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3D Modeling F.A.Q (Last Updated: 2024 Nov 24 8:50 pm)
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UPDATE: Here is an addendum to the previous Blender 2.8 tutorial of this model! I happened to be experimenting with the Extra Objects and found a XYZ Math Function preset which actually DOES mimic the exact same techniques found in the 3dsmax version of this tutorial after all! I was so thrilled to know this exsisted, and it was in a location I had previously looked through before, but somehow missed this preset. In this new tutorial, I'll also show you how to get the ridges on the model in the same fashion I did for the 3dsmax original.
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First, here is the 3dsmax version of the creation. If you are using a standard polygonal modeling package other than 3dsmax, then I recommend watching the Blender version of this process below. The 3dsmax video is specific to 3dsmax, and contains some techniques which will only work in the Audodesk 3dsmax software.
Here is the Blender companion video for this model. Most of the techniques used here will translate to other capable polygon modeling packages as well. Unfortunately, there is no parametric primitive with a 1 to 1 translation of the same tools or modifiers in Blender to match exactly with the 3dsmax object. Instead, I will attempt to use an alternate strategy for this time using modifiers and standard modeling techniques in Blender 2.8. I'm sure there are many other techniques which could be used in Blender to create this model, but this is the strategy I chose to employ.
Thanks, everyone for all the ongoing support. Let me know if you have any questions.
______________________________________
My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon