Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 6:42 pm)
quietrob posted at 7:59AM Mon, 16 September 2019 - #4362036
Afrodite-Ohki posted at 7:08PM Sun, 15 September 2019 - #4361890
HKHan99 posted at 9:23AM Sat, 14 September 2019 - #4361691
Afrodite-Ohki posted at 9:43PM Wed, 11 September 2019 - #4361652
WHY ME WHAT DID I DO (also I'll only attend conventions if I can be in cosplay. Can I be in cosplay?)
Yes. You now have my vote, too.
A fellow cosplay entusiast?
Oh ya!!! I always wanted too but missed my window when BLEACH (Never understood the name but the Anime was AWESOME) was on. Perhaps for the best. I don't think I'd make a decent Tuxedo Mask...maybe Jurin....same haircut after all.
From what I understand, it was never officially clarified why it was called "Bleach". The author though did say that like Bleach the Shinigami, soul reapers, cleanse souls for crossing over, so it's metaphorical.
Ah, anime, the only place where a completely japanese person can be born with bright orange hair, and a blonde can have a child with a black-haired guy and the baby is born with pink hair (as we're mentioning Sailor Moon too...)
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
DreaminGirl posted at 1:20PM Mon, 16 September 2019 - #4362119
...Or where a wooden sword can smash heavy machinery (Gintama)
Well, in the 'real' world an aluminum aircraft wing can slice through massive steel and concrete pillars, so why not?
I would've cosplayed as The Dark Captain, Kaname Tousen
While I would've need a wig (my dreads left when I left high school) It would've been so cool to cosplay him. I keep trying to think of the bad girls I would've liked as I often crush on them but they fought among themselves more than they did the enemies. (thank goodness for Kaga of the Wind. The voice actress that did her was super!) Render Inspiration time!
While I could spend weeks talking about anime and cosplay, perhaps we should get back to the topic of the thread tho
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
People have spoken about another program, that is good for rendering, same field and such and how easy it is to make conforming cloth for whatever figure. Anyone who has dealt with polygon groupings knows that a rank amateur such as myself has struggled adapting clothing or making conforming cloth. After the update that will move Poser where it belongs (with those that love it as well as having a vested interest in the success of the software and models overall), is it possible to make conforming clothes from OBJ files. easier? Poser has always been creating as well as rendering. ?
Wow, SO many people have provided feedback. I haven't been able to read all the responses, so my feedback might be a duplicate of what someone else has mentioned.
Simply put, I'd like to see Poser integrated with Blender.
Poser's intuitive interface for manipulating figures would expedite a lot of work. I would love to see some form of integration that allows animation with figures/models to be exported. I know this already exists to some degree for other apps (e.g. Vue, Zbrush). Blender has such a large swell of interest and support. It is also capable of many amazing things that would be very costly through alternatives. To have Poser integrate with Blender would be very much appreciated (at least by me).
Thank you.
CuriousGeorge posted at 12:19PM Fri, 20 September 2019 - #4362927
Wow, SO many people have provided feedback. I haven't been able to read all the responses, so my feedback might be a duplicate of what someone else has mentioned.
Simply put, I'd like to see Poser integrated with Blender.
Poser's intuitive interface for manipulating figures would expedite a lot of work. I would love to see some form of integration that allows animation with figures/models to be exported. I know this already exists to some degree for other apps (e.g. Vue, Zbrush). Blender has such a large swell of interest and support. It is also capable of many amazing things that would be very costly through alternatives. To have Poser integrate with Blender would be very much appreciated (at least by me).
Thank you.
I'm RIGHT NOW learning blender (I got the... donut to prove it LMAO) and I gotta say... if everything goes well, it's likely that I'm gonna abandon all the other 3d modellers that I use. My Cinema4d version is old as heck anyway, and it would be good to stop paying for Zbrush If they added the functionality to let us use Blender for HD morphs, I'd already be happy about it.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
CuriousGeorge posted at 1:24PM Fri, 20 September 2019 - #4362927
Wow, SO many people have provided feedback. I haven't been able to read all the responses, so my feedback might be a duplicate of what someone else has mentioned.
Simply put, I'd like to see Poser integrated with Blender.
Poser's intuitive interface for manipulating figures would expedite a lot of work. I would love to see some form of integration that allows animation with figures/models to be exported. I know this already exists to some degree for other apps (e.g. Vue, Zbrush). Blender has such a large swell of interest and support. It is also capable of many amazing things that would be very costly through alternatives. To have Poser integrate with Blender would be very much appreciated (at least by me).
Thank you.
I like and use Blender as well, but I'm afraid you're not going to see much integration with Blender for a reason similar to not seeing much integration with Genesis and Studio. Blender is always in development, so it's like trying to hit a moving target. Get lucky and develop it for one version and two weeks later a newer version comes out.
Afrodite-Ohki posted at 1:58PM Fri, 20 September 2019 - #4362930
CuriousGeorge posted at 12:19PM Fri, 20 September 2019 - #4362927
Wow, SO many people have provided feedback. I haven't been able to read all the responses, so my feedback might be a duplicate of what someone else has mentioned.
Simply put, I'd like to see Poser integrated with Blender.
Poser's intuitive interface for manipulating figures would expedite a lot of work. I would love to see some form of integration that allows animation with figures/models to be exported. I know this already exists to some degree for other apps (e.g. Vue, Zbrush). Blender has such a large swell of interest and support. It is also capable of many amazing things that would be very costly through alternatives. To have Poser integrate with Blender would be very much appreciated (at least by me).
Thank you.
I'm RIGHT NOW learning blender (I got the... donut to prove it LMAO) and I gotta say... if everything goes well, it's likely that I'm gonna abandon all the other 3d modellers that I use. My Cinema4d version is old as heck anyway, and it would be good to stop paying for Zbrush If they added the functionality to let us use Blender for HD morphs, I'd already be happy about it.
How did you like the Flaming Monkeyhead? The donut is more useful which brings me to my wishlist suggestion. How about we include a UV mapper in Poser? The current size of UV Mapper shows such an app wouldn't take up much space. Perhaps use it to replace the Face Room?
quietrob posted at 5:21PM Fri, 20 September 2019 - #4362971
How did you like the Flaming Monkeyhead? The donut is more useful which brings me to my wishlist suggestion. How about we include a UV mapper in Poser? The current size of UV Mapper shows such an app wouldn't take up much space. Perhaps use it to replace the Face Room?
I think that would be extraordinarily bad. We have free apps to do that and modelers that include it. Poser doesn't need it.
EClark1894 posted at 2:54PM Fri, 20 September 2019 - #4362974
quietrob posted at 5:21PM Fri, 20 September 2019 - #4362971
How did you like the Flaming Monkeyhead? The donut is more useful which brings me to my wishlist suggestion. How about we include a UV mapper in Poser? The current size of UV Mapper shows such an app wouldn't take up much space. Perhaps use it to replace the Face Room?
I think that would be extraordinarily bad. We have free apps to do that and modelers that include it. Poser doesn't need it.
You're right. Let's keep the face room AND add the UV Mapper. Poser is great but adding some new modeling features, nothing too heavy, I think is a good idea. Does anyone who models hair, use the hair room? I think that could at least be improved.
Stop Crushing my Dreams, Earl
EClark1894 posted at 1:38PM Sat, 21 September 2019 - #4362943
I like and use Blender as well, but I'm afraid you're not going to see much integration with Blender for a reason similar to not seeing much integration with Genesis and Studio. Blender is always in development, so it's like trying to hit a moving target. Get lucky and develop it for one version and two weeks later a newer version comes out.
