Clothing made for the figure should, of course, have the same rigging as the figure, but it may not have the same Body Morphs for any number of reasons. It could be that the clothing item was made before the Body Morphs you're using were even released. Or it could be that the clothing vendor supplied an INJ pose file you can use to load morphs. Or it could be that the vendor figures you'd rather pick and choose which Body Morphs to put into clothing, instead of having them all dumped into an enormous CR2 file. (The data for each morph is recorded in lines and lines of text inside the CR2 file, or inside the PZ3 scene file as you work.)

Whatever the reason, there are several ways to get the Body Morphs from the figure into the clothing. The way I do it is to use Poser's Figure->Copy Morphs From menu command, which lets me select only the FBMs I need. Other ways include using the Fitting Room or Wardrobe Wizard. Those two tools can both copy over morphs AND rigging, so you can use them to convert clothing for one figure to another figure.

In some cases making sure the clothing has the same Body Morphs isn't enough b/c you also need to make sure it has the same joint zones, which you can do by using Poser's Figure->Copy Joint Zones menu command OR by using whatever utilities came with the figure. For example, the various WM (weight mapped) versions of V4 all come with pose files you can use for this purpose, instead of the menu command.

And speaking of V4, if you're using a version of her that still relies on magnets to provide shaping, then you'll ALSO need to make sure the clothing item is affected by those magnets just like the figure is. The way to do that is to apply the "Magnetize to V4" pose file to the clothing (that file comes with V4).

So the short answer is "Yes, Poser still supports conforming clothing that adapts to a figure's Body Morphs," but the longer answer is: a lot depends on the clothing you're using and the figure you want to wear it! Even when all the right morphs have been "injected" into the clothing, you'll still find that some clothing models work better with some Body Morphs than others, based on their geometry.

Hope that's at least a little bit helpful!



TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC

FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people

GOALS: Stylized and non-photorealistic renders in various fantasy styles



Tomsde ( ) posted Sat, 15 December 2018 at 1:54 PM

It had seemed to be less of a problem in Daz Studio, which I don't Luke as much as Poser unfortunately.


WandW ( ) posted Sat, 15 December 2018 at 9:41 PM

In the Body actor of the conforming clothing figure, try clicking on the Properties tab and check Include Morphs and Include Scales.

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operaguy ( ) posted Sun, 16 December 2018 at 2:00 PM

Thanks for that tip, WandW. I have been having the same trouble, and followed your tip ... it worked for three items already.

conform.png


Tomsde ( ) posted Tue, 18 December 2018 at 8:05 PM

@operaguy thanks that works, in the past morphing conforming clothing just automatically followed the figure morphs.


Tomsde ( ) posted Thu, 20 December 2018 at 7:20 PM

@WandW I checked those items on the figures parameters and the clothings--is that wrong. Sometimes it works, sometimes it doesn't Do I need to just check it on the figure body actor only?


operaguy ( ) posted Fri, 21 December 2018 at 10:11 PM

I agree, sometimes it works, sometimes not. Some conforming clothes snap right in place after checking those boxes, but others seem to have the z-axis off; the dress or shirt sets itself 6 inches forward of the body.


WandW ( ) posted Sat, 22 December 2018 at 7:02 AM

They are checked in the body actor of the clothing, not the parent figure. It only works if the corresponding morphs are present in the clothing.

Sometimes checking follow Origins and match end points also will help. Shirts for for Apollo Maximus often need one or the other checked; can't recall which off the top of my head...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


Tomsde ( ) posted Sat, 22 December 2018 at 7:56 PM

I guess if things don't look right it can't hurt to check them all then!


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