This is a very good point, however given the strong community that is involved with Blender it might be tolerable. The more useful the tool, the more dedicated the Blender Dev community would be at supporting it. There have been several statements in media production circles stating that Blender is not to be used in a production pipepline. I agree with those statements if you're constantly updating Blender. Still, the benefit here is that Poser and it's awesome UI gets exposure to a large community that is ever increasing because it's free.
My impression is that if Poser can expedite the process of character export/animation for a tool such as Blender, then the Blender community would embrace Poser given the clunky alternatives that are available at the moment.
I'm not trying to rain on your parade, after all, this is a wishlist, but the various versions of Poser tend to track about two years apart. Blender can come out with six or eight versions in two years. Poser would always be playing catch up. We've already had this argument with DAZ Studio about Genesis.
Poser added FBX support a while back; this format can support bones and animations. I don't know how up to date Poser's implementation is, but someone with Blender could test it with a simple rig.
I'm going to be doing tests myself as I think expanding FBX support could be a good move for Poser. I'd like to see support for crease data, would make modelling a lot easier.
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Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
For the reasons given, 'integration' with Blender isn't possible. However Blender is moving to implement USD for file transfers (USD being universal scene description). It's a Pixar system that would allow working between different software in a common workflow. Essentially, if Poser also got USD you could import whole scenes into Blender or just about anything else that uses it. From what I have seen, the issue so far has been poor maintenance of the file transfer formats (like FBX) so that things don't move nicely. Hopefully USD might come a step closer to a common transfer platform.
EClark1894 posted at 9:39PM Sat, 21 September 2019 - #4363248
I'm still waiting for Poser to add the last few Cycles nodes they have missing, add Portals, microdisplacement, and add a shadowcatcher.
For those following the thread but aren't up to some of the features being requested. I had no idea what was meant by these last three terms so let's learn together and let's go!
Portal lamps are a new feature in Blender 2.75 that help Blender understand your scene, and thus speed up rendering significantly. ... This usually means less noise in your render, and thus you can use less samples and finish rendering sooner. This sounds like a good idea. Would such a thing work with Firefly?
This is one of the most exciting developments to come to Blender in recent years. It's two separate features that work together: Adaptive Subdivision - Automatically subdivides objects based on the amount of screen space they take up. Micropolygon displacement - Uses the adaptive subdivision to displace the geometry at the time of rendering. This results in more detailed renders, with memory reductions of up to 88%, and decreased rendertimes of up to 75%. That sounds like a good idea. It's supposed to be good for photorealism. That's not for me but a lot of folks are into that certainly.
A ShadowCatcher is a special type of material, which does not have shading, so it behaves kind of like emission, but at the same time, it can capture shadows as well as bounced light from the CG objects in the scene. I'm not sure if that is something we need but Earl and the others are pretty sharp. I'd like to see that in practice to make up my own mind.
I now return you to your regularly scheduled program..
The one feature I find myself voicing a wish for most often to my friend who also uses Poser is for a scrolling render screen. I'd also like a grid display that would divide the screen into buckets per render settings, but really any grid that divides the screen up into sector would be great, because when I have a render that's going to take literally days, I have to break it up and do it in sections. It would make it so much easier to render, say, the top left quarter, if I had a visual guide to draw my area to render. Normally I just grab what's around the edges of the previous render left in memory, BUT if I forget I was doing that and use CCleaner or something, that render is no longer in Poser to look at and I have to just guess. A grid would be awesome. A scrolling render screen would also be awesome so I could see test renders of larger images in progress and be able to stop them to fix errors before I've wasted too much render time.
The biggest things I want right now are the following:
Default the Hierarchy window to everything being collapsed, as many have already said.
Render speed improvements. Daz3D is an order of magnitude faster than Poser. It's not a little faster or a lot faster, it is light years ahead in terms of speed. It is ten times faster or more, depending on the scene.
Fix things that just don't work well: face room, the fitting room (at least for me), and the morph tool. In general the morph tool works well, but it stops working properly with extreme deformations and especially if those extreme deformations are on an object using subdivision. The smooth tool in particular doesn't work properly at all on a subdivided object.
I can list others, but those are my three main ones. My main focus is on fixing the stuff that has almost never worked properly rather than adding new features at this point.
Afrodite-Ohki posted at 12:48AM Mon, 23 September 2019 - #4361890
HKHan99 posted at 9:23AM Sat, 14 September 2019 - #4361691
Afrodite-Ohki posted at 9:43PM Wed, 11 September 2019 - #4361652
WHY ME WHAT DID I DO (also I'll only attend conventions if I can be in cosplay. Can I be in cosplay?)
Yes. You now have my vote, too.
A fellow cosplay entusiast?
I like to watch.
Regarding Poser integrating with Blender: I am new to both, but from what I've figured out, it seems like there's not that much point in bringing stuff back from Blender into Poser, because the rendering engines in Blender seem to be better and more flexible. I think there are now two file formats that allow transfers of rigged figures back and forth, but the only one I've used was FBX and as near as I can tell, it didn't work right going from Poser to Blender. Of course, that could just be me. I would appreciate that working right, but I really don't know if it's me, Blender or Poser that's causing the problem. There are definitely things I like about posing in Poser, but I think improvements to the rendering engines would be more important. Then bring stuff in from Blender would be more useful.
piersyf posted at 3:20AM Mon, 23 September 2019 - #4363249
For the reasons given, 'integration' with Blender isn't possible. However Blender is moving to implement USD for file transfers (USD being universal scene description). It's a Pixar system that would allow working between different software in a common workflow. Essentially, if Poser also got USD you could import whole scenes into Blender or just about anything else that uses it. From what I have seen, the issue so far has been poor maintenance of the file transfer formats (like FBX) so that things don't move nicely. Hopefully USD might come a step closer to a common transfer platform.
Good to know! FBX is problematic because it's proprietary. If USD is the way to go then awesome. I'm down for that too.
quietrob posted at 8:00AM Mon, 23 September 2019 - #4362971
How did you like the Flaming Monkeyhead? The donut is more useful which brings me to my wishlist suggestion.
A BLESSING. I had actually purchased a Blender course, but couldn't follow it - I have ADHD, and by the time the person breaks down the third button, I've already forgotten what the first button does. Blender Guru not only explains just what I need for the project at hand (and keeps the thingy that shows on screen what he pressed on his keyboard so I'm reminded), but he also gives me rewards (in the form of flaming monkeys) in the end when he has to go too much into theory. I ditched my paid course. Am now eagerly awaiting for those chapters 3 and 4.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
On the Blender integration:
For the specific reason that I wanted it (making HD morphs), we wouldn't need to follow Blender versions at all. Poser could just give us the ability to export a posed or subdivided figure as obj, then take THAT obj into whatever program that reads objs, mess with those and then Poser could load them back as a morph, calculating the pose or the subdivision. That would mean HD morphs or JCMs that don't require Zbrush or just the in-app morph tool.
(of course, I say that Poser could "just" do that, but I have no idea how diffucult it would be to actually make that work.)
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
piersyf posted at 8:46AM Mon, 23 September 2019 - #4363249
For the reasons given, 'integration' with Blender isn't possible. However Blender is moving to implement USD for file transfers (USD being universal scene description). It's a Pixar system that would allow working between different software in a common workflow. Essentially, if Poser also got USD you could import whole scenes into Blender or just about anything else that uses it. From what I have seen, the issue so far has been poor maintenance of the file transfer formats (like FBX) so that things don't move nicely. Hopefully USD might come a step closer to a common transfer platform.
Here's the problem, and maybe Renderosity will be better, but Poser's development schedule sucks. It's all nice and good that Blender has USD, but how long will it take before and IF Poser adopts it? How long ago was it that Poser adopted Cycles? Has it improved? How long ago was it that Poser adopted the Hair room? Has it improved? How long have people been asking Poser for a collapsed hierarchy editor, or instances, or a number of other wishes? If I had only one wish to ask Renderosity/Bondware for at this point in time it would be to get on a DECENT development schedule and STICK to it!
Afrodite-Ohki posted at 8:14AM Mon, 23 September 2019 - #4363523
quietrob posted at 8:00AM Mon, 23 September 2019 - #4362971
How did you like the Flaming Monkeyhead? The donut is more useful which brings me to my wishlist suggestion.
A BLESSING. I had actually purchased a Blender course, but couldn't follow it - I have ADHD, and by the time the person breaks down the third button, I've already forgotten what the first button does. Blender Guru not only explains just what I need for the project at hand (and keeps the thingy that shows on screen what he pressed on his keyboard so I'm reminded), but he also gives me rewards (in the form of flaming monkeys) in the end when he has to go too much into theory. I ditched my paid course. Am now eagerly awaiting for those chapters 3 and 4.
I know how you feel. Blender is challenging due to the complexity. However, I switched to bforartists - a branch of blender with a somewhat friendlier interface and that helped a lot.
The only reason why I decided to return to learning Blender was that I learned that the (current) version 2.8 is much more user-friendly - and it is. Even though I have post-its surrounding my computer screen with keyboard shortcut reminders right now, almost everything has icon buttons and menu options now, so I'm keeping the shortcut reminders only to try to make my process faster.
But yeah, the first time around it relied almost solely on keyboard shortcuts and it was a nightmare for me.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
CuriousGeorge posted at 5:25PM Mon, 23 September 2019 - #4363533
I know how you feel. Blender is challenging due to the complexity. However, I switched to bforartists - a branch of blender with a somewhat friendlier interface and that helped a lot.
What would you say is friendlier about the interface? And are there adequate tutorials to cover the differences with standard Blender?
EClark1894 posted at 7:15PM Tue, 24 September 2019 - #4363531
piersyf posted at 8:46AM Mon, 23 September 2019 - #4363249
For the reasons given, 'integration' with Blender isn't possible. However Blender is moving to implement USD for file transfers (USD being universal scene description). It's a Pixar system that would allow working between different software in a common workflow. Essentially, if Poser also got USD you could import whole scenes into Blender or just about anything else that uses it. From what I have seen, the issue so far has been poor maintenance of the file transfer formats (like FBX) so that things don't move nicely. Hopefully USD might come a step closer to a common transfer platform.
Here's the problem, and maybe Renderosity will be better, but Poser's development schedule sucks. It's all nice and good that Blender has USD, but how long will it take before and IF Poser adopts it? How long ago was it that Poser adopted Cycles? Has it improved? How long ago was it that Poser adopted the Hair room? Has it improved? How long have people been asking Poser for a collapsed hierarchy editor, or instances, or a number of other wishes? If I had only one wish to ask Renderosity/Bondware for at this point in time it would be to get on a DECENT development schedule and STICK to it!
Firstly, Blender doesn't have USD yet. Secondly, this thread is about the new Poser wish list. This is a wish. Thirdly, You're right. Blender's current development cycle is aiming for a new release every 3 to 4 months. I'm not expecting to see Poser 12 for another 2 years. By then it will be Blender 2.87 or so, and who knows what it will be capable of. However, if Blender is looking at USD that means it is open source. Therefore no license requirements for Poser. It is also intended to be able to integrate lots of software so should (has to) work regardless of the release schedules for 3DS, Maya, C4D etc. Pixar are not stupid. I doubt very much that Poser will be able to update cycles to the point where it can match Blender for exactly the reasons you gave, the update cycle, and even if you did you're then paying $200 for a watered down version of Blender? The reason I hope for USD (or similar) is to play to Poser's strengths; it is MUCH better at figure manipulation than Blender is (at present), and actually has a functional library (Blender doesn't and I HATE DAZ's one that lists by creator rather than content). I've largely stopped using Poser other than to set up figures and move them into Blender. If all they do is 'fix' Superfly I wouldn't be buying it because it doesn't help my workflow. Make it easy to move whole scenes into Blender to access the faster render times, instancing, physics etc and maybe I would. So, to reiterate, it is MY wish for Poser 12.
piersyf posted at 7:23AM Tue, 24 September 2019 - #4363784
EClark1894 posted at 7:15PM Tue, 24 September 2019 - #4363531
piersyf posted at 8:46AM Mon, 23 September 2019 - #4363249
For the reasons given, 'integration' with Blender isn't possible. However Blender is moving to implement USD for file transfers (USD being universal scene description). It's a Pixar system that would allow working between different software in a common workflow. Essentially, if Poser also got USD you could import whole scenes into Blender or just about anything else that uses it. From what I have seen, the issue so far has been poor maintenance of the file transfer formats (like FBX) so that things don't move nicely. Hopefully USD might come a step closer to a common transfer platform.
Here's the problem, and maybe Renderosity will be better, but Poser's development schedule sucks. It's all nice and good that Blender has USD, but how long will it take before and IF Poser adopts it? How long ago was it that Poser adopted Cycles? Has it improved? How long ago was it that Poser adopted the Hair room? Has it improved? How long have people been asking Poser for a collapsed hierarchy editor, or instances, or a number of other wishes? If I had only one wish to ask Renderosity/Bondware for at this point in time it would be to get on a DECENT development schedule and STICK to it!
Firstly, Blender doesn't have USD yet. Secondly, this thread is about the new Poser wish list. This is a wish. Thirdly, You're right. Blender's current development cycle is aiming for a new release every 3 to 4 months. I'm not expecting to see Poser 12 for another 2 years. By then it will be Blender 2.87 or so, and who knows what it will be capable of. However, if Blender is looking at USD that means it is open source. Therefore no license requirements for Poser. It is also intended to be able to integrate lots of software so should (has to) work regardless of the release schedules for 3DS, Maya, C4D etc. Pixar are not stupid. I doubt very much that Poser will be able to update cycles to the point where it can match Blender for exactly the reasons you gave, the update cycle, and even if you did you're then paying $200 for a watered down version of Blender? The reason I hope for USD (or similar) is to play to Poser's strengths; it is MUCH better at figure manipulation than Blender is (at present), and actually has a functional library (Blender doesn't and I HATE DAZ's one that lists by creator rather than content). I've largely stopped using Poser other than to set up figures and move them into Blender. If all they do is 'fix' Superfly I wouldn't be buying it because it doesn't help my workflow. Make it easy to move whole scenes into Blender to access the faster render times, instancing, physics etc and maybe I would. So, to reiterate, it is MY wish for Poser 12.
Not totally disagreeing with you. All I'm saying is that Poser's development cycle is TOO LONG. Two years I can take, but I want to see some significant improvements when it comes out. Starting with the things you ALREADY know is wrong, not creating more and fixing them in service releases.
Not totally disagreeing with you. All I'm saying is that Poser's development cycle is TOO LONG. Two years I can take, but I want to see some significant improvements when it comes out. Starting with the things you ALREADY know is wrong, not creating more and fixing them in service releases.
It's more that Poser's previous development cycle (with the prior owners of Poser) was too long. We don't know the intended development cycle going forward as far as I know.
Hopefully we will get 11.3 with bug-fixes and who knows maybe the odd small feature request sooner than we expect.
ader posted at 1:20PM Tue, 24 September 2019 - #4363834
It's more that Poser's previous development cycle (with the prior owners of Poser) was too long. We don't know the intended development cycle going forward as far as I know.
Hopefully we will get 11.3 with bug-fixes and who knows maybe the odd small feature request sooner than we expect.
Poser has had several prior owners, so I'm not just talking about Smith Micro, although, I concede that they were the worst. I think their reach exceeded their grasp and perhaps their cash flow.
piersyf posted at 9:51PM Tue, 24 September 2019 - #4363784
The reason I hope for USD (or similar) is to play to Poser's strengths; it is MUCH better at figure manipulation than Blender is (at present), and actually has a functional library (Blender doesn't and I HATE DAZ's one that lists by creator rather than content).
I've largely stopped using Poser other than to set up figures and move them into Blender. If all they do is 'fix' Superfly I wouldn't be buying it because it doesn't help my workflow. Make it easy to move whole scenes into Blender to access the faster render times, instancing, physics etc and maybe I would. So, to reiterate, it is MY wish for Poser 12.
I haven't been using Poser or Blender very long, but I have reached a similar conclusion. Glad to see someone with more experience on the same page.
I can't say I love Poser's library system, though. It seems very disorganized.
Here I am again...same old "Library fix" suggestion : Let me add up to 6 hashtags to a product to search and sort by in the library, so I can do refined "Project based" search.
Mostly because that's how my brain works. So if I buy a prop for a project I have in mind in the future, I can hashtag it right when I load it. I buy a cool looking blaster. Right when I move it to the library, I hashtag it #SciFi #Weapon #Handgun #Cybergirl (Leaving me two more spaces). I can then go through my library, or when I find something II forgot I had, and tag other items with the #Cybergirl tag. When I am ready to do my #Cybergirl project, I search by hashtag Cybergirl. BAM!! everything I was going to use , or thought I would use, is right there in that search.
Also, in the library, I'd like a "Where used" drop down for products when I mouse over (And searchable by same "Where used" option). later on, when I am trying to find a product: "I need that one sky...like the one the skydome I used for in my cybergirl city project...", so in the library I can lookup the project name and see all of the poses, figures, lights, prop's etc used in an older project...without opening the old project and scrolling through everything (Which I probably renamed anyway).
So Hashtag use on the front end (The wish-list as I think about the project) and "where used" for stuff that actually got used.
I think this speeds up use and function in the library.
Tom Tinney,
Writer, Rider, BIKER-NERD!!
Mewe Group:Biker Nerd Clubhouse
One of the biggest pains for me recently is that the Dynamic Weights palette often completely forgets which object/figure is currently selected in terms of groups available for "restrict to". The only semi-reliable way I've found to make it remember which figure is selected (and by extension which groups/materials should be shown in the drop-down) is to open the Group Editor palette and then select a body part. Even then it doesn't always work.
A similar thing also happens with the animation set drop-down (failing to list the animation sets in the drop-down so you can't change animation set).
This is on the Mac version btw.
So please let's get lots of these bugs and usability issues addressed before any big fancy new features.
HKHan99 posted at 9:57PM Fri, 27 September 2019 - #4363666
CuriousGeorge posted at 5:25PM Mon, 23 September 2019 - #4363533
I know how you feel. Blender is challenging due to the complexity. However, I switched to bforartists - a branch of blender with a somewhat friendlier interface and that helped a lot.
What would you say is friendlier about the interface? And are there adequate tutorials to cover the differences with standard Blender?
It's a little more intuitive and yes there are tutorials, but I'm just speaking on my behalf. You'll have to decide for yourself if it would be beneficial to you.
HKHan99 posted at 3:45PM Sun, 29 September 2019 - #4364673
I wish LaFemme and all other figures of the Poserverse would have their feet stay on the ground when they are being scaled. This would make them work with the measurement line efficiently, as is the case with Pauline 2 (at least).
Drop the figure to the ground (Ctrl-D) and turn on IK. That should firmly plant their feet.
I wish poser would learn to count.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
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Afrodite-Ohki posted at 7:08PM Sun, 15 September 2019 - #4361890
Oh ya!!! I always wanted too but missed my window when BLEACH (Never understood the name but the Anime was AWESOME) was on. Perhaps for the best. I don't think I'd make a decent Tuxedo Mask...maybe Jurin....same haircut after all.